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Messages - Shreeps

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1
v8: (May 6 2024)

reverted a sound to be closer to its source version

esmeralda starter plant moved and shouldnt have double dragons

valley of rust/dust snorkel should always work from the right side

refitted some credits covered by button or off the edge

xethiz fixed on quest guide

kalm traveller has 2 l's so i used that version

i know it is crazy but the save for c21 is in the ghost tunnel below lol.  this one is also meant to be pretty hard and annoying very early on

Going left from this screen in Autumn Village sends you two screens to the left. Is that deliberate?  -  going left here is supposed to take you up 1 screen but it takes you left 1 instead lol.

Twilight Falls when underwater sounds different

The barrier visor and the feather from the Salient Grounds should disappear in the moon's version of the guide after you've collected them.

fixed bench spot

fixed some spellings/words

I appreciate the added Special Thanks credit in the opening screen, but you misspelled my name.  - this is just the gangsta spelling  of it

Edit 3: The arrival of the evil wizards (or possibly already the consecration) seems to put Scorian Hollows in its post-Astral Corruption state even before said event occurs.   -  scorian changes with consecrate

Edit 7: The brown tiles on the left screen of the Azure Outpost don't get transformed by the Astral Corruption. -  azure outpost doesnt seem to get transformed in general by it and the purple tiles used in the rest of the forest zone are on a different tileset so im not sure how easily i could change that

Edit 8: Gustav can still teleport back to his farm while he's in Nyx's captivity. Was this impossible to fix? - now you cant go back after seeing him in captivity until after nyx

Edit 9: This screen in the Alabaster Woods is based on one in the Old Turt Pond that got changed in an update. But you didn't apply the change here, so it's no longer a full reference. - the ghost dream isnt meant to be an exact copy 

Edit 13: Gustav's fan still gets reactivated after obtaining the Angel Cape. - after you fix it, sometimes he likes it on sometimes he likes it off Lol

Edit 14: I managed to accidentally avoid picking up the golden spider after clearing the Pumpkin Village invasion by moving away quickly. Might not be possible to prevent that possibility.  -   i think i made it less likely but it can still happen if youre going really fast

Edit: As far as I'm concerned, the very last of the Eternal Annihilation phases has way too long of a time limit for what it asks of you. I can sometimes reach about the halfway point of the 18 seconds it tasks you with surviving, but rarely beyond that without the hologram. If the purpose of this part of the level is supposed to be falling action, then I think the rest works well, but this phase is far too difficult. I'm still at it at the time of this writing. I have to take a break right now because these trippy filters were starting to make me physically uncomfortable. 
This was my first time beating this level without any hologram abuse. I wrote a lot more about my experience with that in some of the video descriptions, but to put it simply, I would really appreciate if you could tone down the very last challenge in this level. For a screen of this danger level, I find the time limit to be way too long. It was one of the hardest challenges in the whole level, despite the fact it's not really meant to be one of them. And it happened during a part that I can't tolerate for excessive periods of time due to my photosensitivity.      -        This part IS meant to be really hard cause its the final final challenge.  I had nerfed it from 20 seconds early on.    I also put in some lighter trippy filter in the level folder,  so if anyone wants to try that section to be easier on the eyes just replace psych in the CO's folder with the new ones in the level folder.   It doesn't seem to help on every screen like this but maybe helps on many?  not using the holo is not recommended also though lol.   

#1: Don't get the point of the blue text here. The rest of it is white. And much of it is in front of the same kind of color.  -  I have a really hard time reading this middle section when its white

2
v7 on Apr 29 2024

https://knyttlevels.com/levels/Shreeps%20-%20Gustav%27s%20Retribution%20v7.knytt.bin

There is a new high quality music pack that you can download separately (256kbps for most) and just replace the music folder: https://mega.nz/folder/xG8WTTwT#zswssDikS6J3Y7BkurhHKg

Thanks to Kilicool64 for the higher quality default nurykabe tracks and Lit Knob for advising.

Higher quality sounds for most sfx are in the new version (7+) and don't need to be replaced.


Other notes and remembered changes:

Penitence Village credits spellcheck

Penitence Village interior 'eye' lights rotated

Some screens with ambi 1 should be fixed, like in Battlefield, Amberleaf, Echo Grove knyghts camp and Peach Woods defense.  new ones might come up?

fixed shadow guy during 1st esmeralda fight at 1hp

Added some message bubbles during tour
Added message bubble to sacrifice

you can no longer go back after triggering the last warp during the final escape screen

fixed some diving spots

fixed sand pit background

Hazelnut a few gradients changed in phase 2/3 to give more variety

added ghost to every screen on last phase of consecrate

Act XVIII message should not play more than once anymore

added save to scarlet hill gem spot

spirits of silverwood shift should put you on top of the eye and fixed void with warp

Fixed Ellictus icon on guide and .png

twilight falls build icon should be in front of the water now
argentfall defend icon should be in front of the water on every screen now

black text on the Wyrmridon Catacombs' half of their credits image.

Abandoned Camp is now just Autumn Plains for world map 2nd phase.

Gustav's farm interior should have a new screen where hes gone for inbetween castle assault and astral corruption

Mount StarFlame defense,  Peach woods defense, and pumpkin village defense are just a little harder,  others may have minor tweaks

Ellictus and Bella are given shields for most phases of their boss fights and so are a decent amount harder, Ellictus is still easy but hopefully bellas not too hard now.

Bella skip should be fixed.  You should be able to run past her and keep going around the zone.  If you come back she will be gone until you leave the zone or come back from the left side.
___________________________________________
Also, this has bugged me for a while, but why are the entrances placed to the left of Mossgate Village's small doors? -  I dont think the author meant for people to go inside these for in his own level paradise last but he just let people use the tiles.

Edit 2: Why is there a second instance of a golden creature at the bottom of this screen of the guide?   -  the icon is just part of the background and the one popping up is a golden co.  it has to be close to the player to pop up and when its collected the background icon version will still show up. 

Edit 4: Okay, so if I understand correctly, the level has two separate flags for the consecration of Silverwood Cemetery and the appearance of the evil wizards, right? And I believe returning to Gustav's house after the former is triggered is what's meant to trigger the latter. However, if you head to the Valley of Rust with just the former, the evil wizards will already be there (but only in the second part of the area). Rescuing Gustav's lion then progresses the story, causing the evil wizard flag to be triggered despite Gustav never telling you his lion was kidnapped. That seems unintentional.  Edit 4: Looking at the guide, it appears that perhaps the evil wizard flag is actually meant to be triggered by saving Gustav's lion in the Valley of Rust. So perhaps it actually is working correctly after all. It's just a bit weird that you can save the lion before even learning that it got kidnapped.  - the wizards occupy valley of rust with the lion after consecrate but wizards camps don't show up in the world until after the castle assault.  the knyghts at the castle tell you to go talk to gustav but you dont have to talk to them or gustav before getting the lion.

Edit 8: Considering it's the knight to the right of the castle rather than the wizard explaining the orb who tells you of the existence of the library, would it not make more sense for the former to explain how to navigate it?  - I think more people will talk to the mage but some might accidently skip the knight

Edit: With the flippers, you can actually dive right through these blocks. Though I'm not sure anything can be done about that. - I think this would be a cool thing to use as a mechanic.  Super-drill?

Edit 2: This text box suddenly popped up when I reached that spot, despite me having already seen the same text when I fell into the Rosecore. Perhaps it's because I also got the text box for the Altar of Xethiz? - This spot is the entrance to the zone from the scorian portal shortcut

Edit 5: The dialog for the yellow wizard who can remove Nyx's barrier is bugged. He falsely claimed I still needed two more feathers. Perhaps it's because you didn't expect players to have not only the two feathers from the evil wizard tents, but also the one from the Rosecore? Regardless, I was still able to progress. - hes saying HE needs 2 more feathers but I took out the word more

On a side note, these weird floating enemies in the Forbidding Archives rotate so rapidly that looking at them too closely actually makes me physically uncomfortable due to my photosensitivity. Can the rate at which they rotate be slowed down? - it seems to be unaffected by whatever anim speed i put, i guess the object's settings override?

Edit 6: Is the entrance to that house supposed to disappear once the Valley of Rust becomes the Valley of Dust? - yes theres no more need for this house and I never even made a post astral version

Edit 8: I believe it got nerfed, but the third-last phase of the Nyx battle is still by far the hardest for me. I find that I can only really keep track of the projectiles somewhat reliably while I'm holding down the button. I usually died either before or after that. Dodging side shooters from both directions at a medium distance is already hard by itself. With the addition of lots of homing projectiles, it becomes more than I can keep track of at once. -  climbing on the side of the solid white  blocks can help a lot here when theres so many bullets

Edit 9: What's that item near the right wall in the Penitence Village shop supposed to be? It looks like the thing marking the last column of the guide. Don't recall what that is, but I don't have it yet. So the shopkeeper's claim that I already have everything he sells except the watch isn't really true. Also, is that magnet supposed to represent anything? Technically, I don't have that either.  -  The icon is the shield for the 'defend' icon, and he says 'basically', there still might be some things juni doesn't have yet but none are significant or worthwhile enough to get or talk about.  a long time ago i made a magnet and was going to require it to progress in lace citadel, probably buying it from Paladin shop.

Edit 10: The moon has plenty of spots where enemies can partially shoot through solid tiles as long as you don't have the radiation suit. Was that a side effect of implementing the whole radioactivity mechanic? - yes i couldnt find a way to place the invis death blocks right on the moon blocks but also have the platforms be totally solid to projectiles.  The parts touching the safe zones should always shield you from shots from the other side

Edit 17: Okay, so Agatrix is also one of Xethiz's minions? In that case, why did she throw the fight in the arena? I originally assumed she was just some random weakling who had no idea what she signed up for. - just to get info on the other fighters and agatrix is supposed to suck and be the weakest of the disciples in his knytt form but he is  still throwing a little in the arena.

Edit 20: The world map behaved a bit weirdly after Xethiz appeared. At first, my movement was slowed down and I couldn't enter locations. But after moving to the screen to the right, the normal behavior was restored again. Was this deliberate? - yes to make it less likely people skip it on accident

Edit 22: At the end of Bella's Eternal Annihilation phase, I could see the screen with Gustav for a split second before it turned white and faded back to it. That didn't happen with the others so far. - dont know why, I see most of them a split second but theres also lots of screen layers and effects on all these screens that don't load before the tileset/gradient

Edit 25: Does its credits image really depict the foliage in the Celestial Oasis accurately? I thought it had a trippy filter applied to it. - just the underwater part is trippy, the regular part is a little misty

Edit 28: The last credits image doesn't seem to say who made the sprites for the five disciples.  - So Much Work So Pointless by Nifflas






3
Kilicool tracked down a lot of the original songs and made a high quality music pack :)

DOWNLOAD High Quality Music Pack by Kilicool64
https://mega.nz/folder/tDMHwZKZ#iwv6EarHdF15wNrCaXTKhA

4
V6
 
The first underground section in Silverwood already uses the spikes/sneak flag and the candles complicate things too quickly the way i have implemented them.   So I'm just going to leave those 2 rooms unlikely to be used at that point, since Consecrate comes so soon anyway.


The purple blocks in Lacewing Skies should be spread out more on all screens, and  1 block  from the 2nd half of screens was removed.  The final screen of Lacewing now should have 1 hp left  instead of 2.

Fixed Paladin Temple holy spheres that appear when you step on the button.

Fixed spiked walls in the windmill in Penitence Village,  it seemed to use Bus Pass flag instead of Sneak.

fixed diving spots under Knyght's camp, Valley of Rust and bench under Hazelnut City

Fixed (I think) underwater spot in Scarlet Hillside where you can fall off the edge with flippers instead of floating

Rosecore tunnel enemy change

The Rosecore shop is now 'under renovations' until beating Nyx and you meet Radiant Herald for the first time.  Her dialogue about Rosecore is changed slightly.

The shortcut portal from Scorian Hollow to Rosecore opens after buying Golden Scissors from the Rosecore Shop.  If you exit the Rosecore before buying the Scissors the portal back will disappear after leaving that screen.

Changed the flag requirements on the first screen of hazelnut with the bus, so let me know if this screen causes any issues.  Same with changing Rosecore shop and the portal shortcut to Rosecore.

Bus pass info changed flags in quest guide so it should still count as acquired after consecrate.

added save on reaching bottom level of bus interlude I

Fixed tent sge on sand ditch

luminous ingot deleted from folder full spreadsheet

info on Barrier Visor should only show up in the quest guide after returning to the main world with cape.

The background houses seen from autumn village should be more intact until it becomes autumn ruins (tileset edits)

added a screen to scarlet hillside for after you do Consecrate removing the npc dissuading you from continuing.

5
The exit portal from Rosecore should always be there unconditionally.   I don't think it's possible to backtrack out except through that portal until you have the cape. 

The catacomb water actually turns crystal not dream.  So you would need to at least meet the Angel after Nyx and get the Ring from Angel Shoppe for the feather in Catacombs and to go to the Spire for the last feather from winning the tournament.   

I think since the Scorian map changes upon Consecrate not Astral I had to set it so you need buy Dream Sphere and have Astral to open the portal.  I could only set it so you need Scissors+DreamSphere+Astral, or Dream Sphere+Astral otherwise the portal at the start of Scorian would already be open to Rosecore as soon as it changes from Consecrate but before doing Astral.  But I think I can change it so the Flag 1 resets  (Since Bus Pass only has one spot I can think of) upon doing consecrate instead of Astral like it does currently that way you only have to buy the Scissors+Astral (cheaper) to open the portal shortcut instead of Sphere+Astral or Sphere+Scissors+Astral. 

It might be best to have the Rosecore shop be locked until after Nyx as that is the only way to guarantee that 'Act XII' always shows up for everyone.  It only shows up after beating Nyx and entering Rosecore but if you were to have already bought the Scissors before then but after Astral Act XII wouldn't show up upon entering Rosecore again.  Plus it gives at least a little time to potentially see Dream Water and not yet know how to overcome it.

6
I think I'm just going to have the rosecore shop closed until after Astral.  The scissors shares the flag with bus pass and that and Dream Sphere really have no use until after astral.  I don't remember actually having any dream water pre-astral. The Glassland vale has Crystal water but it and eventide/catacombs water gets changed to dream water after astral.  I dont think it can softlock but people could get confused why theres no scissors and not know when to come back later to get them and no point letting people waste the coins on dream sphere so early.

Having the level autosave when exiting the tents was how it worked for  a bit right before release but i changed it back.  Because of how the flag shifts work if you exit a tent and die it will place you back in the pre-astral or non-cape versions of those zones even if you have those.   Sometimes if you ctrl r yourself on the world map it can zone you back to the pre-astral map too.  It should fix though upon actually entering the zone or moving to a different zone on the map.   Also not sure if I can
always have it save directly on the exact tiles due to 3 shift limits.

The cemetery insides dont get fully lit until after consecrate. 

the autumn village background came that way on the tiles but becomes even more destroyed after astral.  Lol. 


Everything else > next version

7
The quest guide now helps you keep track of power ups and story events completed that don't show up in your inventory if you keep going right. (Hit down to exit)

The quest guide billboard in game now also tells you it's in level's world folder

Got rid of npc with empty speech bubble on scarlet hillside in late game

You can now return to before the climax starts after finishing the level.  (Before fighting Quintet)

The inside of Altar is Xethiz is now empty if you try to go back during the finale.  (instead of the neverending loop lol)

fixed floating turtles on turt bridge

fixed Valley of Dust tents background sge

Invasions now use absolute target shifts on all screens (so the actual timer to teleport you to the next screen should always start properly.  Not the hourglass timer.)

Added enemies to a few invasion screens (overall slightly harder), removed more critters from more invasion screens to help with lag/clutter.  Should be harder to find 100% always safe spots on many screens.

added more enemies to the late game versions of some areas

castle assault coin97 should no longer hide behind the tent icon on the 2nd version of quest guide

changed it to Hard, Very Hard, Lunatic.  It can be lunatic but mostly just the late game and the finale if you don't use holo.   Final screen of the game is pretty tough though regardless.  Also this might be more in line with the recent slight increased difficulty in invasions and late game.



The steppes/starflame is blue but gets a tint when it becomes starflame.  only the underwater part of that zone is really green.   havent added the tint to sunset village outside paladin temple

current known issue:  in the new inventory section barrier visor shows up as acquired if you don't have hobbit engineering before you do astral corruption in the 3rd version of quest guide

8
The timer doesnt start until you touch the shifts and where you start on the screen probably becomes off at certain points.

9
Those bosses are a lot easier now and I probably won't do them that hard again in the future unless there is an alternative way to deal with them. 

I don't know if anything could go wrong badly, you can restart the quintet fight over and over if you go back after the climax begins Lol.  I dont think it breaks anything though just a loop. 

I want the sunset village to have the sun background.  I don't think there is any way to fix the bus wallswims but I made those screens loop so I think worse case you just fall from the sky?  Lol.

I'll do another pass over the invasions though and try to make them all absolute target shifts instead of relative

10
In the middle a lot of the powerups/events are non-linear.   Its theoretically possible to have the icons for the coins and story items disappear but it would take so many screens to account for all the combinations it would probably be more complicated than the entire level XD.    Not possible for the GC's though as they don't have flags.

In the next version I will come up with something to give you more info for the items that dont show up in your regular inventory.  Hints where to get it and where to use it depending on how what it is or how far you are.  It will have to be a different screen for each item though.   

The boss fights in this are a lot easier than the last ones I did lol, and you can hologram through the finale.  (The Salty Seas the original insane difficult versions are in this video https://youtu.be/sSXORE9ubqg?si=CJlBcLey4uoWIPlJ  )   Knytt isn't that great for boss fights and I think moving forward theyre better as some kind of 'event' or kept shorter other than finales :)

11
The Penitence Village fan gets submerged in the weird crystal water and stops working.

The sand blocks make you need shovel to get that coin in the early game.   After astral corruption I added a screen below but you cant get back out so I just removed that column of sand.  I changed one of the enemies on the feather screen to the faster shooter. 

The stuff on the left of oasis is just for scenery.  I thought about putting an item there but it would be too easy to get with cape.

the laser on oasis i think could be bad and screw you over.  I made a cape and non cape version of that one when i still wasnt sure if engineering would be required to get cape.  that flag4 gets turned off when buying visor barrier on the moon.  but it looks like i came back and removed the wrong version because I had the 7th layer turned off often on the editor.

I didnt want to make another pointless screen on sky kingdom Lol.  it does feel funny though.

The steppes weird tiles showed up that way cause i wrote over the moon that was there on the copied screen with blank ones on the siege set lol.   removed them from all 3 versions of that map

The properties of the spring water block the  radiation :)  hehe

I have done that screen with the moonlord final screen by staying on the ground and just reaction speed basically.  I moved them so they start closer together though.

that dialogue still kind of applies cause they havent fought xethiz himself yet. 

It should take flippers to get ingot 4 in swamp then consecrate to get ingot 7 in cemetery now to get lava armor.  Are you able to get 4 without flippers??  I cant do that jump with only water breathing. 

v4

https://knyttlevels.com/levels/Shreeps%20-%20Gustav%27s%20Retribution%20v4.knytt.bin

-Lit Knob fixed Gradient 7 in Rosecore
-fixed Floating camel by Rosecore tunnel
-fixed gc34 in eventide (important)
-Added a save to underlava tunnel in scorian. and a couple on surface rosecore
-added warp object to top left screen of rosecore
-swapped disc that shoots gravity projectiles in spire to the one that only shoots up, short range.
-added  enemies to a couple screens on sky kingdom invasion

gonna chill on updates for a bit, unless there is something really bad comes up like GC34

12
v3: https://knyttlevels.com/levels/Shreeps%20-%20Gustav%27s%20Retribution%20v3.knytt.bin

I don't think the fans reset can screw you over.  The candles you have to get from the fan repair are all on the 1st versions of the maps. (You have to get them before this Flag resets) I checked the wall GC30  and it doesnt have a flag check if you go to get it after Luminous turns into Crystalline Infection.   It should just always have its fan on in all versions after astral.

The lava blocks look strange.  I adjusted them slightly so they would match colors  in  Scorian but I cant figure out why they would vary so much from zone to zone.     Some  unique glow from the lava object maybe? 




v3 patch notes:

-Lit Knob fixed the roman siege tileset by anyndel.   

-Added Lit Knob to Torment credits, changed torment credits screen to siege.

-Fixed tippy top to catapults in Torment Village.

-Penitence spelling fixed across game from 'Penitance'

-Autosave when starting Penitence Village invasion

-Fixed floating plant insect thing in scarlet

-Save in Silverwood Cemetery (that reappears after consecrate)  should no longer disappear after getting sneak.   

-Save added save to Meditations/peach woods lake should no longer disappear

-Saves added to Pumpkin Dungeon and underwater section.

-For all you corner lovers out there got something special :)  Double corner fixed, added to redding tileset and used in Valley of Rust/Dust

-Fixed some corners in Pink Catcombs with double corners tiles, and 1 in the finale but not all of them.  There is not enough tiles to cover every variation. and I think they didnt stand out as much as the Valley of Rust corners.  Didnt feel like making a new tileset also Lol.

-Gustavs fan will say its turned off if you return to Gustav's farm after Astral Corruption without flag 3.  Lace Citadel fan should stay on after Astral Corruption.

13
I did mean to have the bird in that tree.  Hes there when its Knyghts camp and abandoned camp but leaves after the fight with Bella.

The thing with Gustavs fans was not intentional though Lol.  I think i copied Gustavs room at a time i was still undecided on where Fans/Lasers/Flippers were all going.  It will turn off after astral corruption and turn back on after Angel Key.

I forgot to add the save to the snorkel version of peach woods,  i think i put it on the
non swimmable version only

14
The siege machine tiles weird me out too I don't know why they do that,  I can't seem to pin it down.   Maybe its how that specific tileset file was compressed or exported or something?

That NPC is meant to dissuade you from trying to go up the hillside before you do Consecrate.   But I am not a great communicator  Lol.    If you return to that after consecrate later on there should be a tent with a save point.  And another one higher up the mountain.

You can get coin43  without eye in platinum but it is a very tight jump.   You have to put away the umbrella when jumping to get the extra height.  The eye makes it easier. 


15
You shouldn't 'need' DJ to get coin 26 you just need Sneak.   It also happens that you need sneak to be able to get enough coins to buy DJ in Hazelnut so those 2 occupy the same spot, without the 'need' label though.

The design of that screen is basically a relic of very early on when I was still indecisive if I wanted to use that screen for a GC or not and what to require to get it.  So now it's just intended that it requires DJ while the creatures might just kind of annoy you if you go that way to get the eye required coin.  You can't reach it before DJ that I know of.  You're meant to only be able to get the Echo Grove one to start Paladin Temple.

StraightFlame thought that screen was weird too XD

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