I've done some crude renderings of the entire Knytt Underground game world. These are based on the "Tiles" data files, so they don't include any of the nice scenery (grass, smoke, backgrounds, etc.), or complex objects (lava, kill-zones, etc).
Small: 1/16th scale, 2,976px x 1,548px, 348kB: http://i.minus.com/iKXxdSAe7YUF2.png
Medium: 1/8th scale, 5,952px x 3,096px, 958kB: http://i.minus.com/iguPanjDEU0U8.png
Large: 1/4th scale, 11,904px x 6,192px, 2065kB: http://i.minus.com/ibhCtp9bBfwk5W.png
I've also attached the Python source code of my mapper. Note that PIL (Python Image Library) must be installed, and I use Python 2.7 (though other versions will probably also work).
EDIT: Added missing levels on the right and bottom sides. Changed level color to reflect actual in-game color a bit more. Note that this makes the boundaries between Utopioca and the normal levels look a bit messed up - can't really help this unfortunately.
Here are the old versions maps, in case you preferred their coloration:
Small: 1/16th scale, 2914x1512px, 288kB: http://i4.minus.com/iblXWeHpNImFTC.png
Medium: 1/8th scale, 5828x3024px, 844kB: http://i2.minus.com/ikSI6fLwQPeTO.png
Large: 1/4th scale, 11656x6048px, 1763kB: http://i5.minus.com/iq13KRmSKBs2b.png
Everything is accessible. The Hi Ponto is a secret in a secret though. You get to that screen and can walk through all the words if my memory serves me correct.
The tower is another secret area. Its the "toast" area.
I feel like such an idiot for searching for hours in the wrong places, getting fed up and resorting to cheating; yet the secrets I've found while cheating have been some of the best parts of the game for me: Neon Fall was SOO COOOL and Mathias' Debug Teleporter is total gamedev porn XD
I got my debug mode tourist thing working. It's definitely a game ruiner if you haven't finished exploring, so I'm not going to tempt anyone by posting the code here.
Neon Fall is the place where you get to see what happened 3 years after the end of the main story. Where earthquakes had become much more common.
On the map, it starts at the big brown mountain-like thing at the very bottom, about 1/3rd across from the left.
If you want to access it without cheating, go to the chapter select screens and look in every crevice.
I was really hesitant to release this, as it's serious game-experience-ruining stuff, but since I've now spent more time messing with KU's data files than playing the game, it'd be a shame for this to go to waste. I highly suggest you only download this if you feel you've finished everything in the game legitimately, or you've become so frustrated that you would otherwise never play the game again.
This has only been tested on the PC version. Probably will still work on Mac/Linux, but very unlikely to work on PSP.
With that, I present to you: BinarySplit's Debug Kit For Lame Cheaters!
What this does:
- Enable transform/inventory/map in any area
- Find out your map coordinates easily
- Teleport to any coordinate in the map
- Teleport up/down/left/right repeatedly with one key press
- Teleport directly into one of several mini-chapters
What this doesn't do:
- Normal "cheat" functions like god mode, flight, noclip, etc.
- Any sort of map editing
- Work on PSP that I know of
http://imgur.com/5swI0mM
http://imgur.com/okNQ5sd
*** This archive contains executable code (Global Script.py). If you don't trust me and can't read Python well enough to check it for malicious behaviour, be safe and don't install it! ***
1. Go to the World directory of your Knytt Underground installation ("C:\Program Files (x86)\Nifflas\Knytt Underground\World" for me)
2. Back up the files "Global Script.py" and "Dialog\Dialog.ini".
3. Extract the zip into the root KU directory. It should overwrite the two files you just backed up
4. Run the game. Press F9 to see the debug menu
F9 opens the debug menu
F11 repeats your last directional "Tour" teleport.
Your "Tour" is the location on the map you last teleported into. This is useful because if you teleported into an abyss and fell off the screen, you could hit "Return to Tour" to go back to where you intended to go. You could also hit "Tour Right" to teleport to the right of your "Tour" location. This allows you to explore the world while still having a reference point so you don't get lost. The Tour location unfortunately gets reset when changing chapter.
Even though all the rooms are on just one big map. The game is divided into 3 chapters, and many sections of the map are only available when you're in the right chapter. If you get an error message while teleporting, try going back to the main menu and choosing a different chapter. Using the directional "Tour" teleport functions will try to jump over areas you can't land, but sometimes will just silently fail.
My motivation for doing this: irrational programming compulsion. Python is fun, kids. Just remember to blink.
I couldn't get the cheat tool to work on OSX. I did override the files, but there is no noticeable difference in gameplay, map/inventory do not work everywhere, etc. Did I do something wrong?
Enabling map/inventory/transform is done through the F9 menu - select "More..." then "Enable powers". I don't have access to any OSX systems to test whether the F9 menu works though - it's possible it might not even be enabled on the Mac build. You may also have to press a modifier key with F9 (e.g. Ctrl+F9, Fn+F9 or ⌘+F9), as I think using plain F-keys in OSX goes straight to the OS functions (volume up/down, etc.)
The map/inventory/transform setting also gets reset every time you enter or exit a chapter or minichapter, and sometimes at predetermined points such as entering The Disorder.
If you can't get the menu working, another option could be to add this code to the end of global script.py file:
savegame_set_key('Powers', 'Character Transform', 1)
savegame_set_key('Powers', 'Inventory', 1)
savegame_set_key('Inventory', 'Micro Mapper (Useable)', 1)
savegame_set_key('Inventory', 'Mapper (Useable)', 1)
inventory_refresh(True)
map_unblock()
Assuming that the text editor you use doesn't break the file's formatting (remember to backup! Text editors can be evil things), this should enable your map, inventory and transform ability every time you enter the menu or a new chapter. The map will probably get disabled again as soon as you move to an off-map room though.
New rooms in the infinite hype beta release:
https://docs.google.com/file/d/0B4AvG05ye5qvT28zVzJ2ckZIakk/edit?usp=sharing (https://docs.google.com/file/d/0B4AvG05ye5qvT28zVzJ2ckZIakk/edit?usp=sharing)
There are also some small changes to the main chapter 3 map, but I can't work out what they are yet.