Hmmm, inside a moving vehicle is hard. You can't shift "into the screen" in this game, but you can enter doors sideways, sort of like the home of bebisharen in WaDF. I could probably do a train or a building. Also, since it's hard to describe settings other than the regular ones that appear in real life often (desert, forest, cave with magically glowing crystals) feel free to link to online pictures that looks like something inspiring!
An asteroid containing precious minerals. You can put industrial mining robots as enemies. :3or there could be big wrecked spaceship.
Also, since it's hard to describe settings other than the regular ones that appear in real life often (desert, forest, cave with magically glowing crystals) feel free to link to online pictures that looks like something inspiring!Speaking of cave with crystals:
Ooh, some great inspiration there!
And about the crystal cave, it's on #9 on a list of RPG cliché's (http://project-apollo.net/text/rpg.html). Of course, that doesn't mean I'm not going to do it, the game positively needs a crystal cave like many of my earlier creations. In fact, I'll probably do most of the other listed cliché's too C)p
#9. The Compulsories
There's always a fire dungeon, an ice dungeon, a sewer maze, a misty forest, a derelict ghost ship, a mine, a glowing crystal maze, an ancient temple full of traps, a magic floating castle, and a technological dungeon.
Ooh, some great inspiration there!How about, uh... some of the... unlisted Clichés, eh? If you know what I mean :shifty:
And about the crystal cave, it's on #9 on a list of RPG cliché's (http://project-apollo.net/text/rpg.html). Of course, that doesn't mean I'm not going to do it, the game positively needs a crystal cave like many of my earlier creations. In fact, I'll probably do most of the other listed cliché's too C)p
(I was gonna recommend a sewer/city place, but I guess that's too much of a cliché?)Well, the urban levels from the abandoned WaDF2 looked great and I don't think Nifflas has made many environments like those.
http://en.mystlore.com/wiki/Spire (http://en.mystlore.com/wiki/Spire)Now you've done it. The next fifty suggestions are going to be pulled straight from Myst.
This is one of my favorite Myst ages. It essentially boils down to a floating hunk of crystal rock, with smaller bits around it. Does that sound appealing?
Now you've done it. The next fifty suggestions are going to be pulled straight from Myst.
(though something like the channelwood age would be cool, with the trees sticking out of the water and-*gets shot in the head*)
An extremely hot environment like a volcano, but filled with plants that have adapted to the heat. In games and movies, when you see lava you know you're in for a bunch of boring rocks and few life forms; I think it would be good to defy that particular cliche.Actually, that's an interesting idea! I should remember that one!
If you don't use Skybridge I will eat you. :crazy:If you eat Nifflas, I will ban you. Personally ;) :P
If you ban steynj i will keylogger-ify you. :nuts: >) :ohnoes: :crazy: X-P :( :ohnoes: :whoa: 8DIf you don't use Skybridge I will eat you. :crazy:If you eat Nifflas, I will ban you. Personally ;) :P
http://www.beautifullife.info/graphic-design/artist-daniel-dociu/
'Nuff said.
How about inside a giant creature? It can still be magical and surrealistic.
I bet that any delays on the sound due to hardware will happen on both audio streams at the same time and speed, so by setting both positions to 0 should give the same delay on every system, depending on the length of the song.Of course the playback speed will remain constant, but since the audio position resets are triggered from a separate thread, and not simultanely, I'm sure the delay is not a constant, since the game speed itself isn't. In fact, in all my games I have to compensate for a MMF2 design mistake, which directly involves a delay between multiple sound actions, that varies per system and CPU usage, and is very closely related to this (though it's about modifying the volume of a sound). Luckily, I know a workaround for that.