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Topics - egomassive

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1
Knytt Stories Level Editing Support / Teaching without words
« on: January 31, 2021, 15:52:37 »
In my new level, Island of Mimir, I put in a challenge that is giving some players a lot of grief. (See attachment.) To pass up between the spikes you get on the wall. You press jump without touching the directional keys. You'll slip right through that narrow gap. It's easy, but only if you know how.

I tried to teach it 2 screens previously by having a similar situation with only one monster. You can surpass that screen without learning what I was trying to show. A written explanation in-game would break the atmosphere. How can I teach this move to players through challenges or simple symbols?

2
This level was originally a demo by Sinix released back in 2009. I was looking through my library for a new level idea when I was inspired to finish this old beauty instead. I've done my best to make it look and play as if the original author had built it all himself. I'm happy to report, Sinix has not only given me permission to release this level, but he really liked it too.

download Island of Mimir by Sinix & egomassive 15MB

Spoiler: Features: (click to show/hide)


I want to thank Sinix, Harumbai, Fubaka, and my beta testers for your time and contributions.

3
Development Showcase / Halloween Story Match
« on: September 19, 2020, 21:14:32 »
I'm in the final steps of releasing my first app and monetized game. Initially it's a simple card matching game, but when you win a round you get a branching story based on the order you matched the cards in. Check the video for more details.

https://www.youtube.com/watch?v=Mh9UibyPiRI

It is available for testing on android devices in the Play store. I would very much appreciate your feedback positive or negative. This is the complete and as far as I know bug free game.

https://play.google.com/apps/testing/com.egomassive.halloweenstorymatch

4
Knytt Stories / levels.egomassive - a KS archive
« on: January 24, 2018, 18:41:14 »
Lately I've been revamping the Knytt Stories portion of my website to contain a repository of Knytt Stories related programs. This was spurred by the recent deletion of Nifflas's own website. Part of this web-project is the creation of a levels archive, just my favorites. It's still a work in progress on both the posting of levels and hammering out the site code, but the basics are there.

levels.egomassive.com

I'd be glad to hear opinions and criticisms. Also, if I've accidentally posted something with a copyright violation please let me know. I started with the beginning of the alphabet and I've already had to sadly reject THE RECKOMING by bradf and Night SE by Chezzy for copyright infringement.

Note: As it fills up with levels, they will appear in pages of 20. I've only posted 12 so far, so that feature is not evident.

todo list:
  • fix a myriad of resizing issues
  • post a couple hundred more levels
  • do some decorating
  • place proper links to archive from home site
  • find a plug-in for multi-tag filtering, maybe
  • create an about page, of course

5
A pit stop between adventures becomes a bit of an adventure itself. Follow Juni as she traverses a swamp in search of refreshment.

A long time ago I made several tilesets for an aspiring level designer. Of these all were released except for the swamp based on Fredrik Andersson's Thin Forest. Through the Swamp was conceived as a nice way of releasing these graphics. And though it certainly is that, Through the Swamp has managed to become a charming level that can stand proudly among my best work.

Download Through the Swamp 15 MB

Download Through the Swamp Mono Edition 9.4 MB For people with low bandwidth.

It's a short level, so I give you the least interesting screen in the whole thing as enticement. It only gets better from here.

6
Knytt Stories Level Previews / Survival Horror [medium/easy/puzzle/KS+]
« on: September 25, 2015, 06:58:50 »
Quote
Dear Juni,

I have heard tales of your adventures and your resolve. I understand you have helped countless people in countless places. I find myself in desperate need of saving. I'm not sure how to explain the situation. If you could please come quickly to Muskrat Manor, you will understand. I don't know how long I will last.

Please come.
Jasorn Loal

Years ago I started making this level with a 3D perspective. I found it far too difficult to draw the scenes that matched my vision. Since then every year as Halloween approaches I desire to work on it. I had considered making it with a typical 2D look, but the complications of making a find-item, use-item style adventure game in KS was still daunting. Then Raicuparta released "Some Room" and that sparked an idea as to how an adventure game can be made simply on the KS engine. The tools of KS+ will make it even better. So, I've finally cracked. I'm making it with the ambitious due date of before-Halloween, 2015.

The screen below is incomplete. I'm using an approach where I make the majority of a screen and then move on. Each screen also gets it's own gradient and tileset. I'm hoping this method will prove faster than building screens from carefully crafted tilesets. Everything lies on the gradients and the tilesets hold only layer 3 for collision and layer 2 for overlayment. Note: I borrowed that car from Quincent Cartographer as a place holder.

I only have 2 screens (and a multitude of duplicates) so far, but it's going well. I made the majority of "Shipwrecked" in 10 days mind you. I will certainly welcome musician collaborators. Also, would anyone be interested in being a graphics assistant? The screen below needs more trees on the left, underbrush, grass, ivy, etc. All you'd have to do is draw on the gradients I start and I could extract layer 2 objects for the game.

7
I've just created a little demo of two new features in KS+. You'll need KS+ version 1.1.8 or newer to play it. This is meant to show both players and designers how to use hologram limiters as well as save file replacement. It also uses the looping music feature simply because I chose a short music loop for this level.

Despite being a feature demonstration, it has a bit of challenge and a sprinkle of story.

Download Holo and Save Demo 780 KB

8
I've noticed an increasingly common issue while running KS+ and original KS. Save points will activate rapidly instead of just once. Also, the bright flash that is supposed to accompany them never appears. Since KS used to work fine, I assume Windows has changed something. I've see it on Win XP and Win 8.1. I used to be able to remedy the issue on XP by restarting the computer, but that no longer works for me on 8.1.

In the source, a save can only be activated if there is no flash on screen. These flashes are destroyed by the same event that creates them. It takes some time for the program to create an object and then destroy it, so it used to work. I'm putting in safety measures in KS+ to insure saves work the way they were meant to, but I'm confused by Spring objects.

Spring object flashes work in a similar way to Save-point flashes, destroyed immediately upon creation. Sometimes they work and sometimes they don't. But, I found something unexpected! There is supposed to be a little puff of smoke similar to the double-jump. I can't recall ever seeing this. Does anyone remember seeing puffs of smoke with Spring objects? I need to know so I can make KS+ play like the original should.

9
I've run into an issue on a couple forums powered by SMF where spoilers sometimes only open to a width of one line when viewed with Google's Chrome. Not sure if the webmasters here can fix it, but it occurs often enough that I've had to switch to Firefox. I have the latest version of Chrome, Version 41.0.2272.89 m, on Win 8.1.

Image edited for size.

10
Development Showcase / Cataclysm Tiles
« on: January 03, 2015, 06:38:25 »
I've been playing a community made rogue-like-like called Cataclysm lately. It's recently gained the option to have graphical tiles replace the default text based interface, but there are no complete tilesets yet. So, I have been contributing to my favorite set. I thought I might show my tiles off here. :)





It's a pretty random assortment, because I draw things as I come across them in the game. My style varies a bit because I'm trying to be compatible with the work of several artists.

11
Development Showcase / Stop-motion video
« on: April 05, 2014, 05:32:32 »
This is my sister's work, but she's becoming so accomplished at stop-motion that I wanted to share it with you guys.

http://genero.tv/watch-video/38062

It is for a contest, but this is not a plea for votes. The winner is judged by the song's performer. She's probably the most artistically talented one in the family, which is a title I have begrudgingly relinquished to her in recent years. I tried to talk her into painting watercolor assets for a Saira level a couple years back, but she declined. She prefers to work alone.

12
Knytt Stories Level Releases / Health System [misc/easy/small/KS+]
« on: March 31, 2014, 06:41:37 »
I was discussing with Salmoneous on his upcoming level, when I got an idea to use KS+ coins to create a health system. It's pretty much a hack with limited use, but it's interesting. The custom skull-coin graphics are worth the download.

Health System by egomassive 165 KB

13
Knytt Stories Level Releases / Spectrum by GamerJC21
« on: January 14, 2014, 05:51:23 »
If you ever download unknown levels from knyttlevels.com, then you might know about the good levels made by GamerJC21. His recently released Spectrum is certainly a great level. It features a decent plot, a simplistic thick-pixeled art direction, many CO characters, and mostly-fair* challenges on the lighter side of hard.

*You can't tell when a wall is not climbable.

14
Creativity Support / Making Custom Content Public
« on: September 13, 2013, 17:21:11 »
What public-use license do you think is best?

For a long time I've been making tilesets, ambiance, and other stuff for Knytt Stories levels. The majority of it I release for public KS use by writing "KS use/edit OK" or similar in the image or stating the fact in a level release thread. Some of this stuff is derivative. For examples, I've created animations of Juni waking up, I've made tilesets closely based on default tilesets. These things must only be used in free Knytt Stories levels. However, much of the stuff I've made is non-derivative and there is no reason I can't release it for all public use including for-profit use.

The point is, I want to release what I can under a Creative Commons license or similar. In some cases I'll have little choice over the form of the license, because much of the audio was created from field recordings which already carried non-commercial or share-alike stipulations. But where it is solely up to me, what form of license is best? I'm thinking CC-By, which only restricts the user to giving me credit if they use my material. I'm truly unsure about share-alike clauses which require derivative works to be shared in the same way. I think SA clauses on programming snippets and libraries really make them difficult to use, but SA may not be so bad for graphics.

Any thoughts?

15
Nifflas' Sources / Demand for foreign language KS level editor?
« on: March 08, 2013, 20:15:26 »
My Knytt Stories level editor mod has a context help feature that gives instructions on every feature and object. It occurs to me that this information could be stored in an ini file, and therefore anyone could translate it into another language. Couple that with the ability to change font files in KS+ or KS Ex and KS levels can be made in any language.

Is there a demand for this? It's a hard thing for me to judge with everyone on this forum and in my surroundings speaking English. I ask because it would take a lot of time to make the conversion, and I'd hate to waste the effort.


Edit: I've attached an image from the editor to show what I'm talking about. The part that says, "Press F1 to see information on what the mouse is over," is the only thing that will be translated. The ini file will look like:
Font=consolas
FontSize=10
1=Press F1 to see information on what the mouse is over.
2=Click to toggle adjacent screen previews.
3=Click or Right Click to change the color behind the tilesets.
...

It's not a full language conversion. All the buttons like "Test Level" will retain their current language. The menu bar could be editable.

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