1
Uurnog / Re: For those who played it, what did you think?
« on: March 06, 2017, 08:01:38 »
Uurnog was a pleasant surprise that I almost completely overlooked. I try to play all of Nifflas' games, but didn't even realize what it was in Humble Monthly until someone pointed it out. I have just finished the second ending.
It's weird. I was really hoping it would be another exploration-oriented game like Knytt, but it was more puzzle platformer like FiNCK. Still, I enjoyed it. Uurnog is probably the only puzzle platformer I've enjoyed in the last two years. I'd like to congratulate Nifflas for making something novel and good in a genre that has basically been done to death.
One big point of difference to previous Nifflas games is that Uurnog doesn't have a map or hundreds of unique collectable items or anything else that lets you know whether there's anything you've missed. I'm pretty sure I missed a few rooms somewhere. I don't like not having an indication that I've 100%'d the game in a game like this. This is probably my only criticism, and it's based on expectations built from playing previous Nifflas games.
Everything felt really polished. The music really helped express the atmosphere. The graphics were great. The puzzle design was interesting. The AI of the other human characters was weird, but that just added to the charm.
Overall, I really enjoyed it, and like all of Nifflas' games it has left me wanting more.
It's weird. I was really hoping it would be another exploration-oriented game like Knytt, but it was more puzzle platformer like FiNCK. Still, I enjoyed it. Uurnog is probably the only puzzle platformer I've enjoyed in the last two years. I'd like to congratulate Nifflas for making something novel and good in a genre that has basically been done to death.
One big point of difference to previous Nifflas games is that Uurnog doesn't have a map or hundreds of unique collectable items or anything else that lets you know whether there's anything you've missed. I'm pretty sure I missed a few rooms somewhere. I don't like not having an indication that I've 100%'d the game in a game like this. This is probably my only criticism, and it's based on expectations built from playing previous Nifflas games.
Everything felt really polished. The music really helped express the atmosphere. The graphics were great. The puzzle design was interesting. The AI of the other human characters was weird, but that just added to the charm.
Overall, I really enjoyed it, and like all of Nifflas' games it has left me wanting more.