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Topics - Feline Monstrosity

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About Nifflas' Website and Forum / What's Nifflas up to nowadays?
« on: November 03, 2016, 19:58:39 »
It's been a year and a half since Affordable Space Adventures released, and an astounding four years since Knytt Underground! KU was one of my favourite games of 2012, and of all time really, and I've been eagerly awaiting a follow-up ever since. But Nifflas's website hasn't been updated in a while and he's made only a single post on this forum in the last year.

So what's happened? Has he given up game development? Is he working on secret underground projects? Is he reading this post right now? If you are please come and say hello! I miss my favourite game developer!

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Knytt Underground / KU Steam trading card artwork
« on: December 08, 2013, 21:40:25 »
Just noticed this post and that artwork is simply gorgeous! Does it exist in a higher resolution anywhere so I can use it as a desktop wallpaper?

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Knytt Underground / Multiple save slots?
« on: September 22, 2013, 01:06:39 »
I want to play KU again so I can pick different dialogue options, and just generally experience the game a second time. Problem is I don't want to erase my save data because I've found lots of secrets and stuff. Previous Nifflas games had multiple save slots for this sort of thing. Does such functionality exist in KU? If not is there some way to "hack" it so I can back up my dave data before erasing it?

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Knytt Underground / I was playing as the ball
« on: July 10, 2013, 23:46:57 »
When I played Knytt Underground, throughout the entirety of the third chapter the ball was the main character for me. Sure Mi was presented as the main character, and she was the one that the other characters interacted with, but in my head I was the ball. This was his story and the rest were just along for the ride. To the ball the lives of Knytt flit by like mayflies while he is the constant, observing the change in the world over thousands of years and stepping in to lend a helping hand when needed. He even got to meet an old friend in Utopica...

I hope the ball returns in future games. I don't want his adventure to end!

EDIT: I made this post after reading this thread and the article titled "The Sad Story of Knytt Underground" in which some people criticised KU and WaDF for the mechanics of the ball. I on the other hand love the ball and its mechanics, and they will always hold a special place in my heart as being quite unique to Nifflas. I guess I want to know if anyone else felt the same way while playing KU.

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NightSky / NightSky HD included in Humble Bundle with Android 5!
« on: March 06, 2013, 01:05:15 »
NightSky HD, including the newly released Android version is included with the latest pay-what-you-want Humble Bundle. Get it here!

This is the second time NightSky has been in a Humble Bundle, so congrats Nifflas! I kinda wish it was Knytt Underground, just to give it some more coverage, but nevertheless this means more people playing Nifflas's games, and more revenue, so it's still cool.

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Knytt Underground / This is really bothering me (secret spoilers)
« on: January 10, 2013, 03:05:32 »
I know there's a screen to be found here but I just can't get there! Any hints on how to get in?

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Knytt Underground / Criticisms
« on: January 09, 2013, 04:01:44 »
I want to start this post by saying that I absolutely love, love, Knytt Underground. I blazed through it in a couple of days and enjoyed every moment. It feels absolutely wonderful to be back in the world of Knytt/WaDF - one of the most beautiful and enthralling worlds I've ever had the pleasure of exploring! Anyhow, onto my criticisms of the game!


Art

KU is an undeniably beautiful and atmospheric game, and it's nice to return to the world that Within a Deep Forest created for us, but I think it's lost a little of the distinct character that each area of WaDF had. It probably helps that WaDF was divided into discrete levels, but even in Knytt and Knytt Stories it was very clear when you were travelling from one area to the next without the transition seeming jarring. Probably the one thing that contributes to this the most, and I know I'm by far not the first to point this out, is the choice to have a completely black tileset for the ground. It worked really well for Night Sky because of the whole silhouette aesthetic, but I'm not sure how I feel about it in KU. It makes the entire world feel quite uniform and the areas, while clearly quite different in terms of atmosphere, blend into each other a lot more and the result is that far fewer of them stick in the memory long after playing. Another contributing factor is the fact that the entire game is set underground, so while there are a number of large caverns you will be looking at tunnels for a large majority of the game which means there's less variety in terms of screen design, which again means the areas lose some of their distinctiveness.

Another point, and this is a personal opinion which is heavily influenced by nostalgia, is that I really miss the pixel art of the earlier Knytt games! I like Nifflas's new photo-based art style and it certainly offers something unique in the sea of pixelly indie titles but part of me (the nostalgic part) hopes he hasn't abandoned pixel art for good!


Writing/plot

This is the first Nifflas game to feature a significant amount of dialogue and anything resembling an actual story, and he's done a pretty good job of it considering. I very much enjoyed the world building and the character development, but simultaneously I was very frustrated by the lack of resolution to any of the plot points raised throughout the game.

Full story spoilers follow

Okay so Nifflas created this wonderful world for us to explore filled with colourful characters to interact with and interesting factions, none of whom are completely agreeable nor completely disagreeable (a triumph in the video game world of good/evil dichotomies!). You're sent on some generic video game quest to ring five bells and save the world from destruction, but of course that's not the point of the story - in fact it's heavily disputed as to whether the world is going to end at all. The point (as Nifflas's in-game avatar points out at the end) is the journey rather than the destination. What bothers me is that you encounter a whole host of conflicts along the way and hardly any of them are resolved in any satisfactory way.

You meet the Family, who are claiming ownership of land and then forcing people to pay them money unfairly. There was an option to poison and kill them which may have offered a resolution but I decided I didn't want to. Turns out there is no other way to deal with them (which honestly is probably quite realistic).

You meet the green blobby people (can't remember their proper names) who are native to the caves. You learn of their history and how they had a war with the sprites that they lost horribly. Your fairies wish that they could find a way to get the sprites and the blobby people to live openly in harmony, but the blobby people object and insist that their location remains a secret, so it just goes unresolved.

You learn of Cilia's broken relationship with her parents but are offered no opportunities to patch it up. You're also introduced to her tragedy of a love life but again, no real resolutions there either. (Note that I had Cilia do almost all of the talking for my playthrough, so I probably missed some of Dora's character development).

You're told about the great artifact, a giant clock which the Myriadists insist is going to end the world unless you complete your quest. Of course they won't let the Internets, or indeed anyone else, take a look at it to see what it actually is (probably just a clock) so you never get to find out. In all fairness I don't mind this one because the ambiguity surrounding truth in religion is one of the themes of the game (as encapsulated in the encounter with the mage who tries to teach you magic - you never get to found out if it actually works because Cilia refuses to try. She thinks it's all hocus, but then she was wrong about the spectral diamond so what does she know?).

I feel like there are so many plot threads like this in the game - an interesting premise or conflict which is never followed up to a satisfying conclusion.



So those are my thoughts on the game's flaws. What do you guys think?


P.S. As an aside I really hope that Nifflas gives us another chapter or revisits the world in some way. I found the hints regarding the ruined surface extremely tantalising, especially when you find the teleporter and realise that you're right below Pinewood Heights!

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Knytt Underground / Soundtrack release?
« on: January 09, 2013, 03:14:10 »
Are there any plans to release a soundtrack to Knytt Underground? I know I can access the music in my game files but I'd love to have it in a more accessible format. There's some really great music in this game so well done to everyone involved!

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Knytt Underground / Stuck on bluestone quest [Spoilers inside]
« on: January 07, 2013, 03:06:19 »
As the title indicates I'm stuck on the quest to find the bluestone. I've been running around these tunnels for ages, I've visited every screen and I simply can't figure out how to get the bluestone! The statue seems to be key, obviously it used to point up, or some other direction, but no matter which direction I head in I don't find anything useful! It's driving me crazy! Any pointers?

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NightSky / Night Sky HD included in Humble Indie Bundle 4!
« on: December 13, 2011, 23:29:05 »
Website

Trailer

Humble Indie Bundle 4 just went live and it looks like Night Sky HD is included in the mix! Congrats Nifflas, it's about time you were included in one of these bundles, and it looks like one of the best yet!

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<Link>

Congrats to you guys for the publicity! It's great to see there's still interest in Knytt Stories. Long live the KS community! 8D

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Hi. I'm making a level and I want to use a shift to take away the umberella item. The problem is that it's possible for the player to hit D as they enter the shift and then as they go through the shift they will have the umberella out and all the shift does is take away the ability to put the umberella away, which ruins the level. Is there a way around this?

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I have to say I really like Nifflas' new front page, with all his major games listed like that. There's only one thing it's missing: Within a Deep Forest!
WaDF is possibly my favourite of Nifflas' game and the one that made his name known in the indie games industry. I can't believe he'd leave it off! This topic has to have a reason besides ranting so I ask, why did you exclude WaDF Nifflas? I'm sure many other fans will agree here that it deserves a place.

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Knytt Stories / Help: KS Manager not working
« on: May 03, 2010, 13:25:47 »
I have a problem: each time I try to start KS manager I get this error.

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About Nifflas' Website and Forum / A replacement for Nifftalk
« on: September 27, 2009, 01:13:44 »
Now I know why the nifftalk board was removed from the old forums (Nifflas was receiving quite a lot of "negative feedback" from people thinking he was stroking his ego by having such a board on his forum) but I've found myself on several occasions wanting to post about Nifflas' work generally rather than something on one of his specific games (for instance his music, don't forget he writes music other than game soundtracks; or maybe speculation on future games). Does anyone else feel the same way? Maybe a "General Discussion" board would suffice, or maybe I could post such topics in existing boards.

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