Nifflas' Support Forum
Level Editing Support => Knytt Stories Level Previews => Topic started by: jeistermeister on August 21, 2009, 19:25:55
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First working tileset
I am making a nazi zombies map... like in COD5
heres the tileset... (not done yet)
feel free to give suggestions
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How will the level work? :shifty:
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Nazi zombies sound like fun. But, will you manage to pull it off?
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Im pretty sure im goin to make it work where when you press down near a window with zombies in it you'll hear a gun sound and it'll teliport you to the same map but i'll switch the windows...
once all of them are gone, the HELL room will open up... then the upstairs but when your done killing all of them upstairs, it'll warp you to the second nazi zombies map... the zombie asylum one.
then shi no numa...
then der reich...
i just made a little more so you can check it out.
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What do you mean about "nazi zombies"? This concept is weird.
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Well Teper there is a game called COD5 (Call of Duty 5) and as a sort of bonus game theres something called Nazi Zombies and what it is is that you camp in this certain area with all gaps bordered up with wood and what happends is that zombies come and u have to defend and see how many rounds u can last.
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Not in the wii version :sad: which is specifically why i bought it, maybe i can get the same enjoyment from this level :D i'll keep cheking back here :shifty:
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Cool. thanks guys.
ill try to finish this in a short amount of time i hope :sick:
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I have a question... how do you make the shift go to a cutscene, then go to the place you want to shift to?
the shift wuz working fine untill i addwd the cutscene.
whenever the cutscene is over, it doesnt go to that shif area it just starts the game over again...
also im almost finished with the demo lvl and note: there will be some bugs im going to sort out and also note: its not goin to be all fancy and everything wit the drawings.
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I believe you have to set the shift to save when it activates.
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Yeah, Gorfinhofin's right. If you don't set it to save when it activates, it will go back to the previous save after the cutscene.