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Messages - EarthBound015

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1
I can see what LPChip is saying.  I'll try a few things to make it look a bit better!  Thanks for the feedback, m'friends!

2
Well hello, m'friends.  I'm here once again with a preview of a level I'm working on.  I don't know too much about where it's going or how it's going to work out, but we'll see, eh?  It'll most likely have that "James Vaughan vibe" of some crazy story about summat or another and of course have some wacky secret area that pulls you from that story for just a moment or two.

Well, onto the screens!

Also, a shoutout to bulbapuck for this awesome tileset!

3
Development Showcase / [Gothic-y Acoustic Ballad] The Passing
« on: October 27, 2013, 08:40:55 »
So I just made this song.  It's meaning is deep for me as it's about a pretty crazy time in my life before I really became who I am today.

Give it a listen and let me know what you think and such:

The Passing

4
Knytt Stories Level Releases / Re: [Challenge][Lunatic] - Caged In
« on: August 18, 2013, 19:14:41 »
Thanks for playing and analyzing, plural!  I'll be sure to take your advice, especially on the sticky shift situation, if I do ever make another level.  And I can see where you're coming from with the bars, but man, I was already tired of working on the level, lol.  I was going to have this be a pretty big world in which you had three areas to choose from and which ever you chose gave you a different ending, but I just couldn't find time and the want to do it after I started it.  So I just did what I know I'm decent at, making a lunatic level.  lol

Thanks again!

5
Thanks guys!  Glad to hear all of you liked it!  If I had the time, I'd go all out and make longer levels like my older ones, but man.  Busy James is busy!

6
Development Showcase / Re: littlegame
« on: July 21, 2013, 21:46:12 »
I enjoy the look of this, and to tell you the truth, I could see this turning into somewhat of a horror adventure kind of game.  The look and feel of some of the stuff can seem a bit uneasy and I like that.  Maybe you should try your hand in a dark kind of story line with multiple endings?  Maybe start with a simple concept, build a demo, toss it out or people to play through and if it goes over, go from there? 

I really enjoyed the water effect, it looks very nice.

The only thing I thought was a bit, meh, was the jumping.  Its a bit sensitive.  It being something that was just worked up, though, I can understand!  Keep going at it!

Either way, if you need some kind of music or anything, I'd love to try my hand in creating something for you.  Just let me know :)

7
So I have this piece of music that I would like some help with if anybody thinks they could do it.  Its a bit "theatrical-ish" and such and is about vampires.  I'll post a link to the music and a soundcloud tag if it works.  I only ask that the lyrics for the parts of the song that will require the vocals be written by you.  Also, it doesn't have to be a guy, it can be a girl as well, I can easily switch out m'boy with m'dear.  :)



https://soundcloud.com/earthbound015/renegade-nightmare-incomplete

Thanks for your time :)

8
So, I played the level all the way through and I must say that I'm sorry that I didn't enjoy it very much.  A good bit of the challenges put into place turn out to be luck based.  The UFO thingy, the plant that spits out prickly things and such arn't really predictable things.  Also, I couldn't imagine what the level was like before you added more save points as the lack of save points and the placement of them are kind of annoying.  The level itself looks nice enough, though.

9
pfrangip,

A Lunatic level (or any level for that matter) shouldn't be based on "Oh man, you have to do this whole section without messing up once or else you have to go back 3 screens and do it all over again."  XD

Hah, I like how the use of "Emo" has turned into a catchall for all things dark and "unforgiving" for lack of a better word and that some people intertwine it with "Goth."  I always thought "Emo" was "Emotional" as in, the sad Country music of the rock genre.  Iono, I guess I'm just rambling now.

About the secret area, I just like trying to make KS do things that most people wouldn't think about doing for my secret areas.  Something just out of the ordinary and strange.  Although, I do believe Lament had a pretty straight-forward secret area just with talking in most of the rooms.  I was thinking about making the song longer or having it loop, but man, was I getting bored.  I also didn't want it to get too repetitive.  Not to mention I wanted to keep everything straight forward with simple switches.  I guess I could make a, "Would you like to do it again" type o' thing, but I doubt I'll even do that :\ If there arn't any bugs or anything like that, I doubt I'll do anything to this level again. 

Thanks for playing :)

10
I thought the color differences in the walkable-unwalkable laser things were pretty noticable.  I was surprised by the shallow water/waterfall kill, but it's not like the shallow water was really in a position to get multiple kills.  It was the water to the left of the shallow water that gave me trouble, actually.

11
It was indeed fun!  I do agree that it could've been longer, but I also realize how it can feel trying to make a longer level and completing it.  Its easy to lose interest in what you're doing and such.  Great job!  :)

12
Raicuparta, I think the red spikey things were my favorite rooms as well.  Although, I really enjoyed the first room as well.  I'm glad you enjoyed it and felt the need to finish it!  Makes me proud my level is interesting enough to warrant people to finish it. :)

Fubaka, if I do make another level, it wont be for a long while.  I dunno, I just felt the need out of nowhere to make a KS level just because.  Maybe I wanted an outlet to push a story out or something.  :)  Yeah, I was going to make it longer, but I knew I wasn't going to have enough time to actually finish it, so this is what came out of the huge story I had planned, lol.  And remember, mistakes are only mistakes if you don't learn from them.  Learning experiences :D  And yeah, I always thought the same thing as you and was waiting for someone to bring it up, lol.  Even with Lament where the CO first made an appearance I always thought, all she's gotta do is jump through the holes!  XD

13
Are you talking about the first red spikey screen?  That one just takes speed and precision. If you're talking about the second one, a little patience will go a long way at the very start of the screen. And the third is a mixture of both. :)

14
Oh man, this reminds me of The Incredible Hulk.  This is fantastic and has lots of heart in it.  Lovin' it! :)  Really love the ending.  Brings it all together.  Great job, m'friend!

15
Thanks, guys!

Talps, all my secret areas in any of my levels (at least the ones with secret areas, which might be all of them besides Insurance) are usually lighthearted or a breath of fresh air from the story of the game.  I dunno, I always thought that's what a secret area should be.  :)  And the ending is the way it is for a couple of reasons:
Spoiler: (click to show/hide)

egomassive,
Spoiler: (click to show/hide)

So yeah!  :)  Thanks again guys!

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