So, now I live and teach game design 6 hours a week at a school in Denmark called Vallekilde Højskole. Since "The Great Work" is waiting for the documentary to be released, I'm working full time on KnyttWaDF and I'm making great progress.
All the 1440 rooms were completed long ago, and the scripting part of the game runs beautifully now. I'm now writing the game's story, adding NPC's to the game world, and my new quota have landed at one full quest per day. I do playtesting with the game here at Vallekilde and it turns out people really like the game, in particular the player movements (so the Knytt / WaDF combination works well). Despite the game world being entierly complete, I realize that the game is a much larger project than I first thought due to the amount of story and music, and it'll be finished later than I planned. There are still many months of work on this game, perhaps near a year.
The main reason for the delay is that I originally planned the game to have around 800-900 rooms. Then I became obsessed with using up all 1440 rooms of the supported level format, which took four extra months. Now, filling all those areas with quests and music will probably add up to equally much extra work.
Here are some random NPC's from the game.