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Topics - Qqwy

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Hello there.

I find Knytt and its follow-up games to be absolutely amazing. The exploration in your games, Nifflas, is something I miss in most other games, and something I really really enjoy very much. The feeling of stumbling upon secret, hidden places, your own hidden world.

I also like fairy tales. C)

__
Anyway, maybe some of you have heard of me earlier. When I'm not busy making websites, playing piano or doing uninteresting things in real-life, I make things that wobble, jitter and crackle on the computer.

As I have ventured a little into audio synthesis lately, I have been making a few Bytebeat audio pieces. Basically this means that the music you hear is fully written as code, without playing any predefined samples or relying on other external stuff. Thus, everything, the synthesizers, the pattern creation, the envelopes, is built from the ground up.
I've created some simple tunes such as a cover of Game of Thrones for the JS1K contest, a while back I made a cover of Chipzel's 'Focus' that was used in the game Super Hexagon, as well as some other smaller projects.

But Nifflas is one of the music artists I really admire, for being able to create such soothing music that sets the mood for his games perfectly.


So, here it is. My tribute to Nifflas' amazing game-making and music-creation talents:
A bytebeat-cover of
Please Exist, I'd Appreciate it

If your computer is too slow to play this without stuttering, try the Low Quality version

(It should work fine in Chrome/Opera/Safari and Firefox. If there are any other issues, please tell me.)



Feel free to gasp in amazement, or give my any constructive or negative criticism you can think of.
I'll also gladly answer any questions about what's going on. (its kind of a mess right now, to be honest  :P )


Have a nice day,

~Qqwy/W-M

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Creativity Support / Starting in Unity - Any tips?
« on: April 06, 2014, 23:19:48 »
Hello there.

I am a hobbyist webdesigner and indie developer. I've known about Unity for a while, but now it recently has started supporting creation of 2D games (without any extra libraries). I know that Nifflas and probably some other people on this forum as well have been learning Unity as well recently, and I thought, maybe you have some tips for me.

I was thinking along the lines of:
-What is the most unobvious thing you came across in Unity?
-And what was the thing that stunned you the most in a positive way?
-What parts of Unity would be smart to dive into straight away, and what parts of the editor should be left alone until you know some more?

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NightSky / A Night Sky clone has appeared
« on: November 09, 2013, 20:30:28 »
Hey there, everyone.

Today I happened to stumble across Type:Rider on Steam.

This game is $2.99 on Android and $9.99 on Steam. The art style is VEEERY similar to the art style used for Night Sky: black silhouettes with colourful backgrounds. You play the game as two balls, (if I understood it right, they form a colon : ) doing physics-based puzzles.

It's gameplay and art style are so extremely close to Night Sky that I have to wonder how original their ideas are...

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The Great Work / Odd Crashing Problem
« on: January 29, 2013, 15:49:59 »
It's strange, because I read elsewhere that the beta only worked on a few machines and the final version should work on all machines.

I can run the beta version on my laptop without any problems(except it is a little slow when there are lots of particle effcts at the screen on the same time). However, the released (1.0.0 and 1.0.1) versions crash.
When starting the application, a screen comes up and right away closes again.

I'm on a HP Compaq 6720s computer, with an Intel Celeron CPU, 1.73 Ghz
I have 2GB of 32 bit RAM.
I'm running on Windows 7.

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