Nifflas' Support Forum

Level Editing Support => Knytt Stories Level Previews => Topic started by: googoogjoob on February 28, 2009, 10:09:22

Title: [Misc] Kill Kitler!
Post by: googoogjoob on February 28, 2009, 10:09:22
Yeah this isn't totally dead. (I'm not actively working on it, but every week or so I do a little bit.)

...anyway, to briefly summarize the post on the old forum, this level is about a time in the far future when Hitler is reincarnated as a cat. He proceeds to build a cat army and conquer the galaxy. Then, he methodically persecutes the Space Hobos, the only major group of people he has not been able to totally subjugate. Juni is a Space Hobo sent to assassinate Kitler, and thus save the galaxy.

I'm not sure what sort of level it's going to be. It started out, a year ago, as a challenge/puzzle thing, then it became a sort of environmental level, and now I just don't know. (This is, of course, because, as with most of my levels, I started with no coherent plans for the level; just a pile of loosely related concepts.)

Two screens are attached. The first shows Juni being briefed on her mission by the chief of her Space Hobo clan. The second shows a portion of the Katzi base's conveniently roomy and extensive ventilation system. (The fans move in-game.)
Title: Re: [Misc] Kill Kitler!
Post by: Purple Pineapple on February 28, 2009, 19:39:25
Oooh. Looks nice. Are the fans COs?
Title: Re: [Misc] Kill Kitler!
Post by: Kasran on February 28, 2009, 20:51:08
Yay, it's not dead! :D
Title: Re: [Misc] Kill Kitler!
Post by: Teper on February 28, 2009, 21:18:51
I like the screens. I don't think I've ever seen these tilesets. Are they selfmade?
Title: Re: [Misc] Kill Kitler!
Post by: googoogjoob on March 01, 2009, 04:06:33
Oooh. Looks nice. Are the fans COs?

Yes.

I like the screens. I don't think I've ever seen these tilesets. Are they selfmade?

All the tilesets in-game are going to be self-made. :D
Title: Re: [Misc] Kill Kitler!
Post by: WCreed on March 05, 2009, 07:10:32
Heil Kitler. :katt:
Title: Re: [Misc] Kill Kitler!
Post by: Salmoneous on March 05, 2009, 15:43:25
If you need any beta-tetsers Im calling first place.

It looks awesome.
Title: Re: [Misc] Kill Kitler!
Post by: Saturneo on March 05, 2009, 19:27:01
You can call me if you want the level to be beta-tested . I'd love to play it, this aventure looks fun  :)
Title: Re: [Misc] Kill Kitler!
Post by: 4a on March 05, 2009, 20:10:09
I think the fans should have shifts above/in front of them that cause you to move one tile in the opposite direction for fan-blowing-effect! :O
Title: Re: [Misc] Kill Kitler!
Post by: googoogjoob on March 05, 2009, 20:54:15
I think the fans should have shifts above/in front of them that cause you to move one tile in the opposite direction for fan-blowing-effect! :O

I thought of doing this, but I found I couldn't make it work to my satisfaction. It looks really jerky. If quantization is off, and it's set to move Juni up one tile, it's still possible to fall through. If quantization is on, and it's set to move Juni up one tile, then it's not possible to fall through, but it is possible to get caught in a loop. I know I could set it to move Juni two tiles, but that looks even jerkier.

So, I decided to skip it. 9_9
Title: Re: [Misc] Kill Kitler!
Post by: 4a on March 05, 2009, 20:59:50
I think the fans should have shifts above/in front of them that cause you to move one tile in the opposite direction for fan-blowing-effect! :O

I thought of doing this, but I found I couldn't make it work to my satisfaction. It looks really jerky. If quantization is off, and it's set to move Juni up one tile, it's still possible to fall through. If quantization is on, and it's set to move Juni up one tile, then it's not possible to fall through, but it is possible to get caught in a loop. I know I could set it to move Juni two tiles, but that looks even jerkier.

So, I decided to skip it. 9_9

...oh, but, the idea is you can still fall through it's just a little slower to do so (I think even with a kind-of-powerful fan pushing against a person, they'll still fall into it)... if you don't like the way that works it doesn't matter though.
Title: Re: [Misc] Kill Kitler!
Post by: Purple Pineapple on March 06, 2009, 01:33:21
If quantization is on, and it's set to move Juni up one tile, then it's not possible to fall through, but it is possible to get caught in a loop.
Actually it is possible to fall through any line of shifts.
Title: Re: [Misc] Kill Kitler!
Post by: Evil on March 06, 2009, 05:36:37
Heil Kitler. :katt:

lolwut?
Title: Re: [Misc] Kill Kitler!
Post by: Comhon on March 06, 2009, 09:54:05
nice tilesets...
Title: Re: [Misc] Kill Kitler!
Post by: googoogjoob on April 06, 2009, 07:44:50
This project is not dead. Here's a new screeny and an image from the intro cutscene.

Title: Re: [Misc] Kill Kitler!
Post by: JC Grim the 'crete reaper on April 06, 2009, 07:57:05
Maybe I missed something, was this ported from the old forum? Because I distinctly remember seeing all this posted before, yet that last post was made today.  O_o
Title: Re: [Misc] Kill Kitler!
Post by: utherdoul on April 06, 2009, 09:54:08
Maybe I missed something, was this ported from the old forum? Because I distinctly remember seeing all this posted before, yet that last post was made today.  O_o
There was a topic about this on the old forum. It's inevitable some comments will be repeated or similar to before.

I remember this from the old forum and remember worrying that it would die, but it seems not! Nice new screens too - this has a very distinct atmosphere to it. Goog, any idea what difficulty it'll be?
Title: Re: [Misc] Kill Kitler!
Post by: googoogjoob on April 06, 2009, 10:03:53
Goog, any idea what difficulty it'll be?

I wish I knew. At one point it was going to be a medium-hard puzzle level, then a straightforward hard challenge level, and now I don't know. There aren't any particularly hard elements in the level right now, but I may add some at some point in the future. The level itself is kind of a mess, since I've been working on it sporadically for over a year without any sort of coherent plan. 9_9
Title: Re: [Misc] Kill Kitler!
Post by: Kasran on April 07, 2009, 18:08:48
Yaaay! It's not dead!

I really want to play this. X)
Title: Re: [Misc] Kill Kitler!
Post by: StaticRomantic on April 07, 2009, 22:17:46
I love this. Just the name is catchy in itself.
Level looks great too  :^^: