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Messages - BloxMaster

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1
Although it's sad to not see Nifflas as active around here, since he's very reasonable and a joy to speak with- it's also comforting to know that his attention is still involved in some very great projects (like his new game he just released). One man can only have but so much energy and time, unfortunately. He's absolutely right too, about development. He's basically learned a whole new engine, some complicated programming, and, at least in my opinion, evolved his abilities quite a lot in the last few years with disciplines he was already really good at. He's certainly been busy, and I suspect he would find trying to keep up with a lot of social outlets exhausting.

It's always satisfying to hear what he has to say about his latest games and we can still hope for that, but it will probably be on his time, which is how it should be. And of course, there's not just Nifflas who we could hear more from, but I suspect it's a similar case for a lot of people; there's just lots to do, and sometimes doing it is a better use of energy/time, than formulating a way to talk about it. I know I'm like this as well.

I appreciate you posting this, as well as Nifflas offering some insight; I think it will help anyone who's wondering why it's quiet sometimes. :)

2
I don't honestly mind this idea, but it's worth pointing out that part of the reason the nifflas chat is quiet is because this forum is quiet. I guess what I'm saying is that it's not the fault of the medium used to chat- it's just the fault of not many people using it or talking when they do bother. The discord chat can (but doesn't have to) fall into the same.

3
Development Showcase / Re: Digital Art
« on: September 06, 2015, 22:52:01 »
Nice! They're very good. Turns out you don't need to throw your money away; you have talent. 8)

It's also nice to see you still around, vdweller.

4
Knytt Stories - Custom Content / Re: All KS Custom Content Archive
« on: September 06, 2015, 20:09:49 »
I like the idea. I checked and it seems you have pretty much everything I've released (nice job!). That said there might be a few gradients here or there, but after looking at my stuff again it makes me consider putting out stuff that's better quality. If I ever do, I'll post them and upload it to you.

Thanks for your effort. :)

5
Development Showcase / Re: [Game] Sunset Melody
« on: September 06, 2015, 01:37:06 »
I liked it. As already stated in this topic, there's nice ways to expand or elaborate on this in the future and I honestly hope you continue making these sorts of things. I reminded me vaguely of Knytt Nano, which is always a good thing. I liked how collecting the notes gave you a nice visual effect; that was pretty much perfect from my eyes and really made collecting them neat, rather than just "oh, you got it". I felt like the jumping and some of the animation was rough, but I think given more attention (or just more time, in this case; since you made it for a jam), these things would iron themselves out eventually. Nice job, do continue. :)

6
About Nifflas' Website and Forum / Re: New here!
« on: July 14, 2015, 06:14:34 »
Hey, Welcome. Of course, there's the Official Rules, but you probably scanned over that. Nothing too alarming, just be respectful and follow what each board is about. Introduction posts/leave/hiatus posts are usually posted in this board, although they've been subject to locking after they are no longer relevant or people derail. We don't have a better place for introductions so as far as I know it's not really breaking any rules. As for the forums not being dead- it's only fair to say that the forums don't have the posts or traffic they used to. But we aren't dead! We're still around, and there's still some great people here. Just note that it's not quite as busy as it once was. Hopefully you'll enjoy it here, and don't hesitate to make your own topics about things that aren't already somewhere. Particularly if you're here for Knytt Stories-related help (whether playing a popular level or wanting to figure out the editor), there's usually helpful people around for those. There's also tons of community-created levels for KS specifically; even if a lot of them are ancient you'll probably be able to download them if they're mentioned on the forums. And of course, you can give feedback on some of the in-development ones.

Nifflas himself still wanders around from time to time, and all of the games he's had a huge creative role in have their own boards here (you might have to look hard, though!).

Don't be shy, have fun!

7
I never really thought about this. Since it introduces a movement-related change, it would need to be implemented such that it doesn't mess with the player's existing movement code. (That shouldn't be too hard, especially if it's tied only to a specific object, but still, the consideration has to be made). Additionally there's the question of exactly how it functions - does it not affect the player when the umbrella is not deployed? Therefore being an exact opposite of the current object, or does it additionally cause her to fall faster without regard to the umbrella, etc? The latter is when it has to be implemented very carefully and while a downdraft is a neat idea, I personally fear for entire screens consisting entirely of updrafts running into downdrafts and navigating between them in a perilous way. As Ego stated, it's actually quite easy for to Juni to fall in comparison with gaining height (even by climbing she's much slower), so the idea of using the object for any sort of navigation besides in conjunction with the updraft object in a confined and challenging series of screens is sort of besides the point. The problem that mainly worries me about using these in a challenge, particularly in conjunction with the updraft is that it's going to be hard to tell them apart. And again, navigation-wise, they don't offer a lot Juni can't do by falling already.

8
Just to add an extra clarification; this works for the bank number, object number, ambiance numbers, music number, background number and of course, tileset. Basically anything that has to do with using a number to select something. Although egomassive sort of stated it; don't forget you can do something like Right clicking while holding shift to also go backwards by ten. And all the numbers loop from 255 to 0 (and back again). So in your case, if you're at 0 and want to go to 255, you're actually only a right click away. Good luck!

9
Knytt Stories / Re: Knytt Stories on Nintendo New 3DS XL
« on: May 30, 2015, 04:49:22 »
Haha. Sorry! But I did at least remember you! But no big deal; a lot of people aren't around too much. It's a shame some of the other ports were stopped -- I actually wonder if the PSP port would have been useful if at least for the fact the PSP seems the easy to patch with CFW. I regret having not paid enough attention to the homebrew version- I didn't know you had managed to get the custom objects in there. Pretty impressive, even if you call it a 'crude hack' (technically, making Knytt Stories work on a DS doesn't sound like it'd be straightforward or clean to begin with; so seriously, any working attempt is amazing). I too hope that running it on a 3DS flashcart would work, but I don't know of such a card to suggest to anyone, and I admit to generally leaving my handhelds alone. It's good to see you around and that you're still interested in it, if at least to check if there's any compatibility issues trying to run it on a 3DS. Again, though, the original post specifies a "New 3DS", so my optimism of finding a working, reliable flashcart for that is even lower. :/

10
Knytt Stories / Re: Knytt Stories on Nintendo New 3DS XL
« on: May 16, 2015, 20:40:51 »
That sounds about right; the fan-made port of KS for the DS would probably work on a DSi (and maybe a 3DS while in DS mode, but I have no idea about the new one). My limited understanding of the matter is that the "New" 3DS can also play DS games- and so if there's a flashcard that would work and can boot such a thing, then the custom KS port may work. Nintendo has a habit of locking flashcards out of their systems- I don't think people have actually managed to get DSi-specific features easily working on homebrew, and the DSi isn't exactly new (namely, that'd be the camera and better wifi capabilities, I think?). My point is, I don't know how reliable any suggestions of using homebrew on a 3DS are. Since they often update the 3DS systems with new firmware, what may work today may not tomorrow. If either the 3DS or the New 3DS have a flashcard that can launch a DS-mode application, then it probably would work. I can't tell if/what that may be, though.

To further dive into the question; I believe the port of KS had some technical challenges since the DS can't just load a lot of graphics and things like a computer, so I don't know if things like the custom animated objects were ever supported (as the key example). A lot of levels ended up using those small features that were added in the last official KS version. If you do manage to play the port on the 3DS, it'll only look (and play) as good at the port did on a DS, since that's what it was designed for. It seems pretty unlikely there will be an update for the 3DS at this point (or any updates; I don't think I've seen that user around much). For the same reason, a full Vita homebrew port doesn't sound likely for the same reason, although I thought the same user was doing/did a PSP port as well.. But, again, Sony has their stuff just as locked as Nintendo and unfortunately, I'm not aware if the Vita has a 'backwards compatibility' mode for the PSP, which means it'd have to be re-made.

I might as well also say that an official port of Knytt Stories to anything seems pretty unlikely; I think Nifflas is fairly satisfied with how far Knytt Stories has gone, and it would be hard for him to just port it to entirely different hardware types (particularly if it's limited to being homebrew which is easily broken by gaming manufactures). I wish there was a more optimistic "yes, sure!", but the truth is that it's trial and error, and whichever way it is, it'll only work by running the existing version which is only for a DS (again; maybe a 3DS card will run it via DS mode, which would be awesome; but I don't know).

11
I did a bit of testing - surprisingly, changing the UserAgent on Firefox to mimic Chrome seems to replicate the bug. From there I did a lot of digging- and indeed, while a lot of spoilers in almost any topic I could find didn't seem messed up at all, the posts containing the spoilers mentioned in this topic did have the glitch (they look more like what StraightFlame has posted; so maybe the initial glitch Egomassive posted has been 'fixed' (or rather, just changed). That said, again, I'm not actually running chrome, so I don't know how accurate this really is (but it's odd that it replicates some oddities either way). It could be that the bug(s) I report aren't entirely genuine to the real Chrome; but there's obviously still something to this problem.

I did a full comparison on both pages (the Firefox version and the "Faked" Chrome version (which is using the 'latest' version, as reported)). There was only a single difference between them; a javascript call at the bottom of the page which is merely called "smf_codefix()" -- it doesn't really explain what it's supposed to fix, but it does seem to alter post height on a per-post basis, which possibly explains why the spoilers are drastically overflowing into everything else, yet the post size doesn't match like it should, making it unreadable. It might also explain why I'm not seeing it happen on many other spoilers personally, if it's conditional (maybe those posts just got really unlucky). The real point here is that it only appeared when acting like Chrome - there's nothing of the sort in the Firefox version the page, and it's the only difference at all. Considering the nature of that code, it seems like someone was trying to fix a quirk a long time ago and it never really manifested as a problem. It's probably called based on what browser 'needs' the fix; explaining how I can trick it into loading by using a different UserAgent that 'needs it' (Chrome, in this case, apparently). (So as a side note; that's actually a possible temp fix if you can do that on Chrome; change it to 'appear' as Firefox). I'm guessing this code wasn't just added recently, and since Firefox (maybe others?) are absent of the code entirely the other javascript scripts or the php files themselves must dynamically put that there), it should be relatively harmless to remove it from loading for a quick check. Finding where it gets inserted might be tricky; I doubt it's really part of the php or html code by default, though, since it would appear on Firefox too-- it's easier to add things in realtime to a page than remove stuff hardcoded to a file already. So my guess it that it's part of a script somewhere that only gets added based on reported browser -- if it stops adding that code, I wonder if it would fix the browsers that it tries to mess with.

Anyway, just an idea!

EDIT; this is the relevant code:
Code: [Select]
<script language="JavaScript" type="text/javascript"><!-- // --><![CDATA[
window.addEventListener("load", smf_codeFix, false);

function smf_codeFix()
{
var codeFix = document.getElementsByTagName ? document.getElementsByTagName("div") : document.all.tags("div");

for (var i = 0; i < codeFix.length; i++)
{
if ((codeFix[i].className == "code" || codeFix[i].className == "post" || codeFix[i].className == "signature") && codeFix[i].offsetHeight < 20)
codeFix[i].style.height = (codeFix[i].offsetHeight + 20) + "px";
}
}
// ]]></script>

12
Development Showcase / Re: [song] Boogie in the woogie
« on: March 11, 2015, 19:00:52 »
It sounds like something that would be played at a quiet, comfortable lounge or something. It's very nice; I'm always impressed with your improvisational  piano skills. It gives a nice warm feeling- it's a bit lighthearted, too. Definitely a nice, soothing tune. Awesome job, LPChip.

13
Affordable Space Adventures / Re: Release date set!
« on: March 10, 2015, 03:43:22 »
Awesome! So we can now live our long-lasting dreams of being in outer space piloting a presumably state-of-the-art (and affordable) spacecraft in remote worlds?

...Sounds good to me! The new teaser is neat, although I have to say I'm still loving the first one; the comedy was golden. ..but the montage of various tragic destructions of the player's craft is pretty hilarious too. Best of luck with the release, Nifflas! :D

14
Development Showcase / Re: [song] Don't be afraid
« on: February 04, 2015, 05:07:22 »
As always, amazing job, LPChip. It's beautiful, and it's very hard to deny that it's incredibly soothing, almost like a lullaby to someone dear. I thank you for this; I can imagine it's something to refer back to when stressed or worried about the future. :)

15
About Nifflas' Website and Forum / Re: Status update on the Jack
« on: August 27, 2014, 17:34:54 »
Oh wow. Take care man. Your health is far more important than Knytt Stories. I'm pretty sure everyone thinks the same.

This.

The Jack, your health should be the most important thing right now. We'll hope for your return and we'll be wishing you the best, but you don't need to worry about us, we'll be happy to have you back whenever you're able. :)

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