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Messages - real_TigerNDV

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1
Great notes, thanks Grey!
Getting all the endings is quite the achievement! Congrats!

2
Glad you enjoyed it, and yes I totally agree it can be messy for sure... haha. I believe this was my first official level, I just never got around to releasing it until much later due to losing it on my hard drive and also not even knowing KS levels dot com existed at the time it was made.

3
**WARNING THIS REPLY WILL CONTAIN PROGRESSION SPOILERS**

The objectives are not completely linear, after finding the deer statue there are many possible "next steps" to open shortcuts and pave the way deeper into the jungle. The next big objective you'll want to work on would be finding a torch for Janet which can be done in 2 ways. Either using the sunken wilds fast-travel map location, going right and exploring the bottom right side of this area, OR climbing up the waterfall in the normal jungle area with Janet and finding a cave to the right.

The ?s on the route screen will never change, those are static images. The purpose is to show where a "shortcut" needs to be opened, once that shortcut is opened the route will not update accordingly, it's simply a basic guideline as to what might be blocked off, and what general area the characters want to do within the main zone.

I only created routes for the starting area because they are meant to give a general idea as to where to go, after this I wanted players to discover the other zones on their own.

I think I know the bug you're talking about and will fix it asap!
I also understand maze levels aren't for everyone, it does take a lot of knowledge and exploring to find out "where to go" so I understand if you don't enjoy the format :)

To help anyone who might want guidance I will provide a basic list of objectives you will want to do to progress. This is focusing on core objectives, you will still need to open shortcuts and whatnot with other characters to complete these.


1. Use Edward to find the deer statue in the caves below the main island (1004x1003)

2. Use Janet to climb to the top of the main island and open the water dam, you can get here by climbing the wall near the starting area, then climbing the next wall after it

3. Take Randall to west beach and use him to unlock the fast travel point here

4. Take Randall to Sunken Wilds via West Beach and use him to unlock the map location there

5. Get a torch for Janet from the sunken wilds (1003x1013) or the upper jungle (1009x999)
5.1 Use Janet to open the shortcut in the upper part of the jungle (1007x999)

6. Enter the cave in West Beach (997x1008) with Janet and solve the puzzle here (you do not need anything to solve this except Edward's dream in step 1, the clues for the puzzle are found on the obelisks around West Beach) (SPOILER the code is 2,3,4,1)

7. With Edward go to the Deep Canopy (1010x994) after Janet solved the puzzle this door is now open. After finishing this section climb the Deep Canopy mountain with Edward and use the water dam. (1013x991)

8. Take Edward to the Volcano and complete the fall section to open the path

9. Take Janet to the dark caves in West Beach (1002x1010) and open the shortcut

10. Fast Travel Randall to Sunken Wilds and use him to explore left of this region until finding a way back to the main island. From here use him to gain access to the Volcano and unlock it.

11. Fast travel Janet to the Volcano and explore the right side (you will find a spear)

12. Take Janet to Deep Canopy and go to the far left. Use Janet's spear to clear the way forward

13. Take Randall to Deep Canopy and go far left to unlock the map location

14. You can now access the ending from the Deep Canopy map area using Edward GGs

4
Latest version is now published, you down download it from Knyttlevels.com here.
https://knyttlevels.com/levels/TigerNDV%20-%20Devil%27s%20Triangle%20%28V2%29.knytt.bin

I have no plans for any future updates to this level, I hope you enjoy it! Thanks for all the great feedback.

5
Keep in mind even getting a "worse ending" could still reveal unique content specific to those choices such as cutscenes and dialogue so it's not necessarily a bad thing to get a better/worse ending.

6
Interesting idea...

However, some blockages can be cleared by multiple characters and figuring out how to solve each one is intentional. But also, even if you know who to use, getting there with that character is sometimes impossible so If a player sees "I need Randall to open this" it's very possible that Randall can't actually get there until another character opens something else so it's a bit of a bait.


I don't think I'll be changing much on this level outside bug fixes, and general cleanup. Unless people are finding progression to be very painful in certain places and which point I will address the specific issues.

7
Most of this stuff I can't really fix, I didn't plan for this level to get as big as it did so I never planned to make each region farther away than they are, I also wasn't planning to give players a map.

I might just disable the map in this level tbh, it's causing a lot of pain and I don't think it's really needed at all.

8
That is so odd, I can't for the life of me reproduce that issue... Thanks for playing, and I'm glad it's not breaking anything. So weird...

9
Hey! Thanks for playing and the bug report! (Which I hadn't fixed yet!)

I'm glad you enjoyed the visuals and design, the temple area was certainly one of my favorite areas to design! (it gets intense in hard mode!)

Your ending will depend on 2 main factors, your pre-ending choices leading up to the ending, and your performance itself during the ending.

**SPOILERS**
Here are some things to consider.
-If you die during a trial you can use ctrl+r to reset and try again (you must successfully complete every trial to qualify for the good/best endings)
-If Randall declines to dine with the Devil, you will get an additional Randall trial, however your ending will not change
-If Janet takes a torch from the Devils below-ground cave, she will have to do a second trial, however it will not affect your ending. (there is a second way to acquire a torch on the island if you explore around!)
-If Janet takes the dagger from the stone alter AND Edward takes the weapon from the dark woods they will be forced to fight and you will be locked from ever getting the "best" ending. This only occurs if both characters take those weapons (the spear in the Volcano does not qualify)
-If Janet does not hide from the devil when he calls out to her in the jungle, either Edward or Randall will die in the ending and you are locked from getting the best ending. You will need to hide from the devil in this cinematic to qualify for the best ending.
-If all 3 characters survive the trials you will get the good ending.
-However to get the best ending you will also need to have taken the wooden carving from the far East beach



Hope this helps, and good luck if you attempt a run to get the best possible ending!

10
Hey! Thanks for playing and the bug report! (Which I hadn't fixed yet!)

I'm glad you enjoyed the visuals and design, the temple area was certainly one of my favorite areas to design! (it gets intense in hard mode!)

Your ending will depend on 2 main factors, your pre-ending choices leading up to the ending, and your performance itself during the ending.

**SPOILERS**
Here are some things to consider.
-If you die during a trial you can use ctrl+r to reset and try again (you must successfully complete every trial to qualify for the good/best endings)
-If Randall declines to dine with the Devil, you will get an additional Randall trial, however your ending will not change
-If Janet takes a torch from the Devils below-ground cave, she will have to do a second trial, however it will not affect your ending
-If Janet takes the dagger from the stone alter AND Edward takes the weapon from the dark woods they will be forced to fight and you will be locked from ever getting the "best" ending. This only occurs if both characters take those weapons (the spear in the Volcano does not qualify)
-If Janet does not hide from the devil when he calls out to her in the jungle, either Edward or Randall will die in the ending and you are locked from getting the best ending. You will need to hide from the devil in this cinematic to qualify for the best ending.
-If all 3 characters survive the trials you will get the good ending.
-However to get the best ending you will also need to have taken the wooden carving from the far East beach



Hope this helps, and good luck if you attempt a run to get the best possible ending!




11
Hey, Ego.

-First warp issue has been fixed!
-Second one is now fixed, good catch!
-I checked the vines in the jungle canopy region and I don't see any errors with it so I'm not sure why it would be open , do you happen to know the coordinates of these warp errors?
-The warp into hard mode on death has been fixed, I didn't realize an auto save would bypass the warp flag upon death and respawn! (possible feature to use in the future? hmmm)

Thanks for playing, I think the open shortcuts are my biggest concern if we can figure out where/why they occur that would be amazing! The only reason I've heard of this happening when everything looks good in the script is when KS+ isn't updated to a version that supports coins as warp flags. But I'm assuming that's not an issue for you as the mod creator. Odd...

12
Hey all, I'm preparing to release V2 of Devils Triangle, please let me know if you've found any other issues I should include in this release!

Updates:
-Fixing all the found possible softlocks (that I am aware of)
-Updating the map to work as intended (and polishing it with some colors to indicate when a screen is unique, pink for teleports and orange for mysterious gates)
-Fixing possible void screens and wall swims
-Adding a warning and choice confirmation before the game ends and autosaves in the final area
-Updating the Jungle map region to allow all the other characters to travel back and explore in that area
-Several bug fixes for flag warps and visual errors.

13
Also is Randall's 3 button code trial referencing something we should have memorized earlier on the island or is the clue to the code hidden on the screen somewhere?

No, it's all contained in the screen just before the trial.

**SPOILERS**

The Devil tells you to pay attention as a hint.
You will see 2 grey bouncers (press grey button 2 times)
You will see 5 mushrooms (press mushroom button 5 times)
The final button is a mystery but once you know the other 2 you can spam it until the door opens.

14
I have now fixed the first 2 bugs, great callouts!
The third thing you noted is a great suggestion, sadly I must autosave due to KS limitations, however will add a warning!

15
I think you found a valid bug, when you reach the top of the tower there are invisible shifts that trigger a flag which marks you as having "finished" the tower, however these are type "spot" meaning it's possible to squeeze between them and miss your flag. Good catch, to fix this just use your red key to travel back to the top of the tower then jump downward towards floor 255 and make sure you hit the invisible shifts there. Moving left to right in the screen transition from floor 255 to the top should ensure you get it.

Having a powerup respawn would normally be easy but I already used all the flags possible to use in the level so I'd need a different solution, I don't think I'll change anything there since it would require a hefty amount of work that I don't want to take on haha

And yes, those gates are tied to golden creatures!

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