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Messages - Mobiusman

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1
nice skills! you should take a look at the main game speedrun and see if there are any improvements you can make :)

2
Knytt Underground / Re: Controller support
« on: October 27, 2013, 01:02:10 »
Not sure about your definition of "dodgy", I use joy2key with knytt underground and it works great.

3
Knytt Underground / Re: Steam build testing, patch 1
« on: October 13, 2013, 17:36:18 »
I...may have been making the same mistake. Cursor is gone, still has longer loads than the old version though.

4
Knytt Underground / Re: Steam build testing, patch 1
« on: October 10, 2013, 13:32:46 »
well, I'm assuming it didn't download, since I can still see the cursor.

5
Knytt Underground / Re: Steam build testing, patch 1
« on: October 10, 2013, 12:26:26 »
Somehow I haven't got my game update yet...
Maybe it needs time to sync all the files between different servers.

I'll try deleting all the game files from Steam menu and re-download.
steam hasn't downloaded the patch for me either. I tried redownloading but no luck.

6
Knytt Underground / Re: Steam build testing!
« on: October 04, 2013, 00:57:40 »
sorry to be so demanding, but I have to ask - any chance of a timer being added to this build?

7
Knytt Underground / Re: Steam build testing!
« on: September 30, 2013, 21:53:49 »
I played through the three chapters and activated two achievements (fireworks and shortcut genius) without noticing anything different from the old version. I'll get the rest of the achievements later - it's a good excuse to do figure space again  :)

8
Knytt Underground / Re: Steam build testing!
« on: September 23, 2013, 10:51:41 »
I'm just running win7 64bit, but if it's useful I'd love to test.

9
Oh right, hahaha. I should have guessed it wasn't a real void, since as we've seen KU handles getting out of bounds much better than KS. Still, some indication that the game is not actually broken might be nice.  ;)

10
I'm a little surprised the void screen above the waterfall wasn't removed, especially since the "forbidden screen transitions" in chapters 1&2 were changed (although that happened a few builds ago I think?)

11
Wow!

You should make an update when the Infnity Hype Update is finished.
I would love a new "secret areas" map to see how the new areas all fit together.  :)

12
Knytt Underground / Re: So...another glitch, then?
« on: September 11, 2013, 18:13:07 »
I did some investigating and was able to find one more place this works. I have no idea if there are others.

http://www.youtube.com/watch?v=8jHijtRWfmo

13
Knytt Underground / Re: So...another game-broke, then?
« on: September 11, 2013, 03:06:23 »
This glitch is awesome and personally I would love to see it left intact. Now, is there anywhere else this can be done...

14
Sorry, I wanted to avoid having to make a recompile (it's a bit of a hassle since it needs to be compiled for three operating systems), especially since very soon, Mathias will help me integrating Steam related features into the game. I think that will be my best opportunity to add some new things (if I do, it'll apply to the non-Steam version too).
Totally understandable, thanks for your hard work!

15
Did the ingame timer make it into the update?  :)

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