Star system Power Puzzle number Comments: Austra 250 4 Cham 250 7 Goldschmidt 700 8 Josephine 500 10 You need Flag 10=1 in the star system where it's placed. This is because it is locked in the original level. Liuz 350 10 Ninian 250 16 You need Flag 0=4 in the star system where it's placed. This is because it is missing power in the original level. Polvere 500 3
Planet A coordinates = (X_A, Y_A) | (http://img.photobucket.com/albums/v329/LightningEagle/Saira/fuelcalc.png) |
I haven't checked the file since I don't have photoshop at this PC, but I think the problem is that the mask is saved as a 32-bit png, which stores an alpha channel despite that all pixels are fully opaque. The game will then ignore the magenta and instead consider fully transparent pixels non-collidable.http://nifflas.lpchip.nl/index.php?topic=2415.msg27391#msg27391 (http://nifflas.lpchip.nl/index.php?topic=2415.msg27391#msg27391)
You need to discard the alpha channel and save it as a 24-bit png file. If you use Photoshop, open your image. In case the name of the layer becomes "Layer 1", it's saved incorrectly. Flatten the image, this should convert it into a background layer that does not support an alpha channel. Now save your file, and it should become a 24-bit png instead of a 32-bit.
I was making something like this, but you beat me to it (again :awsum:). At least I had only just started it this morning, so it's not like a lot of work went to waste. I like the format of this better, anyways.Currently I plan on maintaining the list. If I at some point goes inactive (dunno why, but I could die or whatever, you never know), if someone wants to take over the list I'm sure one of the 'higher-ups' wouldn't mind doing a bit backend and replace ownership of the post.
I think you deserve a :hiddenstar:
(this is for your accumulative efforts on the board in general, especially in the Gathering Knowledge thread)
This would make a good sticky. Well, actually, I think it would depend on whether or not you're planning to maintain the list (as in, update the top post every once in a while as new questions are asked). Because if you're not going to maintain that top list, we might still see repeat questions often... :/
if someone wants to take over the list I'm sure one of the 'higher-ups' wouldn't mind doing a bit backend and replace ownership of the post.I've always wondered if a mod here could do that. I have a feeling they can't, because if they could then I would think that they would've done something with the stickies on the KS level editing board that were originally made by Bass and SiamJai on the old forum.
But I'm pretty sure it has been done before. I think I remember once where a thread was gathering something. The first post reached it's limit of text and the second post had it's ownership replaced in order for the threads information to remain in the beginning of the thread.if someone wants to take over the list I'm sure one of the 'higher-ups' wouldn't mind doing a bit backend and replace ownership of the post.I've always wondered if a mod here could do that. I have a feeling they can't, because if they could then I would think that they would've done something with the stickies on the KS level editing board that were originally made by Bass and SiamJai on the old forum.
A control that you dont have is that if you right click on the play area, it selects that tile in the tileset! ;)will add.
Q: Can you put more than *insert number* playable planets on a star system?9_9 Give them the same diameter to put them on the same orbit. One orbit circle may ovelap the other planet, though. I dunno.
A: Yes, it is possible to place multiple planets in a star system.
Planets in a star systemare createdplaced in the star system by writing an "Orbit #" section in the Star.ini of the given star system.
Please refer to this post in order to learn about the parameters regarding planet positioning: http://nifflas.lpchip.nl/index.php?topic=2304.msg25755#msg25755 (http://nifflas.lpchip.nl/index.php?topic=2304.msg25755#msg25755).
When a planet is created you have to create a folder of the same name as the new planet if you want the planet to be accessible. When this is done the planets explorable areas can be create/edited through the editor by selecting the planet in the "Selecting a planet" menu.
9_9 Give them the same diameter to put them on the same orbit. One orbit circle may ovelap the other planet, though. I dunno.
I think you could make a new 'Orbit XXX.png' file which is completely transparent and assign it to the second planet; but I guess that would mean adding files to the Data folder, which might not be good.Teoretically, yes. But the exact same diameter would fetch the same image as orbit rings aren't something you specify. They're just located based on the size of the diameter.
9_9 Give them the same diameter to put them on the same orbit. One orbit circle may ovelap the other planet, though. I dunno.Yes, one circle will overlap the other planet. The thing I mentioned above could be a fix.
question.The size of the images for the starmap are as follows: (this goes for the map of a star system as I presume we are talking about that)
For the starmap, how much are the length and height and.
How do you tell how much fuel you need to go to one star to another without playing the saira game.
How do you tell how much fuel you need to go to one star to another without playing the saira game.I have done some calculations and come up with a way to calculate the fuel cost, which actually equals the distance between stars.
Sorry about double postHow do you tell how much fuel you need to go to one star to another without playing the saira game.I have done some calculations and come up with a way to calculate the fuel cost, which actually equals the distance between stars.
Sorry about double postHow do you tell how much fuel you need to go to one star to another without playing the saira game.I have done some calculations and come up with a way to calculate the fuel cost, which actually equals the distance between stars.
what is the equation, please.
Q:How is fuel cost between star system calculated?
A: Please excuse my explanation here as I'm not fluent in English mathematics notation.
The fuel cost actually equals the distance between stars. This is done by standard analytic geometry. The entire star map is a coordinate system where x-positive is to the right, y-positive is down and origin is the upper left corner. Each planet has a coordinate set given by it's location in the star.ini.
Now in order to know the fuel cost between two planets do this:Planet A coordinates = (X_A, Y_A)
Planet B coordinates = (X_B, Y_B)
sqrt{ (X_B - X_A)^2 + (Y_B - Y_A)^2 } = C
Now floor* C and you have the result.
As you can see this is just Pythagoras theorem applied.
*I am not 100 percent certain of this. It could just be rounded but I guess it's floored.
I have done some calculations and come up with a way to calculate the fuel cost, which actually equals the distance between stars.No, really? :P Actually, the distance in pixels between the two stars, but whatever. :)
Ah, yes, however, as pixels are rather hard to measure in any non horizontal or vertical sense I'd rather say distance. But of course that distance is measured based on the pixels.I have done some calculations and come up with a way to calculate the fuel cost, which actually equals the distance between stars.No, really? :P Actually, the distance in pixels between the two stars, but whatever. :)
Q: Can you put more than *insert number* playable planets on a star system?I'm guessing Nifflas used a loop to load the planets, etc. At least in MMF, this would mean and end to it somewhere meaning a maximum number of planets. This is just a guess, though and I'm not sure how to test it.
A: Yes, it is possible to place multiple planets in a star system.
Planets in a star systemare createdplaced in the star system by writing an "Orbit #" section in the Star.ini of the given star system.
Please refer to this post in order to learn about the parameters regarding planet positioning: http://nifflas.lpchip.nl/index.php?topic=2304.msg25755#msg25755 (http://nifflas.lpchip.nl/index.php?topic=2304.msg25755#msg25755).
When a planet is created you have to create a folder of the same name as the new planet if you want the planet to be accessible. When this is done the planets explorable areas can be create/edited through the editor by selecting the planet in the "Selecting a planet" menu.
Oh, and did I mention that if you have Multimedia Fusion 2, you can reprogram the starmap into anything you want.
Oh, and did I mention that if you have Multimedia Fusion 2, you can reprogram the starmap into anything you want.
Well, yes, if you know how to... :P2
I think a starmap is good enough but a good addition would be to switch Galaxys ;)Woah, woah...
Sorry, 16 flags per system is all you get - and there are no warp or shift equivalents at all in Saira.I see, and items are only accessible through subapps?
I think a starmap is good enough but a good addition would be to switch Galaxys ;)Woah, woah...
How about creating a level with a few star systems first. One galaxy can easily contain 12+ stars without looking cramped together so you shouldn't need more galaxies for the time being.
I know what you are getting at though. :p
@Nifflas: On another note:
(If you read this Nifflas... please answer this. You don't have to fully explain or anything, just tell me if it's possible and (if so) give a hint, then I can probably figure the rest out.)
As far as I understand flags are localized to the star systems, but can we create "global flags"?
In a sense I suspect items work a little like a kind of global flag, but is it possible to check for a specific item using the .ini files? Like the "type=flag hazard"'s check for flags and values?
Also, do we have a feature similar to the warp-feature in KS, which would allow us to change the landscape of a planet radically?
YeahSorry, 16 flags per system is all you get - and there are no warp or shift equivalents at all in Saira.I see, and items are only accessible through subapps?
I can't leave planet and go to the orbit system, the application always shutdowns.It's quite hard to answer anything from that.
I think that it is because of cutscnes, but I still can't get it work! HELP?