And I do agree that there is a lot of cutscenes in this level X-P Sometimes I get carried away.I know exactly what you mean. I fear that I might still be having some long dialogue in the level I'm currently working at, hopefully, there is enough action to compensate :/
Oh, and I forgot to say something about the secret area:When I made that part, I was really just trying to make an area impassable to force players upwards. Yet I wanted to do it with baddies rather than simply blocking the player from continuing that direction. But once I realized that I could get through it I slapped a secret area in there. And I do agree that getting out is harder than getting in. I was just too lazy to make 2 mouse clicks to remove that one meanie :SSpoiler: (click to show/hide)
Really enjoyed this. Reminds me of the first Half Life. The way it ended felt like a good setup for the next chapter. Looking forward to that. And, it was pretty polished too. I didn't run into any voids or wall swims, the challenges were fair and fun, and the original graphics were decent. My only gripe would be how the opening area lacked distant background elements.Spoiler: about the bonus (click to show/hide)
But yeah, finding that balance between dialogue and game-play is tricky. In fact, I had to redo the whole "meeting" cut scene because I was adding everything my mind thought would be a good addition X)Your level is within the area of that balance.
Great level!Spoiler: (click to show/hide)