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Development Showcase / Designing a 3D fighter game for mobile/micro consoles.
« on: August 13, 2014, 10:54:19 »
I made a game called Concussion Boxing for mobile.
It was a 3D fighter game but it wasn't really good gameplay wise.
The issues were that it was too slow and didn't have combos or any tactics to win the match.
I am thinking of making a new fighter game.
I want it to be 3D as well but this time it will be fast paced.
First question, what do you think of characters of different heights? How can that work out?
Basically I want to put characters from my previous games so there might be a normal height boxers versus a shorter character(maybe even half the height).
Can that work out in a fighter game?
What else do you suggest to think of before I commission for art assets?
I am thinking about 4 characters and 4 locations.
What do you think of 2D collision detection? It's a 3D game but I can simplefy collision detection to always be 2D and on the axis between the two fighters.
The controls I thought about are left, right, crouch, punch, kick and jump.
Any more tips on designing a fast, deep and fun fighter game for mobile/micro consoels?
It was a 3D fighter game but it wasn't really good gameplay wise.
The issues were that it was too slow and didn't have combos or any tactics to win the match.
I am thinking of making a new fighter game.
I want it to be 3D as well but this time it will be fast paced.
First question, what do you think of characters of different heights? How can that work out?
Basically I want to put characters from my previous games so there might be a normal height boxers versus a shorter character(maybe even half the height).
Can that work out in a fighter game?
What else do you suggest to think of before I commission for art assets?
I am thinking about 4 characters and 4 locations.
What do you think of 2D collision detection? It's a 3D game but I can simplefy collision detection to always be 2D and on the axis between the two fighters.
The controls I thought about are left, right, crouch, punch, kick and jump.
Any more tips on designing a fast, deep and fun fighter game for mobile/micro consoels?