Spoiler: About the first treasure (click to show/hide)
In the future, you can place the CO on an adjacent square. Then use the offset value to move it back to where it should appear. ;)Spoiler: Technicalities (sorta) (click to show/hide)
It did take me a lot more work that I anticipated. Funny thing is, I originally started this level as a quick side project while I was working on another idea for a big KS level (which never really took off). This was supposed to be a quirky but simple maze level that I would be able to finish building in two weeks or so... but boy, was I wrong! I severely underestimated the amount of shift work this map required, and then came my long hiatus from KS, which certainly didn't help :P
EDIT: And if you ever want to see a level where the creator just had masochistic levels of shifting-work, check out Define by KG. http://nifflas.lpchip.nl/index.php?topic=6061.0