9 days is my entry for the current KS level competition (http://nifflas.lpchip.nl/index.php?topic=1992.msg52243#msg52243). Excluding obvious stuff like Juni's sprite and water animations, the graphics are entirely original. Since the soundtrack isn't assessed, I also created that myself even though I'm a fairly incompetent musician... hopefully some of you will enjoy it, though.
'Plot' is as follows: Juni has 9 days to locate a flower that is said to bloom only once a century. On day 10, the flower will be dead.
Every time you move off the edge of the screen into a new area, 12 hours will pass. After 204 hours it's game over. Be careful near the screen edges as time progresses even if you are backtracking, jumping upwards or falling.
Visit exotic locations like the Jetio Foreshore!
(http://i.imgur.com/oYFpwjM.png)
Attempt to climb Mt. Talps!
(http://i.imgur.com/sUKBdyx.png)
Or explore the depths of Cave Johnson!
(http://i.imgur.com/RAHTcnb.png)
Download version 2! (http://www.knyttlevels.com/levels/Sergio%20Cornaga%20-%209%20days%20v2.knytt.bin)
Some people had issues with the low contrast during the night scenes, so I lightened the gradient. You can see the change below:
(http://i.imgur.com/dgYByHE.png)
If you prefer the left side, feel free to download version 1 (http://www.knyttlevels.com/levels/Sergio%20Cornaga%20-%209%20days.knytt.bin).
This level is fairly technically ambitious for the timeframe it was made in, so please report any bugs you find and I will attempt to squash them.
I'm not one to like environmental or maze or easy levels.
Typical... Difficulty interests you...
Anyways, i kind of liked this level because of the gimmick...
It is good that you...
Put a free exploration area for day and night...[spoiler/]
I wonder what your next level will be like...
Ok, since Jetio's called an official end to this, and I imagine I'll be distracted by Siara for the rest of the weekend, I gave this a play (after trawling twice through my levels list before realising I'd forgotten to install it).
I'll put this in spoilers 'cus I don't want to influence Jetio.
It was fun. Backtracking got a little annoying after a while (somehow I seem to have found every dead end the level possesses) but ultimately I enjoyed it. Music was very nice, both drums and the 'good ending' music; I liked how the drums became more intense as the days progressed. It was good, and original.
My only real criticism is the unforgiving trial-and-improvement game, which got irritating after a while (I think I missed 2 dead ends). While it would have been nice to have some leeway, giving us such would have ruined the ending, which was actually fairly flawless; there was a great hit of triumph when you finally completed it and came face to face with that which you searched for :D. Tilesets could have been prettier but end was great.
I'm impressed that 9 Days rivals Shipwrecked in World.ini size. Especially considering the copious amounts of citations and white space I added. But, it depends on how you measure as to which is larger. Below I compare bytes and lines for the largest ini files I know of. As you can see 9 Days wins by a wide margin for lines, but A Knytt in Time is the byte champ.
There's a lot of white space in my World.ini too, so lines may not be a fair comparison. I was going by bytes, but I must have taken out a comment that pushed mine above Shipwrecked at some point. I'm pretty sure I could never hope to beat A Knytt in Time.
...some of the dead ends aren't really dead ends. I agree that it's still very much trial and error based, though.