Recent Posts

Pages: [1] 2 3 4 5 ... 10
1
While I do agree that "2008" makes no difference as long as it's the only version on the archive (because it already said it's from 16 years ago), it did free the slot, and you can now upload v2.1.0 as "RH - Above and below the waterfall"
2
Forum Games / Re: Corrupt-a-Wish
« Last post by Talps on Today at 17:36:58 »
Granted; your body grows a new organ that naturally produces caffeine. You are now always wired, and of great interest of scientists the world over. Also your blood pressure is awful.

I wish for another nerdy friend I could go to the theatre with (since my current theatre-nerdy friend is moving to Austria in Autumn).
3
Knytt Stories / Re: [690+ level reviews] - Grading levels by Authors N-S
« Last post by rh on Today at 11:28:23 »
Well, not exactly removed. I renamed it to show that it's the version uploaded in 2008. Just so the "original" version is still available for whatever reasons people might have. Because that's what archives do. Archive things.

Thanks, but the new name does not communicate at all that this is not the best available version, and that a newer version is available that people should seek out.

If you absolutely want to keep that old version in your archive, at least rename it to something like "Above and below the waterfall (OUTDATED VERSION)" or something like that. Thank you.
4
Knytt Stories - Custom Content / New KS content by Nurykabe discovered
« Last post by kilicool64 on Yesterday at 18:34:32 »
Some time ago, I stumbled upon an ancient post by Nurykabe in which he provided a large selection of screenshots showcasing most of his tilesets and mentioned having unsuccessfully tried to make a KS level in the past: https://nifflas.lp1.nl/index.php?topic=1368.msg14691#msg14691

I was quite intrigued by the look of these screenshots, so I thought it was worth asking him if he still had that level and would be open to sharing it. In response, he uploaded a ZIP of a directory containing various things related to the game that he worked on: http://nurykabe.com/temp/holes.zip And he shared this video of a level he'd worked on: https://www.mediafire.com/file/48do0e5oe6azbqa/03+-+Knytt+Stories+-+cut01.mp4/file

There is a lot of interesting stuff in that ZIP. First of all, it appears that Nurykabe had actually attempted to make three separate levels. And every time he started a new one, he left the old screens in there. They're all far from completion, but with some basic edits (mostly to the starting coordinates and powerups), I made them somewhat playable. If anyone wants to go through them, here they are: https://knyttlevels.com/levels/Nurykabe%20-%20Holes%20Area%201.knytt.bin https://knyttlevels.com/levels/Nurykabe%20-%20Holes%20Area%202.knytt.bin https://knyttlevels.com/levels/Nurykabe%20-%20Holes%20Area%203.knytt.bin And here's a series of videos in which I traverse them: https://www.youtube.com/playlist?list=PLPY6G2hmt_KpJwdllARCXg7YxjcG4St4f

However, none of the screenshots are from those levels. As it turns out, they're from example screens that were made to demonstrate the tilesets. But those screens are also in that ZIP. It appears that at some point during development, KS used a different level format with separate files for each screen. The example screens along with a few others are in that format. Thankfully, Gliperal managed to insert them into Map.bin files. They're here: https://www.mediafire.com/file/hrjmwlt57pnydxb/Nurykabe+recompiled.7z/file

By renaming them, putting them into appropriately named directories and adding empty World.ini files, I managed to make them usable. I also had to reconfigure their tilesets and gradients, since they're numbered differently in the game's own data. Some of them had weirdly misplaced tiles that also had to be deleted. And a few rely on tilesets or gradients that don't match up with the default ones, so I included those where necessary. My work can be found here (updated twice): https://www.mediafire.com/file/e2muehpkv8kju0b/Nurykabe+single+screens.7z/file And here's a summary of what these screens are:

Backup Screen 01-18: These are the example screens. A few use unreleased gradients and the last one has an unreleased tileset.

ec_Screen1-2: These are both identical, so I only covered the first one. It's a basic example screen for the Planetes 01 tileset. It was designed for an unfinished version of it, but still works with the complete one.

Screen vide: No idea what this was meant for. It only consists of a handful of tiles. It's so unfinished that it's impossible to determine what tilesets and gradients it was even made for, so I didn't cover it.

Screen: Showcases the Spacefiller tileset by Sergio Cornaga and a gradient that also seems to be from him. It appears that the screen itself was also his work, rather than Nurykabe's.

Screenb: Showcases a tileset and gradient Nifflas made for the spooky town in A Strange Dream. Probably his work. Would explain why it has functional collision.

Everything with a coordinate as a name: I didn't check them all, but those appear to be the screens of the level seen in my third video. I didn't cover them, both because it would be a huge pain to stitch them together and because the level should already be in the ZIP's Map.bin.

Since the ZIP has a few tilesets and gradients in there that were never released to the public, I've attached anything noteworthy.

Beyond that, there's some more interesting stuff. Such as various GIF animations that seem to have been made to accompany some of the tilesets. It's pretty strange to see those, since I don't think KS can work with them. Perhaps it was planned to at some point? Though it may be possible to convert them into COs. There are also PSDs of most of Nurykabe's tilesets and what appears to be early prototype screenshots of WaDF.

Nurykabe said that people are free to use anything in the ZIP. So if anyone wants to use the unreleased tilesets or gradients, make COs out of his GIFs, try finishing one of his levels or create something based on his example screens, feel free to do so. Worth noting however that from what I can tell, the example screens don't have much in the way of functional collision. If someone wants to directly incorporate any into a level, they may need to be reworked.
5
Forum Games / Re: Corrupt-a-Wish
« Last post by Purple Ink on Yesterday at 03:49:19 »
Granted. They are now in every future  class with you.

I wish I wasn't so sleepy.
6
Knytt Stories / Re: [690+ level reviews] - Grading levels by Authors N-S
« Last post by J on Yesterday at 00:38:53 »
Well, not exactly removed. I renamed it to show that it's the version uploaded in 2008. Just so the "original" version is still available for whatever reasons people might have. Because that's what archives do. Archive things.

Usually I don't do things like this, but this bit is actually a good argument against the standard procedures.
That version was uploaded to the Knytt Stories level archive without my authorisation and even though I have made it clear in the past that I am not okay with that (among other reasons, precisely for the unavoidable versioning issues that result).

So, the original filename is available again, if you wish to upload the final version.
7
Knytt Stories / Re: [690+ level reviews] - Grading levels by Authors N-S
« Last post by rh on May 10, 2024, 11:50:19 »
I can get it removed for you. Shall I?

Yes, thank you!
8
Knytt Stories / Re: [690+ level reviews] - Grading levels by Authors N-S
« Last post by Lucinda on May 09, 2024, 20:24:23 »
I can get it removed for you. Shall I?
9
Knytt Stories / Re: [690+ level reviews] - Grading levels by Authors N-S
« Last post by rh on May 09, 2024, 12:25:23 »
I've changed the review to 'OUTDATED' in the spreadsheet and have removed the notes. The imgur album will also be fixed when I go back and update all of them.

Cool, thanks!

Hopefully that contributes to preventing people from playing the obsolete version, and getting frustrated for completely unnecessary reasons. (There are enough reasons intentionally built into the level already for people to get frustrated. X-P)

Any idea how I can get the old level removed or at least updated on the level archive website? That website gives no contact details.

Quote
Is it alright if I review the most recent version with a link to https://knyttstories.hoelzl.fr/ when that time comes?

Of course!

And feel free to rate it in whatever way you want. This level is, at least in some places, "nasty by design" and it is absolutely fine with me if people say that it is not to their taste.

(And furthermore, when I made the level, I tried to built in some novel game mechanics for the time, but working within the contraints of KS not everything could be achieved perfectly in the way I would have done it had I programmed the game from scratch. So I understand that not everything is perfect due to the workarounds I employed.)
10
Knytt Stories / Re: [690+ level reviews] - Grading levels by Authors N-S
« Last post by Lucinda on May 09, 2024, 03:36:41 »
Hi RH! I'm one of the moderators (on the Discord at least). Great to have you here again! Please join us, our community is small but still very active <3
Pages: [1] 2 3 4 5 ... 10