Hi everyone, I don't have a game to show
per se just an idea I'm throwing out for whoever wants to use it. Nifflas inspires me like no other developer, and while I learn programming to make my own games I thought I'd share an idea that I've had for a while, so that someone more experienced may use it for themselves if they like.
Premise/Story Mimi
* is a young witch-in-training (think someone cute like
Kiki's Delivery Service.) She's sort of clumsy but well-meaning and cheerful, and she is set on passing the Witches Exam this year so she can finally take part in All Hollow's Eve.
For her first test she had to summon a Familiar, like a cat or a bat or even a toad, as all the other witches have. But of course she couldn't do it properly and instead ends up giving life to a sarcastic jack o' lantern.
This is where the game begins, as Mimi and her pumpkin Pumpum
* start working together to finish the rest of the trials in the Witches Exam.
* Tentative namesGameplayThe game is going to be exactly like Knytt Underground, with inspiration from the classic C64 game
Cauldron (which could be considered the precursor to WaDF-style games) along with some key differences:
- Mimi and Pumpum are separate characters: Instead of the hero turning into a ball like KU, the player has to move them separately, by switching control between them with TAB or something.
- As in KU, Mimi can climb walls and Pumpum can bounce around. Neither can swim but Mimi can cast spells to let her walk on water. Later in the game, Mimi will also get the ability to glide on her broom.
- No inventory: Instead of item-collecting quests this game will focus on solving puzzles through realistic physics, like Limbo. Mimi and Pumpum will have to push around boulders, knock over trees, or throw down ropes and so on to help each other cross various obstacles. They'll often be in different screens of the map for most of the game.
- Mimi will gain various magic spells after completing each quest/chapter. These will include the ability to walk on water, making her broom fly, or turning Pumpum into different forms (like a cat) so he can enter specific areas. So basically these will be the Metroidvania element of the game.
SO! How does it sound? Maybe this can be made easily in Clickteam Fusion by modifying WaDF/Knytt source code (if it's available.) I really love Knytt-style games and one day I'll definitely attempt to make this, if no one else does by then.