Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KnyttInGod

Pages: [1]
1
Knytt / Has anyone completed the evilgame mini game?
« on: July 06, 2013, 20:53:36 »
I'm just wondering, its a really hard mini game and I'm wondering if it has an end and what's at the end, or if its just to beat your high score, could anyone tell me?

2
Knytt Stories / Re: Nifflas see this game as a failure?
« on: July 06, 2013, 19:49:53 »
ok chip you da man

3
The Great Work / Re: The Great Work is released!
« on: July 06, 2013, 06:00:38 »
Is the great work just a game using KU's engine or an add on to KU?  :huh:

4
Knytt Stories / Nifflas see this game as a failure?
« on: July 06, 2013, 05:54:54 »
From what I've seen from a couple sources KS wasn't what Nifflas wanted it to be. He thought is was to focused on power ups and puzzles instead of something environmental like knytt or knytt nano  in nano pack. So does He see this as a failure or not?

5
Mine would have to be Dark Sky of Wish Mountain, its challenging, large, fun and very environmental

6
Knytt Underground / Re: My ideas for a way to create Knytt 4
« on: July 06, 2013, 00:27:50 »
you know what this is done im just not a fan of underground ok, well im just done with this topic, what started off as just me giving ideas is now an argument over KU

7
Knytt Underground / Re: My ideas for a way to create Knytt 4
« on: July 06, 2013, 00:18:35 »
for all complainers read this:http://pixelsordeath.com/the-long/the-sad-story-of-knytt-underground

8
wow THAT LONG of development time. that's just insane.

9
Knytt Underground / Re: My ideas for a way to create Knytt 4
« on: July 05, 2013, 23:25:05 »
with #3, your response had one flaw, if the worst levels are the easiest, then maybe have difficulty levels

10
Knytt Underground / My ideas for a way to create Knytt 4
« on: July 05, 2013, 22:42:18 »
This is directly to Nifflas. Nif, I gotta say, Underground was a BIG disappointment to a few people. It just didn't have that old charm of Knytt and KS. So here are my ideas of how to possibly make Knytt 4 a lot better. Also, in NO WAY am I saying complete Experiment. These are just ideas I have that you could use in Knytt 4
1. keep old pixel design: this is pretty big, in Knytt and Knytt Stories, the pixel design made it feel so simple yet so good. It really helped you get into the environment. In Underground, the huge stylized graphics made it seem too... well Overblown in my opinion.
2.Keep story simple: Another big one here. Nifflas, I see what your trying to do. Your trying to tell a complex story. But it just doesn't work for this kind of game. In the originals. The Simple story didn't make you have all this information going around your head. It made you calming and made you feel more relatable to Knytt and Juni
3.Level system: This one isn't a complaint, more of a complex idea. My idea of how to make levels in Knytt 4 is to have a starting level when you first get the game. Then every now and then, you could hold a contest to see who's best level could be in the game. Then you would leave a download link to an editor for people to create levels. Then once the contest is done, you could look at all the submitted levels and decide on which one will be added to an update. When it's all done you could wait till a next contest rolls in.
So those are my ideas of how to make a next Knytt installment work. I hope you enjoyed this Nifflas and all see you all later

Pages: [1]