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Topics - smeagle

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1
Development Showcase / Some 3d art
« on: January 10, 2012, 03:58:45 »
I am aware that I had already created a thread for my other 3d art, but that was a few years ago, and I did not want to bump a thread from last page, that had barely any content in it in the first place.

I have greatly improved my skills at 3d, and I am happy with the results that I am getting now, compared with my old 3d renders, which I didn't really like too much...


Spoiler: (click to show/hide)

Spoiler: (click to show/hide)

Spoiler: (click to show/hide)

Spoiler: (click to show/hide)

Spoiler: (click to show/hide)

Spoiler: (click to show/hide)

There isn't much, but I only chose the best ones I have done, rather than showing all the mediocre stuff I have done :P

2
NightSky - Challenges / [Med/Hard]Credit frenzy
« on: January 09, 2011, 08:44:20 »
Play through the credits before the song ends.

Note: you must be in alternate mode for the music to play.

Great for people who only have the demo!

3
Knytt Stories - Custom Content / Release of night sky tileset levels?
« on: January 07, 2011, 02:29:26 »
I have to say, I do not usually play knytt stories anymore.

However, there was one series of levels, which I found most enjoyable: Noi's etherworld series.

The third level had been uploaded, but was removed because of the night sky tileset it contained...

So if someone here still has the level, it would be greatly appreciated if it where posted, as night sky has been released!

4
Saira Level Editing Support / Checkpoint woes
« on: November 23, 2010, 10:57:15 »
Ok, I am glad to say that I have started working on my level again, and have finished the first planet!

Now, in "teleporters" the checkpoints have one animation, which fades in and out (with a controller). Anyway, in knytt stories, when you activate a checkpoint, the light sort of "flares", and gets slightly taller.

Within the data files, there is a file called "Checkpoint.png". This is the checkpoint image. There is also a second image called "Amplified Checkpoint", which contains and image of the checkpoint in the activated state.
It seems that this graphic is not used, and when the checkpoint is activated, it does not change graphic, unless It is an issue with the original version of saira (I have yet to update).

I am wondering how to make the game use this image, and change the image once the checkpoint is activated.

5
Saira Level Editing Support / slow down
« on: April 19, 2010, 11:12:58 »
I have finally gotten around to taking pictures of rocks and assorted to put on the Itress level.

I now have a problem. On one particularly complex screen, the game has a longer than normal loading time for that screen.

It has over 35 "objects" on 4 diferent layers. When moving from one screen to the next, it ussually happens in about half a second. When moving on to this screen, it can take as long as 2 seconds. This is diconcerting for the player, and most screens are going to have this level of detail. Is there any way to speed up this?
Would making the original source images smaller help?

6
About Nifflas' Website and Forum / Happy Bday Nifflas!
« on: January 05, 2010, 06:30:42 »
Just wanted to say Happy birthday to nifflas!

qoute:
My birthday is in two days! To celebrate it, the price of Saira will be reduced to $12. It will be possible to buy two licenses for only $13.5 (since it is half my new age) but this offer will end on January 20. Then the $12 for one license will be the only option.

im gonna make you a present  :)

7
Within a Deep Forest / download button
« on: January 04, 2010, 08:59:52 »
the download link is officially broken x3

8
Saira Level Editing Support / flyer troubles?
« on: December 30, 2009, 10:23:23 »
i made 2 objects with the flyer attribute!
one flew far away when you were close!
the other stayed still!
When i played it in game, both objects didn't move away from saira!  :ohnoes:
is there any there any rule or problem when you are putting 2 flying objects?

9
Saira Level Editing Support / First Colaboration
« on: December 24, 2009, 12:07:47 »
Lightningeagle pmed me and said that the original thread was just to show that it can be done.
This thread is for the actual episode!

i made a write up thing that will explain it all.
You can join now if you want!

Spoiler: Contributors (click to show/hide)

Spoiler: Storyline *SPOILERS* (click to show/hide)

Spoiler: galaxy/character (click to show/hide)

Spoiler: planets (click to show/hide)

Spoiler: items (click to show/hide)

Spoiler: Screens so far (click to show/hide)


Credits:
   LightningEagle
   SiamJai
   Rrc2soft
   Smeagle
   Comhon
        peppyhare 4000
{insert others as needed}[/s]



This collaboration has been abandoned, sorry

10
Saira - Challenges / Backwards jumping!!
« on: December 24, 2009, 07:30:30 »
Go from one end of lommond to the other!! , but you must always be pointing right!!  :whoa:
You do this by jumping and pressing left while in the air!!
when you are going right, you just need to run right!
If you do complete it, send me a pm and ill give you a present!

11
Geoffrey the Fly / Midi
« on: December 23, 2009, 13:25:34 »
/run category revival!  :^^:
I was wondering if the music in this game has a midi/it/mod/any playable format.

If someone was to send me a score, the actual one or a composition, me and my sister could play a violin duet of it! :whoa:
Of course ill post it on youtube and give the link to you  C) 

12
Saira Level Editing Support / Game cache?
« on: December 21, 2009, 13:13:34 »
Ill let the picture do the talking  X)
Basicly, i made a tileset, and i couldnt go from screen to screen.
I tried diffrent things, but none worked  :sigh:
Then i deleted the floor tiles, and.... bam!!
Halp?

btw why does the filesize limit keep changing?
before it was 1250 ks and now its 500?

13
Saira / Subliminal messages!
« on: December 21, 2009, 12:34:04 »
I exited saira ( :whoa:) by going to the menu, and a message hit me!
a few print screens later, i found that Nifflas has put subliminal messages!!!
*must......buy......birdgame......and......project..................q!*

Now all thats left is for nifflas to release 2 new games (project q and birdgame) and everyone whose played saira will buy it!!
(besides, thats inevitable)






Btw, the post was a joke

14
Saira / Item?
« on: December 18, 2009, 00:41:29 »
What does the

Spoiler: (click to show/hide)

15
Saira / Misinformation
« on: December 16, 2009, 09:28:00 »
Ive noticed that on many websites the information on Saira is obsolete.
Example:
It says wii exclusive and it is still being developed
etc.
Contacting these websites and showing them the error could help sales (people have right info)
eg
http://au.games.ign.com/objects/142/14287157.html (They still call it Q)

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