Not a bad level. Pretty good for a first effort. I was worried at first when I saw how many monsters you were using on each screen, but skill was the main factor rather than luck. Save point spacing was good. Graphics were plain but sensible. Cutscenes, the icon, and the info screen were all there! I only played for fun and I didn't run into any swimming or voiding.
Why does the town warp when you head right? It's just bizarre. It'd be nice to see a visual clue that the pits will kill you. I assumed they did, but I had to jump in to make sure I wasn't missing anything. All I found was hot death.
This is important, you need to credit the graphics and music. It's one of Nifflas' rules. I looked them up for you.
Tilesets by: Nifflas, Elder
Music by: Nurykabe, dfast
You could add them to your info screen.
Again, its a nice little level. Its very nice for a first effort.
Not a bad level. Pretty good for a first effort. I was worried at first when I saw how many monsters you were using on each screen, but skill was the main factor rather than luck. Save point spacing was good. Graphics were plain but sensible. Cutscenes, the icon, and the info screen were all there! I only played for fun and I didn't run into any swimming or voiding.
Why does the town warp when you head right? It's just bizarre. It'd be nice to see a visual clue that the pits will kill you. I assumed they did, but I had to jump in to make sure I wasn't missing anything. All I found was hot death.
This is important, you need to credit the graphics and music. It's one of Nifflas' rules. I looked them up for you.
Tilesets by: Nifflas, Elder
Music by: Nurykabe, dfast
You could add them to your info screen.
Again, its a nice little level. Its very nice for a first effort.
Thanks ^^
Yep, that's the intention xD I'm glad you liked it ^^
Well, I was lazy to continue the town xD But maybe I just should put a solid limit...
About the pits... Better I should put spikes, for example? Or something like a continuation down of the map with no climbing...?
Oh, I didn't notice that. Thank you, I'll put the credits in a moment ^^
Thanks!
I'd put water across the pits. Its consistent with your earlier screens. At the pit below the updrafts you might want to add a screen below that one with lava at the bottom. Lava could explain the updrafts.
I discovered a void. If you skip the ghost eye you can slip through where the ghost objects appear. I also suggest changing the bouncer to something that doesn't require a ground tile. Hitting the invisible tile when you skip the ghost eye feels wrong. I don't know why anyone would skip the ghost eye, but people do the strangest things.
I'd put water across the pits. Its consistent with your earlier screens. At the pit below the updrafts you might want to add a screen below that one with lava at the bottom. Lava could explain the updrafts.
I discovered a void. If you skip the ghost eye you can slip through where the ghost objects appear. I also suggest changing the bouncer to something that doesn't require a ground tile. Hitting the invisible tile when you skip the ghost eye feels wrong. I don't know why anyone would skip the ghost eye, but people do the strangest things.
Thanks! I've made the changes ^^
...Lol, the ghost part was an epic fail. Thanks to warn me xD
I wouldn't say "epic." I can't imagine someone running into those voids unless they were trying to break the game.
I don't mean that part. I mean the part when if you didn't pick up the ghost eye and you kept running, you discovered a floating bouncer, a floating crocodile and a floating flower xD It was really disturbing o.o