Environmental, experience-based level I made. Short, etc.
Download:
Mediafire (http://www.mediafire.com/?ztvqxg20zkm)
Willhostforfood (http://willhostforfood.com/access.php?fileid=74347)
Edit:
After some contemplation at the positive feedback, I decided to fix the mentioned errors.
SGE's at beginning of level
Clipping issue on tree stump
Void on screen after warp
This is the best new level I have played in quite some time. I like how it has basically the same concept of The Machine, but takes it in a much darker direction.
The atmosphere is extremely effective, and the tilesets are great, too.
Awesmoe.
(I miss the good old days when a level this great got released every week or so.)
Oh my! This level is great. I didn't like graphics at the beggining, because I am used to Nifflas' style tilesets, but rafinery tilesets were so detailed. I loved the way how you save the game. Computers and doors were very creative also.
Amazing.
Pong on the computer screen - awesome :D
Awesome level indeed. Great usage of COs.
There is a void on the left of 1027x1001 screen
This was excellent. The pre-refinery tilesets were disappointingly sge-ridden, but the atmosphere and the actual refinery area itself more than made up for it, so that on the return trip, I really didn't mind the beginning area.
Great level, just the right amount of doom :)
I almost didn't dare to press the button in the mature area inside the refinery, what would it do, kill all the living things? :ohnoes:
(http://img194.imageshack.us/img194/624/creditshvg.png)
Think honestly about these questions before using anything you didn't make yourself or already got the permission to use.
- Can I get the required permission to use the material legally?
Just being curious...