Nifflas' Support Forum

Released Games => Knytt Stories => Topic started by: Hmpf on July 17, 2009, 21:05:37

Title: Nurykabe's tilesets
Post by: Hmpf on July 17, 2009, 21:05:37
Ever since I first started playing around with the editor, I've been wondering about the many intriguing tilesets by Nurykabe. They seem highly specific, as if they each were made for a particular level - often they are specific to the point of being fairly useless to someone who doesn't know exactly how they 'work'. Yet I haven't seen any levels by Nurykabe in the archive.

So, what's the story behind those tilesets? Are there levels by Nurykabe? If so, where are they, and why haven't I found them neither on the old forum nor in the archive?

And has anybody ever managed to use more than one or two elements of, say, tileset 18? What are those things on the left in tileset 8? (Which things? Well, all/any of them! *g*) What about all those tiny... stairs(?) in tileset 12 - I've tried to make something from them but most of them simply would not match up with any of the others! How the heck do you use them?! And, perhaps the most intriguing and maddening of all: how about tileset 17? Again ,so many pieces that look like they could be used to create an awesome environment, if only one could figure out how to make them match up properly...
Title: Re: Nurykabe's tilesets
Post by: googoogjoob on July 17, 2009, 21:51:36
Nurykabe hasn't made any levels as far as I know. (At least not any published levels.)

His tilesets really are very awkward. I think they clash pretty badly with other styles of tileset, and I've never seen some of them used effectively.


And I think that's it.

The problem is most the tilesets are both vague and specific at the same time- some pieces obviously fit together very specifically, but it's not clear what they are, or what many of the other pieces are.
Title: Re: Nurykabe's tilesets
Post by: Bored2death on July 17, 2009, 21:57:39
I'm going to try to use a lot of these tilesets in an upcoming tutorial level... (see the first one, detailing flags, for more info on what it will be).
Title: Re: Nurykabe's tilesets
Post by: Hmpf on July 17, 2009, 22:07:19
I'm going to try to use a lot of these tilesets in an upcoming tutorial level... (see the first one, detailing flags, for more info on what it will be).

You do like a challenge don't you?! Looking forward to seeing what you'll do with them.

It's really odd that Nurykabe never made (or released?) any levels... the tilesets seem *so* specific, as if each has a very particular story behind it.
Title: Re: Nurykabe's tilesets
Post by: Bored2death on July 17, 2009, 22:23:29
Yeah... no idea if I can get them to work or not, though C)p .No matter what, though, I can tell you right now that it will be interesting, but they won't be used in many screens because... it's a tutorial type level, so it won't have many screens...
Title: Re: Nurykabe's tilesets
Post by: Miss Paula on July 17, 2009, 22:34:23
This somehow lets me miss the example screens that were required to be submitted along with any tileset that was supposed to be included in the standard library...but those are really quite gone with the old (old) forum, I suppose.
Title: Re: Nurykabe's tilesets
Post by: Morusque on July 18, 2009, 04:30:08
Hello (I'm Nurykabe)  :)

I actually made a level for ks which I never posted, it remains unfinished.

I still have some examples I put on the old forum, here they are :

(http://nurykabe.com/dump/games/knytt%20stories/exemple01.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple02.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple03.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple04.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple05.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple05b.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple06.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple07.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple08.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple09.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple10.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple11.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple12.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple13.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple14.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple15.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple16.png)
(http://nurykabe.com/dump/games/knytt%20stories/exemple17.png)

Yeah, my tilesets are indeed hardcore, sorry about that !

Thanks for this list though, googoogjoob. I'll play these levels, It'll be interesting for me to check how people use these tilesets.
Title: Re: Nurykabe's tilesets
Post by: Firecat on July 18, 2009, 09:11:23
I made a small screen with the tileset 14 32 in the comunity level (http://nifflas.ni2.se/forum/index.php?topic=885.0) if that matters
Title: Re: Nurykabe's tilesets
Post by: Salmoneous on July 18, 2009, 10:35:28
I would say that Nurykabe's tilesets is the most advanced. Just because they are hard to use doesn't make them bad.

And some of your screens are awesome.
Title: Re: Nurykabe's tilesets
Post by: Hmpf on July 18, 2009, 14:31:56
Wow. Okay, so some of those screens don't do one whit to make clearer to me what some of the things are supposed to be...  C)p - but there's certainly a lot of pretty there, in a surreal kind of way. I *like* surreal, so... finish that level? Please?
Title: Re: Nurykabe's tilesets
Post by: LPChip on July 18, 2009, 14:34:51
I've used a few screens in The Explore Challenge which use Nurycabe's tilesets.
Title: Re: Nurykabe's tilesets
Post by: inky84 on July 19, 2009, 02:01:51

(http://www.nurykabe.com/temp/ks%20tilesets/exemple05b.png)


wow! I never really thought about that, that's REALLY cool :D
Title: Re: Nurykabe's tilesets
Post by: Purple Pineapple on July 19, 2009, 04:58:18

(http://www.nurykabe.com/temp/ks%20tilesets/exemple05b.png)


wow! I never really thought about that, that's REALLY cool :D
That is by far the screenshot I was most wowed by.
Title: Re: Nurykabe's tilesets
Post by: inky84 on July 19, 2009, 08:38:34
it is obviously very clear to nurykabe what nurykabe's tilesets do XD
Title: Re: Nurykabe's tilesets
Post by: Kasran on July 21, 2009, 22:21:48
More of Nurykabe's tilesets than just tileset 38 got used in the Explore Challenge.

Spoiler: (click to show/hide)
Title: Re: Nurykabe's tilesets
Post by: LPChip on July 21, 2009, 22:51:45
Indeed. Basically the entire part from when you returned to the beginning after is made using Nurykabe's tilesets.
Title: Re: Nurykabe's tilesets
Post by: baldwin on August 13, 2009, 02:21:48
I managed to use bits of 37 once... in a level I poke around on every once in a while.
Doesn't really compare, obviously, but I was really proud of myself at the time.
(http://i134.photobucket.com/albums/q98/danny34567/s1.jpg?t=1250122724)
(http://i134.photobucket.com/albums/q98/danny34567/s2.jpg?t=1250122790)
Title: Re: Nurykabe's tilesets
Post by: Pumpkinbot on August 16, 2009, 10:57:34
(http://www.nurykabe.com/temp/ks%20tilesets/exemple08.png)
I think I've seen a glimpse of what 4 dimensionalism looks like. :nuts:
Title: Re: Nurykabe's tilesets
Post by: Headgrinder on July 05, 2010, 19:13:27
I found this thread by search because I had the exact same questions hmpf did.  Wow, extremely surrealistic!  I'm really impressed by the quality of Morusque/Nurykabe's tilesets!  I have simply never been able to figure them out, but I can kind of see how they are used now.  Morusque, you have a very unique brain to come up with these.   C)p

the way they are ordered in a tileset makes them very confusing and unwieldy to use. 

The two black and white sets are, I think, the most interesting and usable in a normal knitt story.  And I'm impressed by the water front shot.  Very good looking depth there.

Baldwin's screenshots are super cool!  I'd love to play that level!  Very good use of the not quite Dr. Cliche tileset. 
Title: Re: Nurykabe's tilesets
Post by: Yukabacera on July 06, 2010, 22:10:55
GUYS let's make up an elaborate BACKSTORY to these tilesets! Like, one night, Nurykabe had these NIGHTMARES and IMAGES popped into his HEAD and he woke up and took a piece of PAPER and drew the tilesets on it and the next morning he REDREW them in GIMP or Paint.net or SOMETHING and everyone was AMAZED and CONFUSED by them and they couldn't use them in levels because only Nurykabe saw those IMAGES that told him how to fit the TILESETS together.

Oh and, neat tilesets. I remember using 38 in my first (and only...for now) level.

=|=
Title: Re: Nurykabe's tilesets
Post by: saba on July 07, 2010, 00:50:16
GUYS let's make up an elaborate BACKSTORY to these tilesets! Like, one night, Nurykabe had these NIGHTMARES and IMAGES popped into his HEAD and he woke up and took a piece of PAPER and drew the tilesets on it and the next morning he REDREW them in GIMP or Paint.net or SOMETHING and everyone was AMAZED and CONFUSED by them and they couldn't use them in levels because only Nurykabe saw those IMAGES that told him how to fit the TILESETS together.

Oh and, neat tilesets. I remember using 38 in my first (and only...for now) level.

=|=

I heard the bridge in Tileset 15 is supposed to be a metaphor for the tragedy of human existence. We will never be able to truly connect to each other. You literally can't construct that bridge, the pieces don't fit together ever. The green clock stands still. You can't undo time. Since our own perception is the only reality we have, all we can do is speculate and just assume that everyone else is real and not just some made up concept, conceived of by an alien race while we float in nine-dimensional "space", hence the little blue planet.

Or maybe I just suck at this and have no idea how to use these tilesets  C). The screenshots in this thread are really amazing I have to say.
Title: Re: Nurykabe's tilesets
Post by: yohji on July 08, 2010, 01:02:36
Only saw this thread now, i.e. after it was revived by Headgrinder. Looking at the screenshots Morusque/Nurykabe posted, that unfinished level is, I think, one of the very best things that ever happened to KS. Such a pity it wasn't released, not even in an unfinished state  :sad:  >(
Title: Re: Nurykabe's tilesets
Post by: epoxy on July 15, 2010, 08:23:51
I have been wondering the same thing lately: what do Nurkabe's tilesets mean? I should have looked here sooner. I've become fond of a few of them - particularly Tileset7 because it is so complex and, when used properly, makes very interesting shapes. But my experiments with the tiles are nothing compared to the use of them by their designer. Those screenshots are beautiful!

Quote from: Salmoneous
I would say that Nurykabe's tilesets is the most advanced. Just because they are hard to use doesn't make them bad.
I agree. Much of Knytt Stories looks the way it does because it's designed to be intuitive and easy to use. While most tilesets resemble a set of building blocks, Nurykabe's represent whole images exploded into bits.
Title: Re: Nurykabe's tilesets
Post by: Headgrinder on July 15, 2010, 13:55:04
I agree. Much of Knytt Stories looks the way it does because it's designed to be intuitive and easy to use. While most tilesets resemble a set of building blocks, Nurykabe's represent whole images exploded into bits.

Yes!  I've been thinking he must draw out his ideas first, with no preconceived ideas of the Knytt Stories grid, then translate them almost directly into a complex tileset.