Oh man, the "do you want to live in this apartment?" bug is still there :( Instead ofActualy this is not level bug, but Ending which is just one of the bad ones. I admit that this shift is done "incorrectly" in direction, that Juni ends in the Wall (should end in some room), so yeah, it is perhaps some kind of "bug" if you want, I havenīt noticed that :)Juni gets shifted into a wall, and then the level abruptly ends. :moody:Spoiler: (click to show/hide)
Oh man, the "do you want to live in this apartment?" bug is still there :( Instead ofActualy this is not level bug, but Ending which is just one of the bad ones. I admit that this shift is done "incorrectly" in direction, that Juni ends in the Wall (should end in some room), so yeah, it is perhaps some kind of "bug" if you want, I havenīt noticed that :)Juni gets shifted into a wall, and then the level abruptly ends. :moody:Spoiler: (click to show/hide)
Oh man, the "do you want to live in this apartment?" bug is still there :( Instead ofActualy this is not level bug, but Ending which is just one of the bad ones. I admit that this shift is done "incorrectly" in direction, that Juni ends in the Wall (should end in some room), so yeah, it is perhaps some kind of "bug" if you want, I havenīt noticed that :)Juni gets shifted into a wall, and then the level abruptly ends. :moody:Spoiler: (click to show/hide)
Er, what I mean is that you don't get an ending. Juni shifts into a wall, then game stops. No ending, no story, nothing. It's because the actual ending's directory is "endingapartment", while the screen is set to go to "apartmentending", which does not exist.
Acutally you are not completely right, I have checked and both apartmentending and endingapartment Endings exists :)
The only problem is, that wrong music is playing in this ending (because it is maped to "apartmentending", but the Shift is mapped to "endingapartment". See printscreens below.
To be sure I have tested personally and Ending worked correctly, no bug, so I do not see where the problem might be. Anyone else has this kind of problem ?
Well, I'm at the tube now, Ill see what's there.Thatīs weird, I have tried and both these endings really ends the game, not return you back to the game. Arenīt you testing it in the level editor instead directly playing KS ?
Though, some endings (Like the 'live in this here house' and the 'true god' ending) don't activate an ending, they just send you to the title screen. Thought you might want to look into that.
Yay gaia! :D
*gives a :hiddenstar: to drakkan*
EDIT: The cutscene where Juni sails to Lorealis continent is broken.
I went through the time machine and explored the whole continent afteryou have to. Now what?Spoiler: (click to show/hide)
(http://img339.imageshack.us/img339/6672/gaiaerror.jpg)
wut?
Im(http://img339.imageshack.us/img339/6672/gaiaerror.jpg)
wut?
More importantly, where the heck are you? I never got there. O.o
Unless that's the error in question.
One thing I noticed, though, is that it's very, very easy to "escape" the intended play area at the end of the world area, since the ground and walls are pixel-thin. They often don't match up exactly at screen areas. I found no fewer than three distinct places where I could either become trapped or fall into endless void. It may be in your best interest to see if there's anything you can do there.
I'm playing 1.5 though, and if you've fixed it since I apologize. I have a question, though: Does anyone know if I'll lose my DS map if I install the new version? Does it overwrite 1.5 or install separately? Can I transfer my save at all?
I have found some free time to edit some stuff and here are news - new update for Gaia coming soon :)
Probably just version 1.6 b which should fix majority of the bugs (Edge wallswims, Ending Shift problems etc.), but also one new area, some new endings and music and lots of cosmetic changes trough whole level.
Looking forward ? :)
I remember playing this years ago. It's nice to see you're still working on it. The new areas are awesome, too!
This was one of the first levels I played on Knytt stories.
Keep up the good work! :D
Also, while playing through it again I found some graphical errors, I don't know if some of these are intentional or not;
I liked the new area a bunch... but one thing I think would help boost the quality a lot is having an editor for your dialogue boxes. There are lots of grammatical and syntactical mistakes, and a fair bit of the boxes aren't especially clear as to what they're even saying... beyond that, the update was excellent.
I would say, after you finish 1.6b, send its world.ini file to someone you trust (with perfect grammar) and let them look over just the text bubbles, then send it back to you.
I sort of like this level but at the same time there were so many graphical and linguistical errors that it was hard to understand :shocked:Iīd like to know some graphical errors, so I can fix it until next upgrade. thanks a lot !
I remember playing this years ago. It's nice to see you're still working on it. The new areas are awesome, too!thanks a lot, all bugs repaired in 1.16b version !
This was one of the first levels I played on Knytt stories.
Keep up the good work! :D
Also, while playing through it again I found some graphical errors, I don't know if some of these are intentional or not;
Hey guys what's going on? :3hey man ! nice to see you around :) I am almost not active here, so just hope you will like that people still play our level and love it ;)
Great update Drakkan. Also, thanks for making a thread for our map!
Just finished replaying it through and through, there's lots of areas I didn't even remember having made lol
I'm stuck at world's edge...?Hello hqql. World Edge is actually "blind side" and nothin is to get here except the ending. If I am correct the last savepoint is before Edge so you should have possibility to go back. If not, let me know and I will look at it. Thanks
Edit: I found an ending but I don't seem to be able to go any further, or back.
I've been playing through to refresh my knowledge of Stone and Gold Knytt mythology (which I may use in a level I'm making.) Firstly, I was quite surprised to see some of my tiles in the level since the level was originally released before I began Knytting. :huh: It must be a time paradox. :O Secondly, I ran into a problem (see image.) The shift on the pictured screen has lost it's logic and does nothing. Can anyone tell me the correct instructions? I'm playing version 1.6b.Hello. This is quite weird. I check and everything is ok for me. Please make sure you have last knytt story version (Knytt stories 1.2.1). I have also installed Knytt sotries EX, however I do not think there is any impact, as I tried in original knytt and it is fine for me :/
PLEASE help me! The pirate0almost all the houses on the "green continent" could be entered. There are some upgrades inside. Also you can sleep in one house and find another upgrades during night and a blue key as well. When you gain it, return back, as there is nothing more (beside one good ending).Spoiler: (click to show/hide)
And now [I can't get out of the cave when I teleport back to the continent before and I also can't get back up from the mine to got to the pirate to go back to the green continent!]
Please, I really don't want to do everything all over again, it would be too much!
Any secrets you can share?
But see, I can't make it out of the other teleporter cave. :(well... you can always open the editor, set starting point with upgrades you had (or keys) save it and then start a new game...
I've noticed that there are multiple keys around but now I can't get to anything.
Damn, I'm so stupid... Not sure I have the heart to restart everything now.
(is there a guide for what you described? Or could you tell me here? :oops:)no guide I am aware. So just in short - run the editor, open the level. On left dow side of the screen find screen where you want start the game, click on Set Start Pos (tick all the upgrades which you want) and place Juni somewhere on the screen. Now press File - Save. Exit editor, run the game, start new postion in the level and you should start on the starting position with all the upgrades.
This is such an awesome level, by the way! I find myself in awe, time and time again!
That's why I don't want to go through it all again, those little pointless but awesome places won't feel the same a second time... :/
Hi guys,
Gaia is one of the first levels I've played and one of my all time favourites. So I'm glad I have an excuse to replay it (it's like coming home, really). I want to see a perfect final version, so there are two SGEs I found:
x1016 y1002
x1018 y999
Edit:
And one more at Honeytown...
x1052 y1006
x1053 y1003
I thought you were long gone, but you're back and you're updating this! *gives star*
By the way, I'mstealingborrowing (http://nifflas.lpchip.nl/index.php?topic=5182.msg65264#msg65264) your mythology.
Mutant trees attacking at x1009 y1001 !
You know, reading the text and seeing the thumbnail, it looks like the tree grew arms and is attempting to chase Juni. I was worried for more than a graphical bug there for a second.:D
I know I am looking like the biggest nitpicker now, but there is one more thing that annoys me a little: Underwater tube.
Aren't you planning to make some tileset with corners for it ?
Also, one part of tube is covered with waterfalls, others are not.
And one more thing - traveling via that tube is horribly boring. Maybe you should add some underwater plants and other stuff.