Ok, I'll answer those in order.
who's angry?
Ok, I must agree that in some cases saying "calm down" and "don't attack" may seem provocative, so sorry about that. I must say though that some of your choices of words were a bit provocative by themselves. Sorry about that.
Let's look at what's actually been said so far
Please note that the game hasn't been posted only to the Nifflas forums, and there was a betatest phase before release. Quite much all of the comments I have got on those other sites have been 'positive' in the sense that people have figured out what to do. I'll say more on this later in this post.
instructions in the readme
Let's check these in order, again.
- Copying the box -> I didn't think many would have a problem with this, but now when I think about it, it may indeed be confusing to realize that you can actually copy the dark area, it just doesn't appear. Good point, I'll add this to the readme and perhaps make a note to the fourth level itself.
- Projectiles -> You later on mentioned thinking that the laser bullets were parts of the laser cannons. This one is quite much a place where I wanted to make the player realize through thinking that the bullets are actually copiable. I didn't think it would be that hard, since they're anyway separate objects flying far apart from the cannons.
- Touching the box -> At first I intended to make the box pushable and/or stackable, but this would've caused some problems with the copying, so I had to remove it. I'm sorry about that, though, since it would of course be nice to be able to interact with them.
- Sideways buttons -> This is a good point, and I'll add possibility to touch the buttons yourself.
- Button interaction -> My original idea was that the buttons sticking from the ground could be pushed by the player, and the ones hanging from walls were meant for the laser bullets. As I noted above, adding possibility for the player to push the sideways buttons should fix this one.
- Two different results -> This is a bug, I'll look into it.
Specific suggestion
Good suggestions, related to the points noted earlier. I'll add them to the readme.
bug?
That is perhaps not specifically a bug, there is indeed a minimum width and height to a copied area (I think it's 3x3 pixels) - this was added to prevent another bug caused by the code I used to copy the areas - if the area was too small, the code would for some suspicious reason copy the
whole level, which confused a lot of players until I fixed it. I didn't think the player'll need copied areas that narrow.
on the nature of...
I kind of answered to the first problem earlier on. I think "you can copy anything that is not fixed to a dark wall" should cover the laser bullets as well, since they fly on their own, not related to the cannons. Of course the clarifications about the dark walls you made should be there, but the bullets don't interact with the dark walls much so I don't think there's a big problem with that. The button thing is indeed a good idea, I'll add it.
About the screenshot
Yes, this is indeed a bug. The baddie checked that it's overlapping with a wall before the empty air was pasted onto the wall, causing the baddie to flip out (because the engine isn't really prepared to objects being inside walls).
...Ugh, you're right, it happens every time I copy a baddie into a wall. Thanks for noting this, it's quite an annoying one and I'm a bit embarrassed I haven't noted it earlier.
So then, sorry for my prejudices, you made really good points and had very good suggestions for the game! Thank you.