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Temporary => Knytt Stories Level Releases => Topic started by: Hmpf on August 21, 2009, 17:45:45

Title: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on August 21, 2009, 17:45:45
Here we go...

This is the medium-sized (108 unique, playable screens, I think) first part of a larger level I'm building. There will be at least two, possibly three more parts. The main focus is on exploration and scenery, and on discovering the shape and history of the world Juni lives in. It's a pretty strange shape and history... (though I'm still somewhat hazy on most of the details of said history).

There's lots of rain, and lots of cats. You can pet the cats. You should (or so they tell me).

Screenshots: ETA, July 17, 2010: Sorry, had to take all the screenshots down as they were hosted on my webspace, which may be compromised at the moment.

Spoiler: (click to show/hide)

(These are not the most interesting areas of the level. I didn't want to spoil too much, for those who haven't been to the preview thread (http://nifflas.ni2.se/forum/index.php?topic=1258.0).)

(ETA, August 29, 2009: For a handy compilation of screenshots collected all in one place, check the Falling Water download and preview page at my website. (http://www.allabouthmpf.com/falling water preview/falling water.htm) Warning: this contains at least one screenshot from practically every area of the game, so it's a big-time spoiler. However, for those who don't like to download stuff if they aren't absolutely sure they'll like the look of it, this may be useful.) ETA, July 17, 2010: The website is offline, for now.

There is very little music in this part; later parts will have more. The reason for this is that I wanted this part to feel somewhat everyday/mundane, because it's nearly completely set in Juni's home town (although parts of this town will hopefully feel strange and interesting to the player). Music will set in once she gets to areas that are more foreign to her.

The one piece of 'custom' music I've used is "The Valley" by Lucas Paakh aka Kajenx, from his very beautiful (and also very rainy!) game "William and Sly", which you can play here (http://www.newgrounds.com/portal/view/503833).


Here's the level:

Falling Water part 1, v1.2, now at knyttlevels.com (http://www.knyttlevels.com/levels/Hmpf%20MacSlow%20-%20Falling%20Water%20part%201.v1.2.knytt.bin) ETA: Fixed an error in the credits; ETA2: Fixed waterfall issues etc. described by googoogjoob.


For completists, here's a list of all the 'secrets'/'eastereggs'/strange things you can find in the level:

Spoiler: (click to show/hide)



Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on August 21, 2009, 18:11:06
Arrgh!

I just noticed that I credited Nifflas for the music (the other two songs apart from the Lucas Paakh one that I used), when actually it's by Nurykabe and d fast. Really sorry about that; will fix the credit sequence right away!

ETA: fixed.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Purple Pineapple on August 21, 2009, 19:08:03
Downloading. :)

Wow cool. I found all the secrets.
Spoiler: (click to show/hide)
Found the first backwards, the second this time around. X)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Teper on August 21, 2009, 19:40:39
Epic! Plus you've used these fantastic Sinix tilesets! Great usage of shifts in the tower part. This is a great exploration level.
But let me tell you about a bug:
Spoiler: (click to show/hide)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on August 21, 2009, 19:59:34
Re: Teper's bug report

Whoops! Thought I'd fixed that! Will fix it when I'm back home (I'm at work right now. *g*)

And yeah, Sinix's tilesets are awesome. I tried all kinds of other forest tilesets with the towers, but none really delivered the look I wanted, until I tried Sinix's. I was surprised, actually, because it's quite different in style from the Hanseatic Town tileset! But they go amazingly well together.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: googoogjoob on August 21, 2009, 21:20:22
I really liked this level. The overall concept isn't particularly original, I thought (multi-layered city, exploring because of boredom/dissatisfaction, etc.), but the details are.

This level is consistently funny without trying too hard (like basically any DEtM clone). Jens Jensen's casual incompetence, the occasionally-helpful cats, the Society for Not Jumping Off Roofs, etc. are funny without being intrusive, which is good. The level makes me want to play part 2, as well, which also is good. (Though the "end of part 1" sign at the end, with no win tile, was kind of irritating. I know the intent is probably to let the player go back and explore more, but it makes the level feel like a beta.)

[Begin ruthless criticism.]

However: technically, this level has some problems. The water in the sewers and elsewhere is layered inconsistently (that is, for example, you can be standing on a piece of ground, and yet be in front of a layer of waterfall that is going in front of the ground, leading to a PARADOX). This isn't remotely game-breaking, but it happens in a lot of levels, and it always irritates me. (Also: you can stand in the same tile as the fishing Knytt, and yet be in front of him, leading to another PARADOX.)

In the sewer area with the blue castle tileset thing, there are many solid fiddly bits (like the tapering points on the edges of some platforms, and the little piles of broken blocks on the ground) which are irritating. (With the tapering point dealies on one-tile-tall platforms, it's easy to run under the very edge of one, jump and go nowhere, then have to reposition yourself a bit to the side of the edge to get up.)

Other than these things, there're no significant errors. There's a blank sign in the zoo, but that's really about it.

[End ruthless criticism.]

So: I enjoyed this level (which is certainly above average for a first level), and eagerly anticipate part 2.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on August 21, 2009, 22:20:46
This level is consistently funny without trying too hard (like basically any DEtM clone). Jens Jensen's casual incompetence, the occasionally-helpful cats, the Society for Not Jumping Off Roofs, etc. are funny without being intrusive, which is good.

Heh. Thanks. I'm German, and we're not supposed to have a sense of humour, so I appreciate this sort of praise very much! *g*

Sadly, I'm not sure how much opportunity for humour there's going to be in the second part, as that may be considerably less populated and more focused on scenery. But, we'll see.

Quote
The level makes me want to play part 2, as well, which also is good. (Though the "end of part 1" sign at the end, with no win tile, was kind of irritating. I know the intent is probably to let the player go back and explore more...

Well, that, and I intend to expand the level there - that screen will lead directly into the second part, later. Sure, I could put a 'win' tile there anyway, I suppose...

Quote
The water in the sewers and elsewhere is layered inconsistently (that is, for example, you can be standing on a piece of ground, and yet be in front of a layer of waterfall that is going in front of the ground, leading to a PARADOX).

Really? Huh. I thought I'd been careful with the layering... I'll have to replay the level tonight with an eye to this, and fix this.

Quote
(Also: you can stand in the same tile as the fishing Knytt, and yet be in front of him, leading to another PARADOX.)

Whoops. Will fix.

Quote
In the sewer area with the blue castle tileset thing, there are many solid fiddly bits (like the tapering points on the edges of some platforms, and the little piles of broken blocks on the ground) which are irritating. (With the tapering point dealies on one-tile-tall platforms, it's easy to run under the very edge of one, jump and go nowhere, then have to reposition yourself a bit to the side of the edge to get up.)

Yeah, I know that whole section is... imperfect at best. I didn't find any better way to make it that would allow me to achieve the same sort of look though, so I decided to leave it like that (with the excuse that it's technically a first level, and I was doing the obligatory experimenting. *g*)

(Re: the tapering ends - I initially put them on another layer, but found that irritating also, as it basically made a part of what seemed like it should be solid ground non-solid.)

Quote
Other than these things, there're no significant errors. There's a blank sign in the zoo, but that's really about it.

Oh, yeah, damn. I meant to add a bit of text there today and then decided against it but forgot to take out the sign again. Yet another thing to fix in the next 'bugfix' version...

Quote
So: I enjoyed this level (which is certainly above average for a first level), and eagerly anticipate part 2.

Thanks! Wanna beta part 2, btw? You seem very thorough, which makes you the perfect type of beta for a perfectionist (which I am)... It will be a few months before it's ready, though, I think.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: googoogjoob on August 21, 2009, 22:37:45
Thanks! Wanna beta part 2, btw? You seem very thorough, which makes you the perfect type of beta for a perfectionist (which I am)... It will be a few months before it's ready, though, I think.

I would very much like to beta test part 2.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on August 21, 2009, 22:45:38
@ googoogjoob: It's a deal, then!

@ Teper: Okay, this is now officially very odd: the bug you report is one that was reported by one of my beta testers, and I seem to remember correctly that I fixed it, because I can't replicate the problem! I just tried - I left that screen in every direction imaginable, and it worked fine in all directions. o.O

@ everyone: Uploading fixed version now.

Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Pick Yer Poison on August 22, 2009, 01:05:50
Ooh ooh ooh! *downloads*
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Morendo on August 22, 2009, 04:19:13
Nice level, I enjoyed it greatly.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: shadow9531 on August 23, 2009, 20:57:28
i would really love to try this but... your download link is sending me to a page with lots of text and symbols and no download is coming up ;( could you fix or help?  :sad:
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Bored2death on August 23, 2009, 21:00:22
Make sure you're not clicking the music for the level link, but the link to the level itself (it's a lot bigger)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: shadow9531 on August 23, 2009, 21:08:01
yeah i know, im clicking the link that says: http://www.allabouthmpf.com/Hmpf MacSlow - Falling Water part 1.v1.2.knytt.bin
All that comes up is tons of text
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Miss Paula on August 23, 2009, 21:30:03
try right-clicking and then "save as". Occasionally a browser can be set to directly open a .bin file, which is unhelpful.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: shadow9531 on August 23, 2009, 21:57:12
Thanks it worked !!!!!!1  8D Going to try right now
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Klämrisk on August 24, 2009, 07:42:17
You can pet the cats. You should (or so they tell me).


OMG! Is that...a Lovecraft reference?  :shocked:
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on August 24, 2009, 23:08:44
You can pet the cats. You should (or so they tell me).


OMG! Is that...a Lovecraft reference?  :shocked:

Nope, sorry to disappoint. Just a reference to cats. (The species, not the musical. *g*)

Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on August 29, 2009, 21:54:03
I've made a download and preview page for Falling Water at my webspace (mainly for the use of friends and family). This contains a handy collection of screenshots, as well as the list of 'things to find'. I've added the link to the first post of this thread, in case anyone's interested.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Purple Pineapple on August 29, 2009, 22:07:10
Cool.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on August 29, 2009, 23:38:33
Possibly even cooler (I must be having my 'go crazy with the graphics program' day...):

This should clear up any confusion regarding what I mean when I am talking about the 'Upper City', the 'Lower City', and the 'Lower Lower City'. (http://www.allabouthmpf.com/profile.htm) I know there has been some. Confusion, that is. *g*

(Really, I just wanted to know what it would look like if I pieced it all together.)

(Oh, and the abyss mentioned by Kalle is, basically, everything that's down below the left side of the city. Or perhaps, more accurately: everything that's below the agrarian area that's directly below the city. There'll be a pretty steep drop there when I get around to building that part.)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Purple Pineapple on August 30, 2009, 04:16:33
This should clear up any confusion regarding what I mean when I am talking about the 'Upper City', the 'Lower City', and the 'Lower Lower City'. (http://www.allabouthmpf.com/profile.htm) I know there has been some. Confusion, that is. *g*
Yay! Sneak peak screenies!
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Yonowaaru on August 30, 2009, 11:54:46
Oh.... Is that the WADF tileset? The colours seem very similiar....
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on August 30, 2009, 13:37:18
Oh.... Is that the WADF tileset? The colours seem very similiar....

You mean at the end of the first part? It's one of the default tilesets that came with the editor; I think it's based on WADF. I wouldn't be able to tell for sure, as I haven't played WADF. (Tried, but it's too hard for me.)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Dandelion on August 30, 2009, 17:29:02
There is a WaDF2 tileset in use at the end.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Yonowaaru on August 30, 2009, 20:28:28
No, I ment that brownish colour on the lower-left of the sneak pic..
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Purple Pineapple on August 30, 2009, 22:13:13
:/ Don't think so.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Lingon on September 08, 2009, 00:02:47
Really enjoyed this, tough i havent finished yet. Happy to see you used my tileset :)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on September 08, 2009, 02:27:49
Really enjoyed this, tough i havent finished yet. Happy to see you used my tileset :)

Your tilesets rock, so there'll be more of them in part two. Check out the latest couple of pages of the preview thread, if you're curious.

Glad you like the level! :-)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: bunnrey on September 08, 2009, 08:07:18
very, very nice.
I was going through the the level  when I found a wallswim.

(http://i25.tinypic.com/1zyeft3.png)

if you jump up when you cross the screen, you get a wall swim because the little ceiling grass is solid. not something to fuss about though.



Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on September 09, 2009, 14:30:07
Thanks! Hmm, that's an issue in all the screens that have the ceiling grass, then.

I'm not sure I can do anything about it, except remove the ceiling grass, which would make me sad... The ceiling grass needs to be on layer 3 because there's three layers of background - layer 0 is the brick wall, and layers 1 and 2 are a transparent grey overlay. Having just one transparent grey layer results in insufficient shadiness.

Or, I suppose, there's the option of manipulating the ceiling grass in such a way as to make sure that there is a 'solid' bit in the place where two tiles connect...? Just a few pixels might do the trick?

Or I could create a background image from the brick tile... this would remove the need to have the brick tiles on layer 0. Hmm...
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Purple Pineapple on September 09, 2009, 16:21:15
Hmm, indeed. Or, you could create an extra shading tile and add the grass to that. :P
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Dandelion on September 09, 2009, 20:09:31
Or, you could make the grass a custom object, but that would be unnecessary.

Or I could create a background image from the brick tile... this would remove the need to have the brick tiles on layer 0. Hmm...

That seems like the best solution.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: special_d on September 10, 2009, 18:42:50
By the way, you are aware you're using 1.2? The latest version is 1.2.1. (to bunnrey)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Xlavicted on October 03, 2009, 21:01:58
When I try to download it brings up all these random symbols and stuff. Help.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: googoogjoob on October 03, 2009, 21:33:08
When I try to download it brings up all these random symbols and stuff. Help.

You're probably trying to open the .knytt.bin file with your browser. Try right click->save as instead of just clicking on the link.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on February 04, 2010, 19:58:14
I had to take the level and the Falling Water preview page (as well as my entire website) offline because my webspace got hacked. I'm in the process of rebuilding my website now and will only re-upload the preview page when I've had the time to check all the source code for inserted malicious code. The level is back up now, though, and has been scanned with every antivirus and anti-malware software I have.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Jigganis on February 11, 2010, 03:48:00
This is a lovely level. I hope part 2 is up soon; I want to see more of this creativity, these environments, the character and humor of the world portrayed.


It's close to Nevermore 3, stylistically speaking, truth be told...
http://www.newgrounds.com/portal/view/488613




Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on February 11, 2010, 11:56:14
This is a lovely level. I hope part 2 is up soon; I want to see more of this creativity, these environments, the character and humor of the world portrayed.

I'm working on it fairly constantly (not so much in the past two weeks, but started again yesterday), but it's shaping up to be very large, so it will be a while, I'm afraid. I'm somewhere around 270 screens now (counting FW part 1 + 2, as they're not detached from one another) and with that, have only built most of the *surface* of the world, with plenty of caves, as well as another 'continent' still to come. (The other 'continent' will be part 3, though.)

So many people are enjoying the humour... It makes me feel kind of bad because the second part will probably be much less humorous, with the focus much more on mystery (not in the 'X Files' sense, and not in the Agatha Christie sense, either, but in the 'Myst' sense - finding out what this world is all about).

Quote
It's close to Nevermore 3, stylistically speaking, truth be told...
http://www.newgrounds.com/portal/view/488613

I love Nevermore, it's one of my favourite flash games! Not sure I see much similarity between it and Falling Water, but I'm glad FW reminded you of such a quality game. :-)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: WatcherCCG on February 11, 2010, 19:39:46
This level is inspired by Myst? Wow, I HAVE to play the full version once you make it.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Jigganis on February 12, 2010, 05:10:58
Are you sure you can't just add in those little secrets as before while concentrating on the mystery? Just put a little humorous diorama off to the side here and there as you did with the Summer/Winter wardrobes, the cats, and the "society;" I'll go through this "mystery," get engrossed, take a short diversionary walk, and come back to focus doubly hard on whatever you want me to pay attention to.

I'm surprised Nevermore 3 doesn't remind you of your level. I mean, sure, the sewer sections don't exactly reflect Nevermore perfectly, but crossing the rooftops just had the kind of vibe the latter parts of Nevermore did. The world you made just seems like it would fit in there perfectly.


One comment I had thought of earlier but neglected to mention: are you going to make the levels a bit more easy to walk/run/jump through, as in putting fewer obstacles in the path? I wonder if that kind of flow might work better.
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on February 12, 2010, 14:50:00
@WatcherCCG: Very vaguely inspired only. So, no mechanical puzzles. ;-) No puzzles at all, really. What it shares with Myst is mainly the sense of being in a - mostly quite beautiful - world that has a certain history, that was changed or built by someone for a reason. Parts 2 and 3 are about finding out the history of the creation of the world Juni lives in, essentially. I'm still struggling a bit with how to tell that history, though. It's hard to fit it all into cat dialogue balloons, and the cats are virtually the only thing that talks in most of part 2. *sigh*

Are you sure you can't just add in those little secrets as before while concentrating on the mystery? Just put a little humorous diorama off to the side here and there as you did with the Summer/Winter wardrobes, the cats, and the "society;" I'll go through this "mystery," get engrossed, take a short diversionary walk, and come back to focus doubly hard on whatever you want me to pay attention to.

I dunno. So far, nothing like that has happened. See, the humourous bits in the first part developed very organically; I never set out planning to put in any humour, it just happened. And so far, in part 2, it *hasn't* happened. Of course, I'm only about 170 screens into part 2, so it's possible something funny will happen later on. But I'm wary of trying to shoehorn it in when it doesn't come naturally, you know?

Mostly, I think, the people in the City just struck me as inherently odd in a funny way; the humour seemed natural there. Now that we're out in 'the wild', it just... doesn't.

There's Green Village, as well as another, unnamed village, of course. Maybe something humourous will occur to me there. But Green Village and the other village are less inherently funny than the City. The City is a very odd place, you see... the people there don't really believe very much in the world beyond the City, and due to being stuck in the City for generations, they've developed some odd, idiosyncratic behaviours etc. The villages on the other side of the world are a lot, hm, saner, I guess. And thus less amusing. I think. But I haven't written any character dialogue for the villages yet, so maybe that will change. We'll see.

The cats, of which there's going to be plenty, have a certain potential for humour, of course. But their main function is being purveyors of information, and due to the limitations of speech balloon size I'll have to focus on information for most of the cat dialogue.

Quote
I'm surprised Nevermore 3 doesn't remind you of your level. I mean, sure, the sewer sections don't exactly reflect Nevermore perfectly, but crossing the rooftops just had the kind of vibe the latter parts of Nevermore did. The world you made just seems like it would fit in there perfectly.

I think partly it's because I *know* the rest of my world, whereas you don't, yet. ;-) Nevermore is very different from Falling Water, to me, because Nevermore feels very natural. Whereas Falling Water is... well, *not* natural. Let's leave it at that, for now. ;-)

Quote
One comment I had thought of earlier but neglected to mention: are you going to make the levels a bit more easy to walk/run/jump through, as in putting fewer obstacles in the path? I wonder if that kind of flow might work better.

In fact, parts 2 and 3 will be entirely environmental. (I think. Sometimes I miss the ability to put in some nice-looking-but-slightly-dangerous critters... *g*)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: the Jack on February 20, 2010, 22:51:11
Wow, this was even better than I thought it would be.

I completely agree with the comparison to the Nevermore series (which I also love)... true, it doesn't look like Nevermore, and it doesn't sound like Nevermore, and it doesn't even quite feel like Nevermore (between the play mechanics, the different dialogue style & different storyline/goals); it definitely doesn't smell like Nevermore, with all those rat-filled sewers; so I guess that leaves... it tastes like Nevermore! Yes, that's it exactly: it leaves a complex, lingering, pleasant yet thought-provoking aftertaste.

Knytt Stories -- and your LiveJournal level recommendations -- drew me in in the first place with the promise of exploration-focussed platform-adventure gameplay. This level delivered on so much of that promise.

You've done wonders with setting mood via creative use of tilesets. If you haven't quite mastered the art of avoiding the use of no-jump/no-climb/invisible-wall architecture -- as opposed to the 'natural formation' method -- to block off areas, you've surely attained at least 'journeyman' status. (Incidentally, I actually really liked the way that bluish castle-y section worked, especially with some towers being solid-walled & others having roof-platforms only; it was visually interesting and a pleasant but not unreasonable challenge.) The overall feel of the level was consistently maintained -- with the exceptions of the few pointedly different screens such as inside the
Spoiler: (click to show/hide)

Early in the level, I found the chimney/step jumps a bit frustrating, because it's so easy to fall down more than one step due to how exactly the jumps need to be timed. Don't get me wrong, I really liked the idea of a 'trick jump' that
Spoiler: (click to show/hide)
I did find myself wishing that particular bit of challenge was less-used (not eliminated entirely) though, especially
Spoiler: (click to show/hide)
Also, the rats, while not actually dangerous, were delightfully creepy thanks to the combination of their default movement and, again, your inspired level design.

I'm looking immensely forward to part 2!

P.S. I did in fact find all of the secrets / Easter eggs without help or even peeking at the list of what to look for. Which, again, with the way I play (checking every nook and cranny) speaks to good level design.

P.P.S. For part 2, there are other ways to handle the exposition besides dialogue balloons (from cats, Knytts or other beings); you could put in something like a
Spoiler: (click to show/hide)

Parts 2 and 3 are about finding out the history of the creation of the world Juni lives in, essentially. I'm still struggling a bit with how to tell that history, though. It's hard to fit it all into cat dialogue balloons, and the cats are virtually the only thing that talks in most of part 2. *sigh*
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on February 20, 2010, 23:03:25
Hey, the Jack. Awesome (awesmoe!) feedback there, thanks! Kind of lacking time here (gotta bake cookies for a birthday tomorrow), but I wanted to comment on the issue of cat dialogue, at least: (I don't think that needs to be put in spoiler tags, btw)

The fact that all or most of the exposition will go into cat speech balloons is due to a conscious decision having to do with the story behind the world. So, I know that technically there are other ways - for a while I thought Kalle might have left notes all over the place in his youth, when he went exploring like Juni now does - but I've settled on the cats-as-main-purveyors-of-information idea because it just makes sense, in context.

Oh, and also: I agree about the jumping challenge being annoying, and the problems with invisible walls etc. There will be none (or very little) of either of that in the latter parts. (I think there's exactly one unclimbable wall in part 2 or 3, so far.)

Right, gotta run now and bake. 
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Silem on July 17, 2010, 19:49:04
I would love to play this level but the link on the first post is broken!
Could you update the link so myself and others can play?

Thanks.

EDIT~ I just read through the whole post and now understand what's going on  :/
Good luck getting your website fixed. And maybe you could upload the Knytt.bin files to a free file sharing service so people can still download them?
I just found Remembering the City and want to play that as well :P
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on July 17, 2010, 21:04:15
I currently have two offers for interim hosting, so I'm pretty sure my levels will be back for downloading soon. :-)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Silem on July 17, 2010, 22:15:08
Awesome! I look forward to playing them  C)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on July 17, 2010, 22:19:38
Awesome! I look forward to playing them  C)

I just figured out that I could have used knyttlevels.com all along... so it's up there now. *sheepish*

Link's in the first post of this thread. :-)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Silem on July 17, 2010, 22:53:33
Hahaha. Well, you figured it out, so all's well  :D
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Mr. Macduggan on August 02, 2010, 18:03:24
So, I'm stuck.
I can't figure out where to go at the point where Juni says "Stars...".
I only have the run and high jump powerups, which might be the problem, but...
I am stuck.
I love the level, so if anyone could tell me what I'm doing wrong, that would be appreciated.
EDIT: Is that just the end?
I understand it's just part one...

EDIT TO THE EDIT: Actually that's definitely not the end. There's no sign anywhere. :ohnoes:
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: Hmpf on August 04, 2010, 22:51:32
So, I'm stuck.
I can't figure out where to go at the point where Juni says "Stars...".
I only have the run and high jump powerups, which might be the problem, but...
I am stuck.
I love the level, so if anyone could tell me what I'm doing wrong, that would be appreciated.
EDIT: Is that just the end?
I understand it's just part one...

EDIT TO THE EDIT: Actually that's definitely not the end. There's no sign anywhere. :ohnoes:

Spoiler: (click to show/hide)
Title: Re: [Environmental - easy] Falling Water, part 1
Post by: AnonymousPie on August 19, 2010, 03:29:32
Wallswim when walking on the slope on the edge of the screen when
Spoiler: (click to show/hide)