I could create a level without an interesting layout and with tricky jumps... that`s a challenge, I could create a level with a beautiful landscape and without any danger, that`s an environmental level, and I could build a level with tricky jumps and a beautiful landscape to have an environmental challenge =)A challenge level can look good and still be categorized as just a challenge. An environmental level is, as you described, a level without any danger. Environmental levels don't even need to look good. A level that is just a line of black blocks with no enemies or jumps would still be environmental. I would, however, call a level environmental/challenge if parts were environmental and other parts were a challenge. Awsome screen by the way. X-P
I could create a level without an interesting layout and with tricky jumps... that`s a challenge, I could create a level with a beautiful landscape and without any danger, that`s an environmental level, and I could build a level with tricky jumps and a beautiful landscape to have an environmental challenge =)A challenge level can look good and still be categorized as just a challenge. An environmental level is, as you described, a level without any danger. Environmental levels don't even need to look good. A level that is just a line of black blocks with no enemies or jumps would still be environmental. I would, however, call a level environmental/challenge if parts were environmental and other parts were a challenge. Awsome screen by the way. X-P
Nifflas said it has to have beautiful scenery or something like that in the .iniThe official description is An environmental level - No puzzles, no monsters, no challenge, just beautiful landscape.
Thanks =D
I`s almost finished. I should finish this green area in the last screen with PP CO Water =P
It`s the last thing I want to do. I`ll need some Beta Testers in one or two weeks. If the beta-phase is finished I`m looking forward to release it C)p
Moleherd yeah it would be cool to have you as BT.
I really hope to finish the level in this month and I hope that my computer has the will to ._.
I`ll try to give the best I can
It would be nice if the new archive had some feature that allowed users to search for levels that 'look nice', though. I think I'm not the only one here who's mainly interested in KS as an aesthetic experience, and thus will prefer environmentals in most cases, but will tackle a challenge level if it's a really good-looking one. It would be nice to be able to separate, via some search term, maybe, challenge levels with a strong aesthetic focus from those that just focus on presenting the player with, well, a challenge.