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Messages - CheezyWEAPON

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Knytt Underground / Re: Big update coming soon!
« on: February 16, 2013, 02:41:35 »
I wouldn't mind seeing more bizarre, abstract places. Like a lit-up Disorder.

If there was a super thing I'd want to see, I'd like to see a Juni mode. Just have her with all of her powers (except cloak.. which is already just a reskinned Mi), make her jump a little higher than Mi (to gap the distance between Mi and Bob), and map the umbrella to the action button. Boom. Instant nostalgia.

or just have a level called The Glitch and have fruit in the sky and upside-down lava and bipolar robots that destroy each other/mimic the players movements/able to push buttons.

And then at the end
Spoiler: (click to show/hide)

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Knytt Underground / Re: Will there be a level editor?
« on: February 12, 2013, 07:19:22 »
How does one go parsing sprites.dat and if so.. putting it back? Is it a messy, command-line driven process?

It'd be amazing to put in a real Juni and some npc's. I mean, they all seem to work on tiny lil nub legs and bodies. Is every animal shoved into that file?

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Knytt Underground / Re: Do item payoffs add up? (Trading madness!)
« on: February 08, 2013, 02:58:55 »
oh no.. I'm screwed..
ah well, at least I got the gauntlet done.

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Knytt Underground / Do item payoffs add up? (Trading madness!)
« on: February 08, 2013, 00:36:36 »
I notice a lot of the Bell Door guards want either this OR that, and I'm afraid if I chose the alternate option, I'm not going to have the items for ANOTHER door person!

Do all the items you find fix this? If I spend my items on one guy, can I find more to pay off the other?

Is there any moments I should worry about that might screw myself over from 100%? These sprites are quite.. finicky.

5
Is there any way to turn on a visual tiling like Knytt has? I know most of the tiles laid down repeat, but I have no idea what I'm placing down or editing.. And what happens when tiles overlap?

Also, delimit?

I have a feeling there might be a faq soon.. haha

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FiNCK / Re: Download pre-release version 1 here
« on: May 20, 2010, 19:55:16 »
hm, is lvl 1-5 (the area with the one bird, two ice blocks and trigger bomb) supposed to be this hard?

I know what I'm supposed to do, but the ice block doesn't stop in the middle of the platform. A lot of these puzzles require careful footwork, a bit of luck, and knowing how the blocks flow, and I can't quite get it to work. I had to edit the puzzle so the block had a stopper before it drops and hit the ground (but not so much that it made the puzzle too easy).

Also.. I wonder if there was a way to upscale the game screen. Like 2x. I have a high resolution monitor and its.. kinda hard to see. It'd be nice if it scaled evenly (thus the 2x). I don't mind big chunky pixels. I love em.

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FiNCK / Re: Pre-release offer: Apply and get a free serial
« on: May 19, 2010, 06:14:48 »
I'd looooove to make some levels. X)

I started this Knytt Stories level a long time ago, but couldn't finish it due to life, etc.
It's incomplete, but fully playable up to a certain part (you'll know where it is). It's got.. 20ish screens I think? I'd like to use some of the ideas in the new game, especially that glitchy visuals-on-purpose part.

Here is the level hosted on my own site:
http://purgatorium.pensandtales.com/glumco/Cheezy%20WEAPON%20-%20Creation.knytt.bin

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FiNCK / Re: speculation topic
« on: May 13, 2010, 08:06:37 »
I completely missed the beta testing, and I can't wait to play this game.

I hope there's a multiplayer option. Just imagine the chaos with four or so players on screen, tossing each other around and solving puzzles together.

I'd also like some bouncy bombs. (Bombs that bounce a little off the ground)

Like so:


And have them wiggle and break loose after a while, so the player who picks up the last stack isn't bullying them.

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