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Messages - TTT

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NightSky / It's a flaw.
« on: January 15, 2011, 19:56:09 »
The beta testers should have found the areas where it's possible to cheat this way and the level design should have been adjusted.

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NightSky / Alternative mode
« on: January 15, 2011, 19:37:23 »
I have finished Alternative mode and haven't tried Normal mode.
I liked the Alternative mode. The challenge was well ballanced and appropriately difficult for me. I wouldn't want the game to teach me how to solve the puzzles (which is what I expect it does in the Normal mode to an extent). It's true that I'm not planning to play the Normal mode (nor replay the Alternative mode). Or is there a reason why I should play (or have played) Normal, other than extending the gameplay time?
I like Nifflas' level design in games he released before Knytt - he knows how to make a solid "video game" challenge.
I found NightSky (in the Alternative mode) too long though. Maybe it's because the setting1, the minimalistic form and the story2 didn't particularly appeal to me. The puzzles and the physics are really good on the other hand.

Spoiler: 1 (click to show/hide)
Spoiler: 2 (click to show/hide)

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NightSky / Suggestions
« on: January 11, 2011, 00:38:43 »
NightSky reminded me of two great games...
In Elasto Mania, players can compete for the fastest time on each track. They can also save replays of their runs. NightSky might benefit from such features.
In Gish, players can play against each other in local multiplayer. I think it would be fun to play some special levels in NightSky cooperatively. Versus multiplayer might be fun as well.
Overall, I don't like the light, minimalistic nature of NightSky (although I like the style) - I think the gameplay is solid enough for a more complex game.

By the way, NightSky also reminded me of Ballance.

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