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Messages - Alen13ASC

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Juni Rewrites JuniVersal Equation is third level from Juni in TVA Adventure triology and my 4th level in general. All are KS regular levels.


Official poster, inspired by Marvel's Loki series.

This level is essentially a remake of Juni in the JuniVerse of Madness level, but most part of the gameplay is set in new parts of level such as Loom Control Room and Hostile Landscape Land by Polana remix afterwards.


Info screen.

The Juni in the JuniVerse of Madness is my imagination of what is going to be plot of Loki S2, then Loki S2 series got released and i got the idea to change gameplay of my 2nd level to fit the Loki lore correctly and have nice send off to Juni in some way.


Loom control room.


Loom control room set in time after protocol 1229, in which everyone from TVA is being reset into their timeline before they got recruited by TVA

Just like in Loki S2, Juni is about to have mission around Loom control room. When she's found out what to do, time slipping to Juni in TVA Adventure level finale is what is about to solve the game gameplay. But that ends the 2nd act of the level. Third one is pure insanity! Juni will project a Hostile Landscape Land by Polana level from different timeline. Mirrored with more enemies.



Upper picture tells about insanity of level, this is actually only things alive in multiverse. Black lines represent a dead branches from timelines. Juni have mission to get to the mountain in which energy is about to collect and Juni is set to sacrifice herself in order to become power source of restarted Multiversal Tree...

After all this is very big level, the three act gameplay explained:

1st act - Juni starts where 2nd game ends, mission is to get to the Loom control room.
2nd act - Loom puzzle mini level, after protocol 1229 TVA is set into 4 keys fail-safe mode, Juni is going to time slipping in events of 1st game (Juni in TVA Adventure) to get the 4 keys.
3rd act - Hostile Landscape Land by Polana remix level.

This is whole map of my level!



Original resolution link, 5000px4500px

Happy playing and sorry in advance for difficult parts, especially at Hostile Landscape Land remix in which save spots are like victory itself. And KG's Labyrinth is tough, it took around 20 minutes to run through it. Also to mention there are some cameo levels appearance.

-- Level download link --
Edit: download link is fixed now.

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I forget to write to that weird lines in Void represent broken timelines from multiple universes with tons of incursions.

AS KSEU Production is acronym for Alen Smit Knytt Stories Expanded Universe.

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Juni in the Juni-Verse of Madness is direct sequel to my first ever KS game "TVA Adventure".


Official poster, inspired by Doctor Strange in the Multiverse of Madness one

Original idea was circulating around Loki season 2 plot, but that series was delayed and i didn't have proper storyline. Project stopped, then after couple of months due to my personal problem i got some spare time and i was ready to write and make proper storyline along with tilesets. Core plot of Loki season 2 will be about Loki's body jumping through universes which is my plot for de facto 1st act of level.


Info screen, inspired by Tenet movie poster

So the plot is inspired by Tenet and slightly Doctor Strange in the Multi-Verse of Madness and Avengers: Secret Wars. First game had remic of Nifflas's The Machine, this game had that+original TVA+remix of Brutally Unfair Knytt+couple of TVA's!


This is TVA which used Tenet turnstile technology to combat Nexus events without even need to be worried about crossing red line from which timeline could't be reset/pruned.


Juni on top of the 620m high B67 TV tower from movie The Fall (2022). Located on former Void (which lead to Citadel at the End of Time).

Marvel comic tells us to Battleworld in Secret Wars was just a place in which several timelines was forged into one thus creating huge "playgrond'' from multiple realities. I took that as inspiration to remix Brutally Unfair Knytt which now become Insane Unfair Knytt (because of...).


Screen with most realities in one screen: Vibranium dimension, KG's Teenhmifnoeafgil World (which lead to insane labyrinth), Fractal Dimension, Rainbow Realm, Diamond Dimension, Realm of Insanity (from Marvel comic) and Hamsterball's Impossible Race World and Flower Garden World (by Nifflas). 8 realms in one picture, pure Battleworld.

The mission is to get to the End of Everything, Juni had help in form of clues. Gameplay should be around 2 hours and 10 minutes, but latest update on labyrinth made it extreme difficult (i solve it in around 20 minutes in my final play). If you'll played TVA Adventure this should be fun for you. To this date, Knytt Stories in only game in the world which have TVA facility in playable form.

Despite all, i'm happy with result. It took me 6 months to made it, double as quick in comparison to TVA Adventure (which suffer from my relationship with my ex, after breakup i finished the first game).

I wish you a happy playing, this level had 188 different realms.

-- Download link --

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The End of Time place will surprise you  :)

Also missions are made with nostalgic touch. I'm soo happy because i finished this, the beginning of the project was full of hype because of Loki series, and whole TVA stuff impress me so much.

I remember watching episodes and then constantly screenshooting frame by frames stuff in order to draw tilesheets, i felt like i'm 10y old.

When season 2 of Loki was announced, old feeling of making this level awake in me. And drive me till the end. I hope you will enjoy playing this. TVA feels like maze, but side quest is totally different thing.

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After one year of break because of my personal problems, i finally get back to finish this project.

Here is download link▼
https://drive.google.com/file/d/1SBucxWUF5yUr2Hje-woQfYqZQDhEEpFa/view?usp=sharing

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Thanx for advice, this made me rethink the concept. Maybe i could make a little mesh in center and couple pillars to be like Korin Tower from Dragon Ball cartoon.

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And this is my dream...

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Finally finished spherical thingy, on 2nd picture is concept art of how big pillars are going to be. But it will be much taller  :whoa:


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Thanks, the way whole TVA will go is like mesh. Elevators via umbrella is thing to travel big distances and between stairs with one block it will be simple fake stairs which could be easily navigated through jump.

Here is first screen of TVA after Gobi dessert in 2012.

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TVA archive stories name done, a had 105 different acronyms. So because TVA's rectangle thingy had 4 big archives on sides and mine map will be 2d so i will have 2x52 buildings.

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