Nifflas' Support Forum
Being Creative => Collaborations => Topic started by: AClockworkLemon on November 29, 2009, 06:10:33
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WITHIN A KNYTT FOREST
I have, for some time been working on an (Almost) identical replica of WaDF, made into a Knytt Stories level, and now it has become a collaboration. (well, hopefully XD)
I need recruits to create areas of Within a Knytt Forest.
The areas have to be as accurate as possible, made easy as ONE WaDF screen is EXACTLY equal to TWO KS screens stacked on top of each other. In some cases this would create wallswim errors, in which case, move the ground around in some way so as to prevent the wallswim.
The Website for WaKF is Finished!
I have loaded the level as-so-far up onto the website. it is, funnily enough, in the "downloads" section.
Go to the Home of WaKF (http://www.wix.com/aclockworklemon/WaKF)
The areas so far:
- Pinewood Heights
- Shinock Reign
- Ljus
- Utopica
- The Future
- Far Side of Illune Lake
- That Hover Thing
- Strange place
- Utopica Minor
- Crystal Path - By Bigglernuber
Areas in progress:
Areas I need:
- Dr. Cliche's Underwater Lab
- Hahara Mountains
- Shadowlands
- Markstone Ridgemine
- Lunar cheese extraction factory
One last thing, If you are working on it, please feel free to look through the rest of the level and give it a play test. Also, if you feel notice something thats missing, put it in, just make sure you say what you changed in the PM so I can add you into the credits for it as well.
Lets get cracking!
EDIT: B.T.W, this has NOTHING to do with the level of the same name on the old forums.
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Hopefully you are using COs for animated stuff? If so, it will come far closer to the real thing than any I have seen so far. Good luck!
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A while back I naively started a level just like this. Round about crystal path I realized that I should've ripped all the graphics I needed in one form or another before even starting on the level. I hope this one makes it through.
The areas have to be as accurate as possible, made easy as ONE WaDF screen is EXACTLY equal to TWO KS screens stacked on top of each other. In some cases this would create wallswim errors, in which case, move the ground around in some way so as to prevent the wallswim.
What about the tileset 187 pieces?
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I don't know, if I will have time but I need know who is creating what part.
I would make the part of The Lunar Cheese, but I don't know if someone is creating it.
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Sorry, I have not had much access to the forums recently. The Lunar Cheese Extraction Facility is not currently being worked on, If you would like to that would be great. I will send you a link via PM within a week or so. I might have some today, even.
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The website isn't working. Click anywhere to continue, keeps popping up.
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Oh dear, will fix
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*fixed. I had just done a re-vamp of the site, and the link had broken. Sorry it took so lonk, I was busy getting the homebrew channel running on mah Wii
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Triple post FTW!
Unfortunately I dont have much time on my hands at the moment. as a result of this I NEED more participants. for the moment, untill something happens, I am inducing Temporary Stasis on the project. Sorry people, I just dont have time to do the entire thing myself.
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This project is dead (almost) check the top post for details (there arn't many)
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Quadruple post, ftw! Yeah, darn. Sorry things are going so badly.
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damn, i was about to make it a quintuple post... oh well.
as for the project, it was to be expected, i suppose. Mind you, with my new laptop, i might have the ... whatever ... it takes to continue.
help would still be nice =P
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Can you still post the unfinnished level?
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Sal's right. You may as well post the incomplete version as a demo. It might actually drum up more help for you.
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I already have. It is located in the 'downloads' section of it's website, posted on the top post
for those who can't be bothered, the link is
The Home of WaKF (http://www.wix.com/aclockworklemon/WaKF)
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I am more than happy to work on this. I'll PM you with details.
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OMIGAWD! a POST!
never :^^:
I've just replied to ur PM
Oh, and i have TENTATIVELY (that's how you spell it, right X)) Removed the DEAD tag on the first post
ooh, im all exited now :D
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Just played through it, and I thought it looked and felt pretty realistic so far. If I have time, I would also like to work on this (I'll PM you with details also).
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I tried to do this too, once.
Never really got off ground, so I'm glad you're doing it C)p
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Started playing through this and found a few bugs that should be a quick fix for you if you wanna do it.
*At x1004y1007 Pos x22y4 there is a block that I'm almost positive should be on the 3 layer. Same for the counterpart at x1005y1007 (Shinock)
*Wall swim in the transition from x1035y990 upwards to x1035y989 (Crystal Path)
I'll keep looking for more. All around though, pretty accurate transfer. I likey.
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Haha, turns out i still had notifications on for this thread xD
Not sure you noticed, but the last post in this thread was in august last year. Although it got further than others, it's gone down the usual path and died a quiet death.
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Oh, I didn't notice... Haha, oh well. Wish it got finished, but what's dead is dead.