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Messages - oebchen

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I just wanted to jump in to say how excited I am about this - now I can really see that it was/is worth the wait! :) (Not that I didn't already think so before.) Please don't let anyone make you lose your faith in this project - we believe in you, LPChip! *cheering you on* :D

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Knytt Stories / Re: Are you working on a longterm project?
« on: December 31, 2009, 15:06:35 »
Thanks! Yes, I am the kind of person who writes everything down, so I've already done that, but not as systematically, and that's what may just make the difference. My notes always stay somewhat vague and diffuse - I get stuck in the writing-ideas-down part, and often it's difficult for me to progress to the ordering-and-organising part. So you have indeed helped me (especially since this technique can be used for other big projects as well)! :)

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Knytt Stories / Re: Are you working on a longterm project?
« on: December 31, 2009, 14:20:41 »
Oh. Yes. I've been working on a level for quite some time now (at least half a year), but I can't seem to make much noticeable progress. It's going to be a level where Juni has to search the whole planet for some... things (haven't really decided what they're supposed to be yet). So far, I've only got the Antarctic because university has been quite exhausting recently.

The main problem is that I aim to portray each continent (by means of a few particular countries) as justly and as correctly as possible, be it in my choice of tilesets, music or, very vaguely, the respective 'atmosphere' of a country. For every country I choose, I'd love to capture at least one intriguing detail that might make people from that country playing the level say, 'How nice, she has actually done some research for our country'.

So I've been researching much more than actually building the level. I've already googled and saved hundreds of pictures to get a feeling what the countries look like. I try to find specific geographical particularities I could imitate. I try to listen to music that is as authentic to those countries as possible. I try to think of ways I could imitate that music just as authentically without receding into clichéd depictions of "default notions" people from other countries may have (or to find some music that is free to use and that meets my standards). Not having travelled much in my relatively short life probably doesn't help.

I suppose my problem in general is that I expect too much of myself. It's not all that probable that people would feel offended by my level even if I put a little less research work into it. But I'd hate to take that risk, I despise clichés born out of the lack of will to research, and I'm a perfectionist. So it will most likely take another one or two years before my level will be finished...

Don't get me wrong, building the level is fun, especially since I learn more about countries that interest me and even about countries that I previously thought didn't interest me as much; what makes it so difficult and frustrating is that I still have to wait for that moment when I will have this feeling of accomplishment. But I hope that moment will come some day... :P


@LPChip: That's a good idea - I've never even thought of it that way (and I LOVE lists). I will start mine right away!

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Saira / Re: Saira working on Mac with Parallels Desktop?
« on: December 16, 2009, 18:04:37 »
Okay, to elaborate a little on Darwine (because Smeagle asked about it) I'll quote what I wrote in the split-off part of the thread:

Quote from: oebchen link=topic=2365.msg26359#msg26359
cant you just use WINE?

The Mac distribution of Wine is called Darwine, and I usually use it to run Windows applications - however, there are many programmes that won't work, at least not on my computer (OS X 10.5.8, 2.4 GHz Intel Core 2 Duo, 4 GB RAM) with my version of Darwine (1.1.19), if that makes any difference at all.

Typical errors are the following: sometimes dll or mfx files are missing, sometimes it is not able to display the interface correctly, or some functions are missing, like the fullscreen function in KS, or "unexpected errors" happen which shut down the whole application. Saira is one of those games that won't work. I could retry it to see what kind of error there is, if you are interested - I'd just have to download the demo again, but I'll get back to you.

I have now redownloaded Saira and tried, and the Wine log says the following:

Spoiler: long code (click to show/hide)

I'm not sure what all of this means (I suppose a lot of required files are missing?), but maybe there might be someone here who knows and could help so we could find a way to solve this problem and get it to run on Darwine after all, in order not to depend on Parallels Desktop? You'd be of great help and get a cookie of some sort! ;)

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Saira / Re: Saira working on Mac with Parallels Desktop?
« on: December 16, 2009, 13:33:19 »
Whoa, I'm sorry if I have started a whole Apple/Microsoft debate, that was not my intention! That was just supposed to be a funny sidenote, a little tongue-in-cheek since I had the impression that even many Vista users aren't completely convinced of the quality of their product, I certainly didn't mean to challenge anyone's view on operating systems or even start an OS war! Should I have done so, I would be more than willing to edit that out of my original post, and a mod could delete all the posts not relevant to this thread.

Anyway...

cant you just use WINE?

The Mac distribution of Wine is called Darwine, and I usually use it to run Windows applications - however, there are many programmes that won't work, at least not on my computer (OS X 10.5.8, 2.4 GHz Intel Core 2 Duo, 4 GB RAM) with my version of Darwine (1.1.19), if that makes any difference at all.

Typical errors are the following: sometimes dll or mfx files are missing, sometimes it is not able to display the interface correctly, or some functions are missing, like the fullscreen function in KS, or "unexpected errors" happen which shut down the whole application. Saira is one of those games that won't work. I could retry it to see what kind of error there is, if you are interested - I'd just have to download the demo again, but I'll get back to you.

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Saira / Re: Saira working on Mac with Parallels Desktop?
« on: December 14, 2009, 17:28:53 »
Oh, what a pity... But I think Parallels Desktop is quite expensive, too, especially since I don't know how many more programmes run with it than with Darwine; to conclude, I personally had to play the demo on my boyfriend's Vista PC. I hope you'll find another nice gift idea! :)

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Saira / Re: Saira working on Mac with Parallels Desktop?
« on: December 14, 2009, 17:01:43 »
It doesn't run on my Mac, although I should say that the only emulator I've got is Darwine. Does your friend have Parallels Desktop, LightningEagle? Maybe it will run with that (Teper?), but with Darwine alone it doesn't.

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Knytt Stories Level Releases / Re: Frozen Mountain 2 - The Return
« on: September 17, 2009, 18:37:47 »
sure, not problem, just credit me, but there could be small problem, that NOT all CO are mine, lots of them is used from the old forum and I do not know who original author is. So perhaps you will credit me for something what is not mine  :sigh:
Okay, I'll have to look through the old forum then - I had just thought there might be an easier way, but oh well. Thanks anyway for the answer! :)

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Knytt Stories Level Releases / Re: Frozen Mountain 2 - The Return
« on: September 16, 2009, 13:06:02 »
This is a very beautiful level, if a little difficult for me in places :) (Some transitions between screens are rather sudden, but I don' care ;)) Are we allowed to use all those COs and gradients?

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Knytt / Re: Knytt XH Help
« on: July 27, 2009, 01:20:46 »
Spoiler: (click to show/hide)

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Is the problem really that the files can't be extracted properly when trying to install the level, or that the compression itself doesn't work? If the former is the case, I've found the programme Miss Paula is talking about: Just search the old forum for a topic called "anyone gotten knytt stories to run with wine under linux?" - the last post contains the link to the programme and a short description of how to use it (make sure that the .knytt.bin file is in the Worlds folder!). If the compression doesn't work - well, I have the same problem, I'm running KS on a Mac and can't compress levels in the normal editor either, although the Java editor worked wonders ;)

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Knytt Stories / Re: Knytt stories for mac NEED HELP!!!
« on: June 25, 2009, 21:34:31 »
Congratulations! Great to hear we could help you :) Now go out and play C)

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Knytt Stories / Re: Knytt stories for mac NEED HELP!!!
« on: June 21, 2009, 21:54:40 »
I vaguely remember having a similar problem, although I can't really remember how I solved it... I only know that I fiddled around with everything a little and finally got it to work. Googling brings up this site which may help: http://wiki.winehq.org/FAQ#head-d10f6828f4c34da2ef34f0bf8a9d576ae78bb2aa. Have you tried running Trix.app to check whether there are certain files or frameworks missing and to install them?

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Thanks for telling me! :) All those things I didn't know about Java - shame on me C)p But regardless of the dot/slash thing, it works now - I'm happy! Thanks again!

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Stupid me... :oops::oops::oops: I didn't even think it might be case sensitive because all the other commands that I've used so far haven't been case sensitive - but then I haven't had to start a Java application from the terminal yet; so far I've only changed directories, installed KS levels, stuff like that... So this works too - I feel like a complete fool... :oops: Of course, you may disregard that part of my message now...

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