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Messages - Cosine

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1
NightSky / NightSky HD - Android control issues
« on: March 13, 2013, 22:25:52 »
I've had NightSky on Steam for quite a while; big fan of the game. As with the most recent Humble Bundle, I decided to give it a try on my Android tablet (Google Nexus 7) and I've run into a few issues with the controls. I'm very thankful that you added in multiple control schemes, but I think they could be improved further.

'Swipe' mode doesn't really work for me, since broad gestures don't always seem to make the ball go full speed, and yet in levels where you can make the ball turn very very quickly (blue glow), I have a hard time not making it spin full speed with small gestures.

'Tilt' is probably the best control scheme so far (for me), but I have a hard time keeping the ball to stay still! Holding the tablet in my lap, keeping the ball on a platform while clicking on other objects requires nudging the tablet every which way and it's very awkward. I even put the tablet down on my (hopefully level) basement floor, and the ball rolled slowly to the right!

Selecting 'Digital' crashes the game, but enables when I start the game up again. It worked for the most part, but I felt like it kinda defeated the purpose of having a touch device in the first place. Not your fault, just personal preference. I also managed to accidentally restart a level while trying to move around!

What I'm suggesting is that you add the ability to calibrate each control scheme. For example, 'tilt' should have a way to set an absolute "down" direction, a deadband for keeping the ball still, and possibly a way to set how far the player has to tilt to go full speed. I don't mind rotating my tablet a full 80 degrees if it means I get the full range of motion that's comfortable for me.

2
Saira - Challenges / Re: Pinball!
« on: July 03, 2010, 16:04:10 »
My best is 26685 (16x multiplier).

Here's a challenge for you all: Get the ball into the last column, and then get it all the way back into the first one. I haven't managed this, but I got close: I started from the 2nd to last column and got back!

3
Knytt Stories - Custom Content / Re: Tree artwork for KS tileset
« on: June 01, 2010, 01:41:23 »
Well, it depends on the tree.

Anyhow, I'm not one to judge artwork, but I think your trees look very nice.

4
Other Free Games / Re: Minecraft
« on: August 10, 2009, 22:05:13 »
When I played this last, it was single-player 9 different textured blocks... This looks a whole lot better. I'ma check it out (again).

5
Knytt Stories Level Releases / Re: [Challenge][Normal] Maintenance
« on: August 09, 2009, 20:03:09 »
The underwater parts look like Dark Sea... a little too much so. The framework parts look pretty good, though.
I've never played Dark Sea. :P

I guess I should, although I'm deterred by the very hard rating.

6
That sounds like some sort of disease...

7
Knytt Stories Level Releases / [Challenge][Normal] Maintenance
« on: August 09, 2009, 01:39:08 »
Juni finds herself on a strange underwater facility. It appears to be abandoned. You can see your home island, not too far away. However, it is gray, devoid of life. There isn't a single living on it. So, she decides to explore the facility, looking for a way home, or a way to bring back life to her planet.

Download: www.knyttlevels.com


See attachments for screenies.

8
I remember this one! I mentioned it in the "biggest levels" topic. I was really bad at this level, but it's awesmoe.

9
Knytt Stories - Custom Content / Re: BlackM.1's Tilesets
« on: August 01, 2009, 00:44:50 »
Very nice looking! In the Elemak town, the top middle tile of the castle tiles is messed up.

10
Knytt Stories / Re: Largest KS game?
« on: August 01, 2009, 00:10:18 »
I'm suprised nobody mentioned Room ov Death by the evil ducky guy Klamrisk. It only has about 6 playable screens, but it has a lot of transition screens (254 screens total, I think).

11
Found every ending but the
Spoiler: (click to show/hide)
Even after looking in the editor, I can't find it. Oh well. Found it!
Spoiler: (click to show/hide)
Very nice level. Took me a while to get around, because most screens looked the same, but it was good. I liked it.

12
Development Showcase / Re: SECT0R BLEACH
« on: July 25, 2009, 00:33:35 »
You can't win or lose, it's merely to "compare" stats and see who's better.

13
Development Showcase / SECT0R BLEACH
« on: July 24, 2009, 22:46:41 »
A game I made in about 1/2/3 hours. Based off of R-type almost pi. Can you endure 60 seconds of epilectic BLEACH WARS?!?!? Click to find out!
Anyways, anyone epilectic should not play this game.

14
Other Free Games / Re: [Platformer]MoneySieze
« on: July 24, 2009, 22:32:56 »
Ugh, guys.  You don't need a level editor for this; there's already a level editor for Jumper 2, which is almost the exact same game with regards to gameplay.

The level editor doesn't work ?_? It locks your games after you close it so you can't open them anymore, and there isn't anyway to play your sectors unless you test them. I have played Jumper Two thank you.
:shocked:
That doesnt happen with me. Are you sure you're saving, and not locking? And there's no difference between testing and playing.

15
Avoid the Evil Space Eel / Re: What is your highscore?
« on: July 24, 2009, 20:36:26 »
0. I can't make out a single drum sound from the rest of the song, and yet I mainly play percussion instruments.

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