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Messages - gunpowdertea

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Knytt Stories - Custom Content / Re: CO boxes blank after 'OBJ48'
« on: October 30, 2009, 14:52:52 »
Thanks

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Thanks lamar. Fixed. :)

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Knytt Stories - Custom Content / Re: CO boxes blank after 'OBJ48'
« on: October 30, 2009, 14:28:12 »
I just tried something.

I made a 24x24 icon (a simple black box that says 49).

Then placed it in: /Knytt Stories/Data/Objects/Bank255/'Object49' and it works perfectly. I can use/see it in the editor.

I'm just wondering if this will be ok (i.e. not mess with core game files, or if I'm playing a level made by someone else whose used a CO49, will there be any conflict?) since I put it in the KS metadata (or whatever it's called) folder and not the 'my level specific' one. Anyone know?

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Knytt Stories - Custom Content / Re: CO boxes blank after 'OBJ48'
« on: October 30, 2009, 14:15:12 »
Hmm. I just tried making an 'Object 49' but because there's no icon I can't place anything on the workscreen, so it doesn't recognise it as anything and nothing shows up.

So do I need to make icons to use 49-255?

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Knytt Stories - Custom Content / CO boxes blank after 'OBJ48'
« on: October 30, 2009, 13:23:27 »
Hi

I did try a search on this, but to no avail.

I'm in the planning stage of my first custom story, and it's going to be pretty big and require lots of CO's, but in the CO bank, the 'OBJ#' item boxes only go up to 48. There's 255 slots, so is there any way to utilise 49-255?

Thanks, gunpowdertea

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Thank you both for the nice words. I'm glad you enjoyed it. 

Yohji - thank you. I totally overlooked that umbrella issue. and i definately agree about overuse of the nyom noms, i put all that gumpfh in hastily at the end as filler to flesh it out a bit. i didn't plan and just made it up as i went along, so ended up feeling like i'd painted myself into a corner towards the end and began being unnecessary. good lesson learned there.

lamarblake - thanks. the drone music i thought fit well with the upper level winter theme, glad you liked it. could you be more specific about the voidscreen you mentioned? I tried to make sure nowhere would lead to that purple fiend when leaping around the map, especially that part of it!  X)

Oh, and i think the flies you're referring to are actually tileset flowers!  C) My bad for using such a light background that the stems aren't visable I guess.

I'm definately going to continue making more. I'm hooked  :oops: I've just learned how to make my own tilesets so I'm gonna make something about colossal broken robots.

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Knytt Stories Level Releases / [Normal] [Misc] - The Sound of Snow
« on: October 26, 2009, 12:43:37 »
Hellos

I just finished my first map. It was mostly an exercise in getting acquainted with the editing software so it's not particularly clever or fancy. I realise it's stylistically all over the place and lacks a plot, but I've uploaded it for critique and I'd welcome any criticism at all.  :)

I was unsure of whether using the default tilesets is considered acceptable, or a form of plagerism. I did so, and hope this is ok, but only because I didn't want to bite off more than I could chew on my first go. So, thanks to those that made the ones I used.

Apologies for the relatively colossal filesize of 5.5mb, the music/ambiance is my own and accounts for that.

http://www.mediafire.com/download.php?0ztmzm3uydh

Hope you enjoy it.

gunpowdertea

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