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Topics - Sargon

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I made a game called Concussion Boxing for mobile.
It was a 3D fighter game but it wasn't really good gameplay wise.
The issues were that it was too slow and didn't have combos or any tactics to win the match.

I am thinking of making a new fighter game.
I want it to be 3D as well but this time it will be fast paced.
First question, what do you think of characters of different heights? How can that work out?
Basically I want to put characters from my previous games so there might be a normal height boxers versus a shorter character(maybe even half the height).
Can that work out in a fighter game?

What else do you suggest to think of before I commission for art assets?
I am thinking about 4 characters and 4 locations.

What do you think of 2D collision detection? It's a 3D game but I can simplefy collision detection to always be 2D and on the axis between the two fighters.

The controls I thought about are left, right, crouch, punch, kick and jump.

Any more tips on designing a fast, deep and fun fighter game for mobile/micro consoels?

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Development Showcase / Afternoon Hero
« on: August 13, 2014, 10:49:43 »
Hey, havn't been here for quite a while.

Just giving you a link of my latest game "Afternoon Hero".
It's a nice old school 2D platformer inspired by the ancient "My Hero" for SMS.
Yet another game that didn't get traction heh. I am working on a new game now so just thought I would link my latest game before asking about my new game.

Afternoon Hero is available for Mac, iOS, Android and FireTV/OUYA.

Game's website:

http://www.afternoonHero.com/

3


This game started out as Fatal Wars, and there was a thread about that. But I thought I should have made a new thread to avoid confusion?
Some videos:
http://youtu.be/Wdr5rsFicsk
http://www.youtube.com/watch?v=gHeLRF8TY7M&list=UU6ksJ8tXibbrbWutkEPqFLA&index=5&feature=plcp

Those are a bit older videos.
I haev sprites for both Gilgamesh's and An's armies. There is still a lot of balancing to do, but a lot of the gameplay is already there.
The game plays kind of like Archon. It has single player, and multiplayer. You play on a strategy board much similar to chess, though unlike chess when two units step on each other, a battle screen opens and they duel to the death.

I am linking a download of the alpha for the PC(there is also an Android version). If you can, please test the single player AI(it's currently set to have only archers and a solider).
If you want a multiplayer match, you can ask me how.
http://dl.dropbox.com/u/8025882/Sumerian/SumerianBlood_2012_05_09.zip

I really need any help I can get, and it's really hard to get help. So any help is appreaciated :)


4
Development Showcase / Fatal Wars 2, track.
« on: September 10, 2011, 22:57:09 »
A new track for my new game Fatal Wars 2.
I am not sure about this track, it's an attempt, maybe I will fix it later.

http://soundcloud.com/pompipompi/fatalwars2

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Development Showcase / I'm an idiot.
« on: August 31, 2011, 13:23:27 »
"I'm an idiot" is my new short game I made.
Please read the instructions before playing, press Enter to select a menu option.
ANY comments and feedback are very welcome.

The game requires the most up to date Microsoft DX installed. Obviously, the game is ment to be played on windows.

http://www.pompipompi.net/RivelundDownloads/ImAnIdiot_2011_08_31B2.zip


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I think there is an issue with the right leg. Tell me what you think?


7
Development Showcase / Skinny, new medicore track.
« on: July 22, 2011, 19:39:05 »
I found this wonderful program called musagi, it's the first program I feel comfortable with to create music.
Here is my attempt at "MUZEEK", it's not so good(I lost inspiration in the middle), but I think it's ok.
Tell me what you think.


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Creativity Support / Instruments for GoatTracker 2
« on: November 02, 2010, 20:40:20 »
By the recommendation of J in #niffchat, I downloaded GoatTracker 2. It seems like a really good program to make good music with.
I belive that creating instruments is an art in itself and I would like to just have a premade stash of instruments instead.
Do you know where and if I can download .ins files? (Instrument files)

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Collaborations / Composer needed for "Wonder: The Evil"
« on: November 01, 2010, 20:22:39 »
I am looking for a composer for my up coming game "Wonder: The Evil".
The game's "Website" is currently an IndieDB entry. You can find it here:

http://www.indiedb.com/games/wonder

More related details. "Wonder: The Evil" is a short freeware game, using the "RPG Maker" application called "Wonder".
It's a single\multiplayer RPG game with it's semi real time Rogue like mechanics. It has cute graphics, a sort of cliche 8-bit era RPG story but with a twist that breaks the simplistic story.

I want a composer to do paid work and this composer should have experience with game music. I have already completed one game, so this project WILL get finished. If you are worried about that.

If you have any questions, offers or comments you can reply here, PM me, or email me at support@pompipompi.net


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Development Showcase / Wonder: The Evil. (Title pixel art)
« on: November 01, 2010, 20:05:06 »
Some pixel art I made. I think it's pretty good, but I already got feedback for imporvments, so I might revise it.



Here is the In-Game sprite:



Tell me what you think. :)

11
Development Showcase / The Evil. Song. Warnning, ear bleeding inside.
« on: October 31, 2010, 18:02:06 »
Hi,

So I made this song for my upcoming game "Wonder: The Evil".
The song is called "The Evil", how original. :P
I think it's got a nice melody and I am satisifed with the "form" of the song. The problem is that the sound ended up extremly dirty.
I should note that my game is trying to have an 8-bit kind of feeling. That means pixel art with very big pixels. So I thought to make the music with 8-bit era synthesizer.
However, I don't remember old consoles music sound so bad. Maybe I didn't create the drum instrument right, that is why it is so noisy.
The software I use is Mod2PSG2 for composing the music and exporting into VGM. And I was AudioOverload64 to turn the VGM into a wav file(Also, I can't control the tempo when converting to the wav).

The file is a zip file of a wav, if you can recommend me how to(legaly) turn my wav file into something more compressed, I will be glad to get this tip.

http://dl.dropbox.com/u/8025882/TheEvil.zip


12
Creativity Support / Keyboard and software for music creation.
« on: December 07, 2009, 14:30:53 »
I had a few attempts at creating music in the past. I used a free software nifflas recommended. Don't remember it's name(bad memory).
The problem is, I was able to play on the PC keyboard the music I had in mind, but I wouldn't know how to write it in the program. I mean, it didn't sound the same, I couldn't get the same timing by manually placing notes in the program, instead of playing it in the keyboard. After a while I would forget what I was trying to do, and basically it's really difficult to create music like that, for me.
So I was thinking of getting a software that allows to record the notes from a "musical keyboard"(The thing that it's keys looks like of a piano, only it connects to the computer).
I am willing to pay for this. Do you recommend me to try create music like that? I am trying to cut corners and should learn differently?
What software and "musical keyboard" can you suggest me?

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Development Showcase / Labyrinthica: The quest of lima.
« on: December 03, 2009, 07:22:16 »
Well, I know there was a thread about it, maybe more than a year ago. Hopefully it's ok that I am starting a new thread.
Labyrinthica: The quest of lima, is my game. I have now completed it and began selling it. :)
There is a demo, and a very nice trailer. You can take a look at http://www.pompipompi.net or at http://www.pompidev.net

I would really want you to try the demo, and give me feedback. Any feedback is welcome!

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About Nifflas' Website and Forum / Niff chat
« on: December 03, 2009, 07:18:15 »
I am trying to run niffchat, but it's trying to install some custom made program, by niffals I suppose.
The problem is that I am using windows vista, and it blocks me from installing javaniffchat, because it's unauthorized. I tried to search how to unblock it, but I was unsuccessful, for now. I thought maybe someone here had this problem as well, and could tell me how to deal with it?
Thanks.

15
Car Game / Discussion for people who finished car game(Spoiler)
« on: April 11, 2009, 22:49:27 »
You win!
Yea, I liked this game. :)
At some point I figured out I better stay in place when I am jumping above a mine. Instead of trying to move forward and backward while jumping and before jumping.

Thank you nifflas :)

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