Another knytt inspired levle? I seem to have started a trend. X)Or maybe Knytt did?
Its just that everyone was more interested in making murderous challenge levels or at least put 4 different powerups in their environmental levels until I made Lost in the storm, which was just like this level, heavily inspired by knytt.
But its just the way I see it. It may just as well be my ego speaking here. :P
Juni is an astral cartographer. She maps out parts of the universe that have not yet been explored. One day, whilst doing her job, the spacecraft gets pulled into the planet's geomagnetic field and crashes into the planet. Ever the optimistic one, however, she walks off into the desert to carry on with her job.
This level is going to be somewhat of a return to the original ideas of Knytt. No powerups, key collecting or anything else, it's a simple exploration game. Needless to say it will be 99% custom, with all creatures, tilesets, gradients, music and ambience being made by yours truly.
And to comply with the rules, here is a concept screenshot.
(http://i44.tinypic.com/1673zfc.jpg)
...Not exactly sure whether the guitar pick, 1 pence piece and piano about to fall on Juni's head will make it to the final release, however.
[/spoiler]Spoiler: very long stuff (click to show/hide)
This sounds cool.. 8D
but you say 99% whats the other 1% :D
I like Knytt-likes, we haven't had a good one in a while, and this looks promising. Keep it up! C)
Purdy! This is looking more like my kind of level... environmental ftw!
Anyway, nice to see a fellow Brit making levels (I miss Si!)
* The music volume must match the normal Knytt Stories music volume, so it's not too loud like some KS levels.
about the volume, it's one of nifflas' requirements for a 'Really Custom' level thatThat rule really doesn't make sense. Some levels, like DEtM, need loud music. However, loud music would not fit in here. It doesn't seem like the music is the volume of the defalt music though. I love environmentals! Keep up the great work with this level!Quote* The music volume must match the normal Knytt Stories music volume, so it's not too loud like some KS levels.
Levels like Don't Eat the Mushroom were never intended for the "Really Custom Levels", which is all the rule covers. 9_9But what if someone did make a "Really custom level" that needed loud music? would it really be less custom then levels with normal music volume? Besides, there's a difference between being so loud it can blast someone's sound system, and being louder then the normal KS volume.
But not necessary for it to be so loud.The point I'm trying to make is that some levels would be better with louder music then the standard volume, and that it doesn't make them less custom. But levels like that are rare.
And until one comes up, the rule is fine as is.But not necessary for it to be so loud.The point I'm trying to make is that some levels would be better with louder music then the standard volume, and that it doesn't make them less custom. But levels like that are rare.
Nice. What's with the water though?CO?
CO?That's what I was thinking. It looks weird moving all in sync.
Hello, all and sundry. Remember this? (http://nifflas.lpchip.nl/index.php?topic=220.msg1702#msg1702) Well, unfortunately, partially due to a computer crash, and partially due to me being a berk and not backing it up, it's gone.(http://i172.photobucket.com/albums/w30/Hondo77_photos/Star%20Trek%20Wars/vader_no.jpg)
Oh, and the cipher? Well. It's a human language, I'll start you off with that. :p
-Apte
<Screenshot of Awesomeness>
I think this shows which way I've decided to go!