Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Zetta

Pages: [1]
1
Knytt Stories Level Releases / [Hard] Nightly Symphony
« on: January 17, 2010, 17:47:57 »
So.

This was my magnum opus of Knytt levels, my first and last.

I worked on this nonstop for almost six months, and then, when I was ready to release it, I stopped. I'm still not quite sure why. All I know is that I found this level, 98% completed, in a folder while sorting through my games trying to free up disk space.

I haven't played it through again yet, all I did was add an ending to it.

Basic premise: Juni gets involved in a teleporter accident and is kicked off to some world. The goal is to find your way back home. Cliched even when I did it, to be sure, but I focused more on level design than a brilliant plot.

Here's what to expect:
Spoiler: (click to show/hide)

>>Download v1.0.1 - Mediafire<<

2
Knytt Stories / How do you justify Juni's respawning?
« on: September 01, 2009, 02:13:55 »
I'm sure everyone must have come up with their own explanations by now.

Mine, simply, is that Juni possesses a device that teleports her short distances away from danger, but it's extremely water-sensitive. That's why it triggers when water touches her: it's not that the water hurts her, it's just a precaution to make sure she doesn't get stranded without it.

Thread inspired by this post.

3
Knytt Stories Level Editing Support / The Level Designer's Trap
« on: August 27, 2009, 05:10:03 »
ITT: Things to stay away from when making your level

-Lack of save points (especially bad when there's a puzzle or a particularly difficult jump involved)
-Inconsistent internal logic (on some screens, you can walk on the clouds, on others, the same tiles are used for background clouds)
-Bank 6, Object 5, a.k.a. that freaking green chomper thing (especially when combined with either or both of the above)
-Backgrounds that are so busy you can't tell what you can and can't stand on (this often goes hand-in-hand with #2)

Pages: [1]