Nifflas' Support Forum

Level Editing Support => Knytt Stories Level Editing Support => Topic started by: Londeea on September 13, 2009, 06:41:01

Title: Level Editing Help Please!
Post by: Londeea on September 13, 2009, 06:41:01
Hi, I'm new... erm, I admit I'm a little, er, weird.

OK. I'm trying to make a tileset, but when I submit it into the level editor, all the white stuff still shows up! Er, look at the tilesets in the Data folder to see what I mean... it's just annoying! That white stuff prevents my sloping terrain from working.  :(
Title: Re: Tileset Problem!
Post by: Pick Yer Poison on September 13, 2009, 07:00:41
I'm sorry, we can't quite look at the tilesets in your data folder unless you provide them...but do you mean you can't make it transparent? Take a look at this thread (http://nifflas.ni2.se/forum/index.php?topic=393.0) and see if it helps.
Title: Re: Tileset Problem!
Post by: Londeea on September 13, 2009, 07:07:56
No, I mean... by "look in the Data folder" I mean the Data folder for YOUR Knytt Stories game.

EDIT: Oh pfft, forget to say thanks for the link. ...Thanks.
Title: Re: Tileset Problem!
Post by: Pick Yer Poison on September 13, 2009, 07:30:34
Why would the data folder for one of my Knytt Story games have a tileset from one of yours? Unless it's one of the default tilesets, in which case, which number?
Title: Re: Tileset Problem!
Post by: Londeea on September 13, 2009, 07:39:59
Why would the data folder for one of my Knytt Story games have a tileset from one of yours? Unless it's one of the default tilesets, in which case, which number?

Sigh... I mean the tilesets already there!
Title: Re: Tileset Problem!
Post by: Pick Yer Poison on September 13, 2009, 17:41:05
Those would be the default tilesets. :P
Title: Re: Tileset Problem!
Post by: LimeLemon on September 13, 2009, 17:45:06
I think she's trying to say she has a problem with the transparency.
Title: Re: Tileset Problem!
Post by: LPChip on September 13, 2009, 17:50:48
Londeea, in order to create your own tilesets, you have to place them in the world folder, not in the data folder. Once you put your tileset in the world folder, it will be shown in the level editor and in the game. Replacing the tileset in the datafolder will cause it to stop working.
Title: Re: Tileset Problem!
Post by: minmay on September 13, 2009, 19:31:18
By "the white stuff" I assume you refer to transparency.  The fact that it "shows up" in your tilesets means that you are not saving the tileset properly.  MS Paint has no support for transparency, but you can fudge things by using magenta (RGB 255,0,255) where you want transparency.
Title: Re: Tileset Problem!
Post by: Razzorman on September 13, 2009, 20:14:06
By "the white stuff" I assume you refer to transparency.  The fact that it "shows up" in your tilesets means that you are not saving the tileset properly.  MS Paint has no support for transparency, but you can fudge things by using magenta (RGB 255,0,255) where you want transparency.
MS Paint is crap though, so you should get something that actually supports transparency instead, like paint.net or gimp.
Title: Re: Tileset Problem!
Post by: Dandelion on September 13, 2009, 23:31:33
Would everyone please stop hating on MS paint? If people want to use it that's their business, and Londeea didn't ask us what program we think she should use.
Title: Re: Tileset Problem!
Post by: Razzorman on September 14, 2009, 08:40:26
I'm just saying. MSPaint doesn't support transparency. Its generally better and easier to use a program that does support transparency if you want to have transparency. Do things properly, y'know.
Of course you can use magenta instead if you really want to. I can't stop anyone.
Title: Re: Tileset Problem!
Post by: LimeLemon on September 14, 2009, 08:59:28
Why do you assume she uses MS Paint when she have said nothing about which program she uses?
Title: Re: Tileset Problem!
Post by: Dandelion on September 14, 2009, 09:02:33
Why do you assume she uses MS Paint when she have said nothing about which program she uses?

That's true. Londeea, please tell us what program you are using.
Title: Re: Tileset Problem!
Post by: Londeea on September 15, 2009, 06:04:56
MS Paint. I just call it Paint though...

Oh yes, I need a little help with another thing: Ambiance doesn't work (this isn't Nifflas ambiance).
EDIT: And I really wonder what the + layer button is for?
(Sorry about all these questions... I am new to KS... )
Title: Re: Tileset Problem!
Post by: Dandelion on September 15, 2009, 06:28:44
For the Ambiance: Are you making a sub-folder in the folder for your world called Ambiance and putting the ambiance there? Be sure you name your custom ambiance Ambi# (# is a number between 1 and 255.) I had the same problem.
Title: Re: Tileset Problem!
Post by: Pick Yer Poison on September 15, 2009, 07:29:18
Could you tell us some more about the ambiance file you're using? It must be a .ogg, must be named in the format Ambi23.ogg, and must be in a folder within your KS level's folder named Ambiance.

As for the + button, it puts out grid lines from your cursor; with this, you can line your cursor up with something on the top of the screen, only your cursor remains on the bottom, so that you can go a screen up and already have your bottom tile aligned.

Hmm...I think I explained that + button poorly. >.>
Title: Re: Tileset Problem!
Post by: Londeea on September 15, 2009, 08:03:48
For the Ambiance: Are you making a sub-folder in the folder for your world called Ambiance and putting the ambiance there? Be sure you name your custom ambiance Ambi# (# is a number between 1 and 255.) I had the same problem.

That is what I'm doing... hm, maybe I should redo it.

Could you tell us some more about the ambiance file you're using? It must be a .ogg, must be named in the format Ambi23.ogg, and must be in a folder within your KS level's folder named Ambiance.

As for the + button, it puts out grid lines from your cursor; with this, you can line your cursor up with something on the top of the screen, only your cursor remains on the bottom, so that you can go a screen up and already have your bottom tile aligned.

Hmm...I think I explained that + button poorly. >.>

For that 1st paragraph, yes they are .ogg files. As for the Ambi23.ogg format... so it can't be 21 or 22? It has to be 23 and above?

For that 2nd paragraph, I think you did explain it a little poorly... I can't really understand most of it.
Title: Re: Tileset Problem!
Post by: LPChip on September 15, 2009, 09:25:27
May I request that you start new topics for new questions you have? People with the same questions will never be able to find it because the title says tileset problem.
Title: Re: Tileset Problem!
Post by: Pick Yer Poison on September 15, 2009, 09:45:16
Or, rather, edit the first post to say "Help with creating a level" or something to that effect.

Also, the ambiance files don't need to be 23 and up, but ambiance slots 1-22 are already filled with the default ambiance, so you'd be overwriting that.
Title: Re: Level Editing Help Please!
Post by: Londeea on September 15, 2009, 09:49:07
OK... I renamed the topic!

EDIT: Weirdly, tileset ain't showing...
Title: Re: Level Editing Help Please!
Post by: Razzorman on September 15, 2009, 16:53:17
If you have any questions about the level editor, you should read this (http://nifflas.ni2.se/forum/index.php?topic=18.0).
Also, I think there was a rule about not posting new questions in old topics, but I'm too lazy to check, let alone report it.
Title: Re: Level Editing Help Please!
Post by: BloxMaster on September 15, 2009, 17:02:23
It seems you have a lot of questions, I suggest reading SiamJai's Unofficial Manual, as Razzorman suggested.

Remember, custom content doesn't go in the "/Data" folder, it goes in "/Worlds/Level name here/" and then in a folder named Tilesets, Ambiance, Gradients, Custom Objects or Music, depending on what it is. (if they don't exist, just make them) The naming scheme should be the same as the ones used in the Data folder.

The '+' is a guide to help you see the tile you are working on better, and the position compared to other things. Very helpful.