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1
Man, that's a lot of keys.

2
i will say this level was really hard until you got double jump but the challenges (except for jump over the copycat jumping spike ball on a single tile and grab the same tile's wall) felt really good. i liked going down the well and going into space.

3


Download: Nifforum - The Machine 48.48MB

Seventeen years ago there was a little Knytt named Juni that managed to turn off a machine and save her world. But what about the other worlds? What if an alternate reality existed where the machine was still on and still needed to be turned off? This is that story.

This is a collaborative level made by members of this community where every aspect of the original Nifflas level has been remade, remixed, and expanded. See and hear the interpretations of some of the best level designers, artists, and musicians that inhabit this community. Can you turn off this machine? Can you find all the secrets hidden throughout Juni's altered world? It's easier said than done. New sights, new sounds, and new challenges await in this familiar, yet, changed world.

Level redesign by Comhon, egomassive, Gliperal, ixMarcel, plural, Polana, sergiocornaga, StraightFlame, Talps, Vegetal Gibber, and Wibi
Music remixed by Fubaka, Lit Knob, LPChip, Lucinda, Vreschen, and Wibi
Art redrawn by egomassive, plural, Polana, Talps, Vegetal Gibber, and Wibi

The level can be played in vanilla KS and KS+. The latter enhancing the experience slightly.

Screens:



Thank you to Kilicool64 and lokser for advanced beta testing.

4
I'm glad the train finally got used and made into a star.

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Spoiler: (click to show/hide)

6
Knytt Stories / Re: KS editing with old eyes
« on: July 24, 2023, 04:38:51 »
Sadly, there's no way to do that. I've asked for the feature added before to egomassive's KS+ editor and the best useful facsimile was a feature that lets you tap space while in the editor to get a 2x or 3x zoom of the screen you're working on. I usually end up checking how the level looks at larger resolutions by testing in that editor because when you test it in KS+ it will zoom (basically blow up the screen without any aliasing) to what your monitor can fit, usually 3x the normal size of KS if you screen is 1080. If your screen is 1440 I assume you could get 4x zoom but I don't have a monitor big enough to check.

Anyway, you should probably use KS+ editor right now even if you aren't making a level with KS+ features because it's just easier to use. I personally couldn't live without the zoom feature when testing or playing a level anymore, normal KS size seems impossibly tiny now.
http://egomassive.com/ks/


There is another editor being worked on right now for KS that might have a feature like this in the future. But who knows how far off that could be. You should come to the discord (link at the top of the forum) most people are much more active there than here nowadays.

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I cheated and even cheating I still had to look in the editor to beat it but it was really something. Beautifully made and if you make levels it's incredibly inspirational.

Spoiler: crunchy spoilers (click to show/hide)

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This is great. It's got the charm of the older/first custom KS levels along with the effort, style, and substance of later efforts that have the level editing down, effortless storytelling both ambient and narrative, great custom art and great music throughout. Love it.

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Knytt Stories / Re: How I met Juni
« on: November 26, 2022, 13:08:04 »
So.

The story about me finding the game is pretty boring like egomassive's. I was looking for games that gave me a certain feeling. So I would start up and play through anything and being a child it had to be free. I'm sure it was on some list of free games but I could never remember which. I played Knytt and was intrigued. I played Knytt Stories and the Nifflas levels and I wanted more. I searched the forums and played through anything I could find. I was also dumb and didn't understand that the level archive existed so I only searched through the forums. As I played I also became more literate as an internet person as well and learned to find the good levels I had to search for the ones with the most replies.

Through this time I was mindlessly building Hypnagogia. It was basically a graduation from toys to games for me. My parents basically set me in front of lego and lego type toys as a child because I could be entertained endlessly. My brothers would have sports games and I would sit in the dirt a field away making a story with a pile of rocks. The amount of money that must have been spent on random lego toys is probably obscene but I had a giant bin of it also contributed to by many siblings that had passing interest but enough to contribute. The pile in the bin grew. And I would make stories with them. More and more complex. Scenes. Towers. Worlds. Tablaues. Eventually I felt confined and started writing and drawing but I also still loved the construction aspect of the toy. I have trouble creating things that I think about artistically. So, while it was easy for me to think of a story I couldn't interpret my thoughts into their own visuals. All the tilesets that came with KS were a pile of lego blocks asking to be mixed, matched, made into whatever my mind wanted them to be which probably wasn't intended but at the very least I could borrow them to make me creative when my own art was lacking. (I still have immense trouble with this. I can imagine a lake. I can draw a lake that I can see. I cannot for the life of me draw the lake that I imagine and when I do it looks horrendous comparatively. My imagination is extremely confined by my imagination).

Anyway, I found Shipwrecked because I learned how to filter and find levels. I liked the level but I didn't understand how it worked. I looked at it in the editor and I understood the possibilities. It was like reading a Dickenson or cummings poem or Cormac McCarthy. The rules are just the start of the possibilities. KS didn't just have to be a toy to build a tower. It could be the tower. It could tell a story. I wasn't really comfortable enough at the time to actually tell a story so I made something that let me off the hook It's all a dream. It's all a joke. Hypnagogia is about me being afraid to tell a story when that's all I wanted to really do.

I did a lot of different outlets like this for other things. Art forums, RPG maker games,  A whole hell of a lot of RP forums. And the only place that I really got feedback that I felt like people treated me as a person was here. I didn't understand that at the time but it's the reason why I kept coming back because slight criticisms are enough to make me cascade into a self-wallowing and pitiable creature that never wants to share any of what I do with anyone. I also felt hopelessly inept at anything else I tried and while I'd get good responses I felt so unbelievably overshadowed by others I didn't want to risk trying. But I got some good responses on my forum post. So, I have a pretty simple idea that I'll make next. It's a pretty small level in comparison to the last that's just the surface of an empty planet to explore. And then the record scratch comes.

I went to college. I started my life. I became an adult. And when I felt like I couldn't breathe I made a story out of this game.

I didn't meet Juni until much later but we were already friends.

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Knytt Stories Level Releases / Re: Gyffes [Environmental/Misc][KS+]
« on: October 11, 2022, 01:59:01 »
Spoiler: i'm writing a spoiler (click to show/hide)


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Knytt Stories Level Releases / Gyffes [Environmental/Misc][KS+]
« on: October 09, 2022, 23:50:13 »
Content Warning: Flashing lights. Loud Noises. Scary Images. Gore. Jump scare.

This level requires KS+: http://egomassive.com/ks/

This is a level about an absent father.





Download:https://knyttlevels.com/levels/plural%20-%20Gyffes.knytt.bin


Spoiler: generic info (click to show/hide)

Spoiler: Super Secret Info (click to show/hide)

12
You could do it like this:

Spoiler: Level Authors A-C (click to show/hide)

13
Good work.

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Knytt Stories / Re: Graphic mods?
« on: February 07, 2021, 15:03:40 »
I think this calls for another Next Gen Knytt DLC pack.

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Knytt Stories / Re: Graphic mods?
« on: February 05, 2021, 02:17:19 »
already tried.. but the result is pixellated
If you mean by "pixelated" that it's not anti-aliasing/blurring, that's by design. It's simply zooming in, it's not actually changing the graphics. Think of it as just leaning forward. The graphics don't change but for Knytt Stories I think it makes a huge difference to zoom because each screen becomes so much more readable which in many cases improves the graphics tremendously from a relative perspective. Like looking at a piece of art from across the room as opposed to being able to examine it from steps away.


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