In addition, when you upload a level, the script will composite what the first screen looks like. Often the first screen of a level is what people will remember most, making it ideal to both see if this was the level you were seeking, but also to see what kind of experience you can get before actually playing the level. This'll promote levels with custom content!I assume there is a way to turn that off, right? Otherwise, that would be a good way to promote spoilers.
No, I don't have to argue about it. I'm not going to remove it. Period.I never said that you should remove it, just that you should make it an option.
I'm wondering: Would it cause problems if we use "custom" categories?
If you're wondering what I mean, I mean changing the category in the .ini to something not normally there.
No, I don't have to argue about it. I'm not going to remove it. Period.I never said that you should remove it, just that you should make it an option.
No, I don't have to argue about it. I'm not going to remove it. Period.I know I'm just beating a dead horse that could potentially blow up in my face (horsedynomite ftw), but why? I know little code, but I could still see how easy this could be:
I believe a much bigger issue would be the many levels that would actually be harmed by this "feature" because their first screens are extremely nonindicative of the level itself. And an even bigger one would be the people that would deliberately abuse it by making first screens with no relation to the rest of the level.As LPChip pointed out, you can make a level where you spawn on a shift to the REAL first screen of the level, but that would first ruin the older games, or old gems that don't have a particularly exciting first screen (DEtM, anyone?) Besides the fact that it could potentially ruin a level, as stated multiple times before (which should put up a red flag that it's a problem!), it's kinda a pain to do.
Yeah, that's another thing. Whenever something's done that you're in charge of, you never take any suggestions, and, if it's nearly unanimous that something should be changed, you still stick to it and say it'll be as is. Why are you so adamant about these things?
if (show_first_screen == true)
{
// show first screen
}
else
{
// show info screen
}
or change your level to support it properly. (a shift on the first screen to move you to the next screen)
or change your level to support it properly. (a shift on the first screen to move you to the next screen)
...Glad I read through to the end of the thread before replying, because it occurred to me to suggest exactly this solution for people who didn't want the start screen to be the level archive preview screen for whatever reason.
It bears repeating, though: Simple solution exists. (And as LPChip points out, anyone is welcome to put their levels elsewhere... though I for one would rather get most -- or all -- of mine from one central location.) I actually expect this new feature to lead to more-interesting first screens in levels being developed, which can only be a good thing.
No LP, we are very grateful for this! It's just that... no, I have no idea what's wrong with those people.
One other preview thingy I want to share with you (and don't want feedback or questions about it, because I won't answer them anyway) is: There will be a unique way of rating a level, ensuring that the ratings are well thought, not just friend voting. It is also this voting that can get levels removed from the archive if it seems that its a crappy level though I'm still playing with the idea: should it be a mod action or automatic action.
I didn't say you can't post comments and suggestions at all, just not now.Okay, great. :) Glad to see this. ;)
I'm not asking for praise either, its just a notice from my end that I'm still working on it, and since progress is being made with many thanks to Looki, I found it necessary to tell everyone so. I remember seeing comments in the past that people would like to get an update every now and then.
Like I've explained before: I have a very good idea with what I want with the system, and I want to incorporate my ideas into it before I release a beta to the public. Once I release a beta to the public (a place where you can submit your level to) I will be ready for feedback and suggestions. Do note, that suggesting something doesn't necessarily means that I will change it, but I will give the suggestion thought. Until then, I will turn down every suggestion regardless of its content even if it actually matches what I have in mind, to ensure that I'm not straying away from my initial plan.