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Topics - Hempuli

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Development Showcase / Beyond the Black Hole demo
« on: June 19, 2010, 11:36:54 »
Cheers!

Ok, so this is the demo of Beyond the Black Hole, a puzzle-platformer I've been working on for about half a year now with Multimedia Fusion 2. It's by far my biggest project, and it'll sure take a year or so still to finish it. This thing is a sequel to FIG, my earlier 'big' game, though there are certain big differences, the controlling system being the biggest.

This demo features 6 of the game's 35 levels, all chosen from the finished 12 and stuffed to one planet. There's also the tutorial level on top of that. I'll stop here and let the readme speak a bit:

"In each level, your objective is to collect all the yellow stars (there's usually only one, and none should be hidden from view) and reach the exit. Reaching the stars and overall solving the levels requires using the main character to carry things around, and the mouse to interact with other things. Most levels require both methods of interaction. In every level, there's also a hidden blue star, which requires either extra skill or just common curiousness to be found. Collecting all the blue stars also results in a bonus, though not in this demo!

NOTE! You can adjust volume from the settings.txt!

** CONTROLS **

A & D = move left & right
W = jump
Space = pick up / put down
Left mouse button = throw when aiming, interact, confirm
Right mouse button = aim when carrying an item, return to planet menu
ESC = quit level/game
Enter = restart level

** CREDITS **

Full credits shall be in the finished game!

Idea, design, graphics & programming: Arvi Teikari
Musics: Johan Hargne
Main tester: Looki
Support and sound editing: Nicklas Nygren"






GET THE GAME FROM THIS LINK!

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Development Showcase / Jump, Copy, Paste
« on: March 11, 2010, 09:25:52 »
Hi there! I haven't been around much lately, but since I've tended to post about my games here, let's do it once again.

It seems it's time for another platformer-with-a-twist, this time in a similar fashion to Flickerstrings! Jump, Copy, Paste features a mechanic that at least I haven't seen earlier, and it circles around copying and pasting parts of the game levels. The game was supposed to have a story of some sort, but due to an immensely infuriating and nonsense glitch I decided to get done with the game quickly.

* CONTROLS *

A + D = move about
W = jump
Left mouse button = choose the area to copy, release to perform. After copying, you can select a new area with another left click.
Right mouse button = paste the copied area.
R = restart
Esc = Quit

Download the game

screenshots:


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The Mushroom Engine / Another mention at Gamasutra.com
« on: January 11, 2010, 21:50:13 »
So, Gamasutra listed the 99 best free games of 2009, and apparently The Mushroom Engine made it to the list, along with Saira. The Mushroom  can be found from seat 55. Gamasutra is quite a big site and it's cool that the game gets to be there for sure.

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Development Showcase / Hempuli's games (6 at the moment)
« on: July 06, 2009, 00:29:22 »
So, I haven't been very active at the forums lately (moved quite much to the IRC channel), but I thought you might enjoy some of the newer games of mine. These are all very small, but well, I hope you enjoy anyway. Let's start with the oldest
(I'll just copy the info from other forum)

FLICKERSTRINGS
A puzzle-"platformer". Sort of. In each of the levels your mission is to collect all the rotating yellow squares. They might be hard to distinguish from the backgrounds, but try hard. Before you cal collect anything, you must draw yourself a character. There's one or two small brown areas in every level, and by clicking those you'll start drawing. While drawing, you can use the right mouse key to cancel the drawing. When you release the mouse or when your drawing is too long, the drawing becomes your game character, and you can move around with it. If you can't, your drawing has got stuck inside a wall. It is possible to happen. Control the drawing with:
AD: move left and right
W: jump.

You can start a new drawing anytime you want, but look out because you have a drawing limit in each level. When you finish a new drawing, the old one becomes solid wall, and can hang in the air. Use this as your advantage. Spikes destroy your drawings, so avoid those.

screenshots:


download link:
www.hempuli.com/FLICKER.zip
The music was created by Noby!

G-E-N-E-R-I-C platformer
GENERIC is a platformer with a VERY unique take to the genre (such as jumping on enemies to kill them), and it contains a deep message directed towards indie gaming and gamers themselves.

== BUTTONS TO PLAY ==
A & D to move
W & Space to jump

avoid spikes and spike drones, collect points and jump on enemies! You need a certain amount of points to proceed to the next level, but don't worry, there wont be any coin-hunts here!

Screenshots:


Download:

The in-game music was composed by Technix!
Sound effects from Mario games and SFXR

Bulletsss
Bulletsss is yet another puzzle-platformer, in fact it's a sequel to my earlier game, BulletZORZ. The 'thing' is quite much the same - you shoot bullets and jump on them, though this time there's a new ability available. By shooting towards a wall while near to it, you can fly to the opposite direction with a high momentum. I suck at explaining, but I hope the game gives a good enough example.

=Buttons=
arrows - move & aim
shift - jump & confirm
control - shoot
space - restart
enter - change difficulty
escape - quit

The music was composed by Smirk from Modarchive

I guess that's quite much everything, here're the screenshots:


Download link: www.hempuli.com/Bulletsss.zip

FallOver!
Yet another platformer with a twist, this time a bit in the spirit of GENERIC. Otherwise quite much your average platformer, but with some physics gimmicks! The first level of the game contains all information needed to play, so remember to check it first before playing the other levels!

=Buttons=
arrows - move
S - jump & confirm
A - stand up in case you fall over
R - restart
escape - quit

Music composed by Harde_Koren at modarchive! At least I think so, the creator was a bit unclear in his commentary.



Addicsjon
I wanted to test what would happen if the playable character actively disobeyed the player's commands and tried to break the given rules. The result isn't very enjoyable, I fear, but I think the idea is there. The game was done under 2 days, so don't expect anything as finished as FallOver.

Your mission is to guide our little drug-addict through 5 levels, each filled with tasty-looking white pills. The druggist tries to desperately get any pills available, even though they just make his condition worse. So, naturally, you have to force him to go to the goal and prevent him from taking those drugs! Also avoiding innocent people might be good.
Don't worry, even when the game is about drugs it doesn't really encourage you to try them or anything like that. That'd be just crazy. ;O

CONTROLS:
Left & Right arrow: move. Your movement speed may sometimes slow down, if the druggist wants to go to the opposite direction. Also, if you let go of an arrow button, the druggist will take command!

Down arrow: if the druggist jumps to get a pill, you can make the jump lower by holding down. Very useful in certain situations!

S: Jump. The druggist can jump also by himself, so be ready for strange situations.

The music was composed by Konsta Mikkonen at Modarchive!




All these games were programmed with Multimedia Fusion 2 by Clickteam.
I hope you enjoy!

Excavatorrr

You play as a lonely excavator, who seeks for riches from the depths of the underground world. Of course there're loads of enemies and obstacles to be passed, but who knows what lies down there, just waiting to be found?

I created Excavatorrr to participate the Ludum Dare 15 game creation competition in August 2009. This wasn't my first entry, in fact there was another fully finished game as my entrant, called "CaveFrog", but it was silly and bad in my opinion. The competition version of Excavatorrr was created in 9-11 hours, and as you can guess, it had some weird things and bugs, and the overall gameplay was confusing. Overall the biggest cons that drove people away (and made me not win!) were the confusing controls, lack of information and the fact the game'd require some learning in order to be mastered.

However, I enjoyed the game myself a lot, so I decided to create this new, better version out of it. I tried to fix most of the things people didn't like about it, though with such a complex game the controls were still left rather confusing. Also due to the way I coded the game I couldn't add a real tutorial, just a silly "Controls" help text. One of the great updates is the online scoreboard; but there're also many new items, new enemies and even some random encounters. Woo.

= HOW TO PLAY =

RIGHT / LEFT ARROW = Move

UP / DOWN ARROW = Look up/down, and use ladders.

S = Jump. Your jump is about 3 tiles high.

D = Attack/Use things you have in your hands. Usually just throw them.

D + DOWN = Pick up/Put down. THIS IS IMPORTANT! You really need those items, y'know!

D + UP = Throw upwards/2nd ability

UP = Enter shop. Very useful!


You get money by collecting money and bringing jewels to the shop. Also golden idols are welcomed to the shop, they're worth of muchos pesetas! Try to continue deeper, but keep in mind your jump height, and always ensure you can get back! It's a good idea to carry a Ladder Kit with you all the time. Look out for falling blocks, and also look if you can see tiles that have different texture than the others, they may hold secrets! Remember also the falling damage.

Be ready to try several times, for the system is roguelikely unforgiving and the controls are so confusing that you need to take your time learning them.



Download link: www.hempuli.com/Excavatorrr.zip
The in-game music was composed by Noby, this awesome guy. Praise is endless!

Oh, and if you want to see a bit about the gameplay (though in the Ludum dare version, I'll upload a new video later), check http://www.vimeo.com/6382316

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The Mushroom Engine / Mentioned in a Swedish magazine
« on: May 31, 2009, 22:43:44 »
So, the game (or actually the earlier part Jump on Mushrooms) was mentioned in Super Play, a Swedish gaming magazine, in an article about experimental games.

You can see the article in www.hempuli.com/JoM_in_Super_Play.jpg
Thanks to DimJimma at TIGsource for telling me this!


Here's a rough translation of what it says about JoM:

"In a mario-esque game with the fantastic name "Jump On Mushrooms: The Game" time goes backwards. Every stage begins so that they're already completed, and to get back to the beginning requires precise planning.
 To play a game backwards connotes certain differences when compared to playing it normally. For example you can jump as high as you want (because you're actually falling). On the other hand you get a game over if you fall from too high (because you couldn't have jumped so high in the first place). If you anti-collect too few or too many coins compared to how many you had in the end (beginning), you get also a game over."

Hmm. That mostly just described how the game works. Oh well. :D

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The Mushroom Engine / The Mushroom Engine
« on: April 17, 2009, 07:41:26 »
I am not exactly sure if I should post this here or somewhere else, but the moderators may move it wherever they want if they think it's needed.

Hello, gentlemen!

Some time ago I made a rather bad experimental game called 'Jump On Mushrooms: The Game'. Nifflas was interested in the concept, and wanted to remake the game, this time with his awesome skills. I of course helped him, but he did all the really hard work. And so we got this Mushroom Engine here. The game also has some very cool musics, made by D_Fast!

The game is based on a database-like application, and you select the worlds from it. Everything in the worlds is external, which means that you can create your own levels now. More about that in the ReadMe -file.

The gameplay hasn't changed from the earlier game, though I guess most of you haven't seen the older game. For those who don't know how the game works, I wont spoil it here, try and see yourself! The ReadMe should explain everything needed, if you're confused. Nifflas has also added some new things, which make the game a lot harder!
Screenshot (cut down a bit):


Download link:
www.hempuli.com/MEngine.zip

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