MAFIARules(must read!!)
Every night, each role PMs me the target of their actions. The Mafia also confer about who to kill and then contact me. During the day, everybody start shouting and pointing at each other. Eventually, a public vote occurs and the unlucky fellow with the most votes is sent to be killed with a pair of baguettes and a monocle.
RolesMafia- Spy: During the night, may learn the role and allegiance of a person. This ability is used every night. The Spy doesn't know who the mafia members are and vice versa.
- Member: The Spy and the Members together decide on who to kill each night.The mafia roles know each other. Ideally there will be 2 of these.
Innocents- Vigilante: May kill any person during the night. This ability can be used only once.
- Investigator: The Investigator may see a player's role and allegiance. This ability is used every night.
- Guard: The Guard may protect a person from lethal attacks during the night, but not against investigations from spies. This ability is used every night. If the Guard uses his ability on himself and is targeted by the mafia on the same night, then he survives but loses his ability to protect.
- Doctor: The Doctor may protect a person from a lethal attack during the night. This ability can be used only once.
- Citizens: Have no special abilities. Ideally there will be 4 of these.
Win ConditionsThe Mafia win if they outnumber the Innocents.
The Innocents win when all the Mafia are dead.
If you are interested in joining the game PLEASE SEND ME A PM. Before sending a PM to me though, please answer these questions to yourself:
Will you be an active player, by not abandoning this game half way through?
Do you have an internet connection and a lifestyle that allows you to spend some time on the thread of the game every day, for the next week or two or three?
Did you really tell the truth back there?
If the answers are "Yes, YES, YEEEEAAAAHHHSS!!!!" then you are crazy, but also eligible to play.
Oh and remember, Mafia is a game of lies, deceit, double-bluffing, triple-bluffing, double-crossing and ingenuity. There is no cap on what you may do to convince who you think is the Assassin Leader to kill who you think is the Murderer Sidekick. Communication is key which will open the door to success. False communication is the dynamite which will blow the door open.
I am very interested to hear comments and all.
I would like to have 11-13 players in this game.