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Messages - inky84

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1
I was going to use a similar aspect in an arcade style fighting game I abandoned, where there would be a "Juni" walking around via custom animations, with the real juni hidden in a corner. This could allow manual gravity, and of course, manual AI To defeat.. The closest prototype was an unfinished "cheese cutting" game. Seriously. These things sound like good ideas until you try them. It really does get tedious.

2
if I must use rows, so be it, but It will be kind of time consuming.

3
Long story short: use your imagination. In this game, you can choose what dials so what, really.
the keys don't necessarily have to be in order, but mashing them add good fun. Although this game has little point, you can create challenges of your own. I will leave those to assume
the best, or the worse.

4
Collaborations / Re: Knytt Online World
« on: August 05, 2009, 09:27:15 »
/xD


oh wow......
oh wow......


Anyway, what do you have left to do other than coding?
the map?
etc?

5
Creativity Support / Re: Icon Aid
« on: August 05, 2009, 09:23:37 »
a comment?

Okay then.

6
Spoiler: (click to show/hide)
I'm sorry to you sore losers who don't like seeing something like this, but it isn't digitally edited.
And view the image in a new tab if it's slightly zoomed-out.

7
Creativity Support / Re: Icon Aid
« on: August 05, 2009, 06:18:19 »
this good?


lol, It looks like a treasure box to me
is that praise, criticism or a comment?

8
ugh... does EVERYONE HAVE TO LIE?
it goes:
positive&negative
epsilon
kappa
theta
lambda
omega (this one is really, REALLY hard. And it is probably the most random point in this random game.)
trust me, there are people who lie when it comes to this, and I'm not.

9
Yet you are incapable of getting any further, are you?
this is where my guide comes into play.

10
whats a kappa?
a greek letter, i believe
kappa is in fact a Greek letter.
and so is epsilon, alpha, beta, gamma, sigma, etc.

but lets not derail this important topic.

11
Development Showcase / Re: Hempuli's 4-in-one game package
« on: August 03, 2009, 21:00:21 »
hehe, fallover is quite amusing.

well... If I only knew how to use MMF2 better, I could finish micron lasers.

12
well, it depends if you want to enter the kappa belt or not.
at least you're lengthening the game play (you can mash a, s and the right arrow to load the statistics all of a sudden after like 2 minutes)

13
well, it is hard to explain in a post, but I will give you instructions to R-Type 3.14159265358979323846269 up to entering the kappa belt.
some of it is self explanatory.


some of the instructions require you to have prepared before doing it, e.g: being in full positive mode before door of doom.

(for those who don't know, do the key commands (some cannot be done with a normal keyboard, never mind), and don't touch asteroids.)
also, start with the white arrow. The arrows pointing off them will lead you through the instructions, kinda complex, i know.

oh, and  ignore the arrows crossing out the hint. they are just to cross it out.

14
Nice, I'm liking the up-c-down-c-left-c-right-c-a-b-c-start debug mode where everything turns into sonic sprites.

BTW:

Spoiler: (click to show/hide)
...

you're probably talking about the quantum gamma belt which turns the asteroids into cheese? similar to that of WADF, and if i'm not mistaken, I could probably compare the two.

15
that's okay, it's not late or on schedule no more, and I realize that my new image contains pure black (just those annoying slips ._.), so here's a new NEW one.

Spoiler: (click to show/hide)
and once again, I personally ain't a fan of using or making rows, its just not my cup of tea. It involves more text writing and more time wasting, copying the image set into the new rows.

Oh, and I could also make the player turn the wheelbarrow around and go the other way, rather than just pause at the end. But that would take more time

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