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Messages - RunMan

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1
Knytt Stories Level Previews / Re: LewisWolke's Upcoming Level
« on: August 14, 2014, 13:21:30 »
I am one of the betatesters, and I've just finished the level: it's really, really good one! Great graphics, clever challenges design, nice overall climate. If I would have to point any flaws, I'd say I wish it was much longer, as it's one of the best levels I've played in some time. Great job lewiswolke! :)

2
Knytt Stories Level Previews / Re: [Challenge/Puzzle] Unnamed
« on: August 06, 2014, 12:29:18 »
I've finished those areas of starting world which will be accessable from the beginning of the level. Screen count: 119 :) Now it's time to develop new tilesets and build new worlds. Sadly, developing the level is kinda slow, which may result in delaying release date to 2015, as my summer vacation ends in September.
Few teaser screens attached.

Have a very great day, yours
RunMan

3
Knytt Stories Level Previews / Re: [Challenge/Puzzle] Unnamed
« on: August 04, 2014, 10:11:11 »
I haven't been much at home lately, so obviously work retarted significantly. Thanks for keeping posting, that gives me motivation to keep on going. Since my last post I've been working mostly on screens, some of them were rebuilt, some repaired, few are new.

Current stats:
  • 5 custom tilesets
  • 5 custom gradients
  • 15 custom COs (3 animated)
  • 96 screens

4
Knytt Stories Level Previews / Re: LewisWolke's Upcoming Level
« on: July 23, 2014, 19:13:03 »
Screens let me assume it will be very nice looking level, first two are especially nice. I am a bit worried about 3rd screen, as the tileset looks very similar to Nifflas' one from The Strange Dream. Also the last screen seems to be a little lower quality than previous ones, but it's probably because I've never liked that glowing water.

Looking forward to play this level :)

@edit: Forgot to mention that I would also love to playtest your level.

5
Knytt Stories Level Editing Support / Lasers duration
« on: July 14, 2014, 16:19:42 »
Does anybody know how often lasers' turn change (how long is its duration precisely?)

6
Knytt Stories Level Previews / Re: [Challenge/Puzzle] Unnamed
« on: July 07, 2014, 23:22:00 »
Well, I've decided to keep posting when I make any progress, so I would not lost motivation, and who knows, maybe some people are interested in news about this level.

Anyways, I was taking a break from designing level in order to create new tileset, which is already 4th custom one already created! Again - maybe someone will remember it, as I've already created something very similar, there's even topic for that tileset, but unfortunately hosting services already deleted that file. It's called Redwood Forest and, surprisingly it's forest, a red one if someone is being precise. Knytt houses are new idea, it needed few COs to create, but I think effect rewards it. Whilst previous, bluish area is rather uninhabited (except for few knytts observing Juni from their glass laboratories), this one will be much more lifeful.

Attached screen was made for preview only, and tileset is still in its early development, just wanted to show you general feel of new area (this new area would be accessed directly from starting one, but it will involve some climbing skills in order to achieve that. Later in the game there will be an easier access available).

Bragging stats:
Already made:
  • 4 custom tilesets
  • 4 custom gradients
  • 14 custom COs (2 animated)
  • 43 screens

Sleep thight, yours
RunMan

7
Knytt Stories Level Previews / Re: [Challenge/Puzzle] Unnamed
« on: July 05, 2014, 15:14:28 »
Working on next tileset is currently stopped, I'm designing the starting area - I don't want it to be the biggest in whole level, so I would say it's ~1/3 finished.
Difficulty level will be probably Hard, but I've got an unstoppable urge to design hardcore triangle-jumping challenges, so some part of level may be very hard to some people (I've already had to redesign 3 screens, as I've decided that jumps are way too hard :()
Screen count: 39

I hope that attached screenshots will cause a little more traffic in this topic. Screen from 1st post was just a preview of tileset, those are actual level screens. Feel free to post any questions or comments.
Have a good evening, and remember to keep your fingers crossed for Netherlands :)

8
Knytt Stories Level Previews / [Challenge/Puzzle] Unnamed
« on: July 02, 2014, 17:06:30 »
Hello!

Some of you may remember me, most don't. I used to be an active user long time ago, with countless comebacks to KS. I've always wanted to create a high quality, custom-graphics level, but lost my interest every single time. Once again I've recalled about KS and this forum, so - I've once again naively started to make the level. I hope that this time I will be determined enough to pull it off.

Anyways, after this boring introduction. If you've played the Neverhood you will be familiar with the concept of "teleportation" into different areas, which was my main inspiration. The whole game world will be divided into separate areas, which can not be accesed otherwise than by teleporters. Each area will use different tilesets, gradients and so on. I would love to have custom music in my level, but I would probably need help with that, as I don't know where to look for good, free games music. Completing the level will involve traveling through different areas, solving puzzles and completing tasks - what you have done in one area will change different areas, so you will unlock paths, which have been blocked before - you get the idea.

By this time I've finished one tileset, and already have ideas for some puzzles and few more tilesets. I do not have tablet, so every pixel-work is made with mouse and zoom, which makes working kind of slow.

I've attached screen of how will the starting area look like - I've wanted to achieve feeling of mix between technology and nature. I think that you won't have any problems with telling which Nifflas' tileset was my inspiration :) Let me know what do you think about idea and tileset.

Have a very good day, yours
RunMan

BTW it seems that after all this time I hold some records in arcade - don't you even try guys? 8)

9
I've lost interest in KS due to the fact, that no more great levels were released. I've came back after a while, and I must say that this one brings me new hope. Great job! I really enjoyed playing this level. Too bad it wasn't a little harder, but I guess it's kind of hard to make a difficulty which satisfies all of the people.

It truly deserves a high note, so I'd give 7/10. Really, really nice level :)


10
I'd love if very hard difficulty level, like this, will unlock after beating IDotS :) Anyway, like egomassive said - was not that hard, but it's better that IDotS is easier, as more players will finish it.

11
Forum Games / Re: Super Mafia ELEVEN: The game - Day two
« on: July 12, 2010, 10:50:06 »
meh, I don't feel like playing Mafia anymore, it got so booooring :3

12
Great work! The COs are so detailed and work so smoothly. Agree with Salm.

13
Forum Games / Re: Super Mafia ELEVEN: The game - Day two
« on: July 08, 2010, 10:59:55 »
Sorry for being inactive last few days, but I was busy in rl-life

14
Knytt Stories - Custom Content / Re: The Grass'stone tileset
« on: July 08, 2010, 01:04:02 »
very nice pattern, but do not really fit into grass-themed tiles. I do not know why, but I feel it would be perfect for creating tileset with ruins of temple located in deep forest (Something like that)

15
Looking nice, especially for the 1st level. I hope this will be realeased soon.

btw, note that environmental levels can not be any other categories.

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