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Topics - Xia

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1
[Name]
The Quest of Unknown Length (This name may change)

[Name ideas]
Here's some ideas for a level title. Tell me which one is better:
  • The Quest of Unknown Length (gets cut off in game select)
  • Quest of Unknown Length (doesn't get cut off)
  • Happy Stroll of Doom
  • Monstrous Walk
  • Epic Quest of Unknown Length (also gets cut off)
  • Quest for the Texas Monster (lol inside joke)
  • Juni's Birthday!
  • more later . . .

[Beta Testers]
(Not sure if my old testers are still active. So apply if you want to test.)
Pick Yer Poison
Emeraldfire7
Zydragazum
Salmoneous
any other people in real life who agree to play it for me

[Contains]
-Large expanses of land
-detailed scenery
-bosses as well as sub-bosses
-Zelda based gameplay
-hidden areas
-a code to collect and enter at the end of the game (best to write it down as you go)
-the code will also get you the secret ending

[Difficulty]
Now with multiple difficulties! It will be a hard level, some parts more challenging than others. I'm trying to make it less insane than my other two levels.

[Info]
It's Juni's Birthday! As a young girl she was taken in by pirates and has grown up in a castle near the ocean. Now on her 17th birthday the pirates give her two gifts and tell her there is a great adventure awaiting her if she wants to leave the castle.

I'm shooting for at least 400-500 screens. The idea behind it is that you start in a small tower and are simply told to go left or right. You collect powers along the path and at the end you are warped back to the beginning to finish the game. This may sound simple but when I say "walk along the path" I don't mean an afternoon stroll. This will be a long level.

This is somewhat of a collab with my friend because he is giving me critique as I go along.
Finish/upload dates aren't very clear at this point.


[Music]

-the band: God is an Astronaut (got permission)
song: http://www.youtube.com/watch?v=ZEDhsDoqXns

-ambient stuff from:
http://sphericlounge.blogspot.com/

-more to come as needed. So far I haven't music in any part of the game.

[Screen Shots]
Spoiler: beginning (click to show/hide)
Spoiler: rocks (click to show/hide)
Spoiler: mountain cave (click to show/hide)
Spoiler: prairie (click to show/hide)


[Updates]

~7/11/2011~
Added an actual story! =D

~6/11/11~
Cemetery boss is done.

~6/8/11~
Custom tileset is done. Starting work again.

~12/12/09~
Working on a custom tileset for one of the bosses. Much progress has been made since last update.

~11/29/09~
New screenshot from one of the newer areas added to the level.

~11/18/09~
Beta testers are in! I will be sending a first draft of the level around as soon as possible. Probably tomorrow.

~11/18/09~
THINGS TO GET PERMISSION FOR:
God is an Astronaut: DONE

~11/17/09~
At this point I'd say I'm nearing the half way point in terms of the amount of areas I need to make.

2
[Name]
The Quest of Unknown Length (This name may change)

[Name ideas]
Here's some ideas for a level title. Tell me which one is better:
  • The Quest of Unknown Length (gets cut off in game select)
  • Quest of Unknown Length (doesn't get cut off)
  • Happy Stroll of Doom
  • Monstrous Walk
  • Epic Quest of Unknown Length (also gets cut off)
  • Quest for the Texas Monster (lol inside joke)
  • more later . . .

[Beta Testers]
Pick Yer Poison
Exp HP
Emeraldfire7
Purple Pineapple
any other people in real life who agree to play it for me

~New testers~

~Hergberg~
fred052

[Contains]
-Large expanses of land
-detailed scenery
-bosses as well as sub-bosses
-zelda based game play
-hidden areas
-a code to collect and enter at the end of the game (best to write it down as you go)
-the code will also get you the secret ending

[Difficulty]
It will be a hard level, some parts more challenging than others. I'm trying to make it less insane than previous levels.

[Info]
Dunno how close this will get to 1000 screens but I want it to be bigger than my last level. I'm shooting for at least 400-500. The idea behind it is that you start in a small tower and are simply told to go left or right. You collect powers along the path and at the end you are warped back to the beginning to finish the game. This may sound simple but when I say "walk along the path" I don't mean an afternoon stroll. This will be a long level.

This is somewhat of a collab with my friend because he is giving me critique as I go along.
Finish/upload dates aren?t very clear at this point.


[Music]

-the band: God is an Astronaut
song: http://www.youtube.com/watch?v=ZEDhsDoqXns

-ambient stuff from:
http://sphericlounge.blogspot.com/

-more to come...

[Screen Shots]
Spoiler: beginning (click to show/hide)
Spoiler: rocks (click to show/hide)
Spoiler: mountain cave (click to show/hide)
Spoiler: prairie (click to show/hide)


[Updates]

~12/12~
Working on a custom tileset for one of the bosses. Much progress has been made since last update.

~11/29~
New screenshot from one of the newer areas added to the level.

~11/18~
Beta testers are in! I will be sending a first draft of the level around as soon as possible. Probably tomorrow.

~11/18~
THINGS TO GET PERMISSION FOR:
God is an Astronaut: DONE

~11/17~
At this point I'd say I'm nearing the half way point in terms of the amount of areas I need to make.

3
Knytt Stories Level Editing Support / Level Themes
« on: November 12, 2009, 00:48:36 »
I have run out of ideas for themes for my level. And I've only done about 3 so far. What I do have is a town&sewer thing going, a jungle, and a mountain&volcano thing and at this moment I'm working on a prairie but I think it will just get turned into a transition for the next area. So what are some other themes I can do? Do NOT say space cause I'm not doing space.

Thanks

4
Knytt Stories Level Editing Support / cut scene shift question
« on: November 04, 2009, 03:20:11 »
So I have a cut scene play and the cut scene moves you through a few actions which makes it so that you can't just end up on the same screen you start. So I make my second screen and set the shift to take you there after the cut scene is over. However, it doesn't work, it just sends me back to where I started before the cut scene was activated.

Funny thing about this though, I have the exact same setup of events going on an earlier part of the level and it works just fine. So what's going on here? Got any solutions for me?

Thanks.

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