I liked it up untill I tried getting to the secret ending. I've done some Hard levels but jeez, if those were hard this is very hard. I mean, there's pixelperfect and there's this piece of sh*t. The rest of the level was good, just about hard enough (though due to some jumps not really 'normal' either) but it was very doable, I loved the challenge and it was pretty neat how some stuff was hidden. Getting to the other ending is a whole different story, it's not even challenging to me because it's just too darn hard. Now I know this is partly my own skill talking, but it's also the way you 'balanced' the difficulty throughout the level and putting the [normal/hard] sticker on it. It just isn't right...
And really, I don't mind dying 20 times, but it does get old pretty quick when you find out the next screen is even worse. I got as far as the screen with the 2 buttons on it. If you're going to produce more levels (and please do because I really liked the style of the level [meaning: the only enemy is a bad jump or a lack of exploration of the level]) try and balance the difficulty better, and tag it properly.
If the secret ending would've been just a tad easier to get to it would've been really great.
Oh and P.S.
I hate not being able to finish a level, so don't think I'm a quitter or anything, yours is the first level I just CAN'T finish... and yes, that does piss me off a bit =P
I liked it up untill I tried getting to the secret ending. I've done some Hard levels but jeez, if those were hard this is very hard. I mean, there's pixelperfect and there's this piece of sh*t. The rest of the level was good, just about hard enough (though due to some jumps not really 'normal' either) but it was very doable, I loved the challenge and it was pretty neat how some stuff was hidden. Getting to the other ending is a whole different story, it's not even challenging to me because it's just too darn hard. Now I know this is partly my own skill talking, but it's also the way you 'balanced' the difficulty throughout the level and putting the [normal/hard] sticker on it. It just isn't right...
And really, I don't mind dying 20 times, but it does get old pretty quick when you find out the next screen is even worse. I got as far as the screen with the 2 buttons on it. If you're going to produce more levels (and please do because I really liked the style of the level [meaning: the only enemy is a bad jump or a lack of exploration of the level]) try and balance the difficulty better, and tag it properly.
If the secret ending would've been just a tad easier to get to it would've been really great.
Oh and P.S.
I hate not being able to finish a level, so don't think I'm a quitter or anything, yours is the first level I just CAN'T finish... and yes, that does piss me off a bit =P
Well, technically... You did finish the level? That is what the normal ending is for.
I have a habit of making my knytt stories levels extremely difficult (They are usually lunatic difficulty...). I wanted to make it so the player had to earn his way to the secret ending...
At least you enjoyed the rest of the level though... It is not like my level is an abomination to mankind or something on that level :/