This is probably the best flash game I've ever played.
Description:
Nevermore 3 is about a person from a fictional race in a fantasy land trying to find treasure to save his town. You play as this person and explore through fantastic scenarios in the strange world and meet with some interesting creatures. You go through obstacles that block your path and travel into many areas of the world.
This game was so good to me, it has inspired me to create my first game :)
(http://www.lazylaces.com/pics/center_nevermore_3.jpg) (http://www.sophiehoulden.com/randomstuff/nevermore3screen.jpg) (http://img8.imageshack.us/img8/9965/nevermore3.png)
Play the game (Flash game): Here (http://www.2dplay.com/nevermore-3/nevermore-3-play.htm)
Creator's DeviantArt page: Here (http://www.westykid.deviantart.com/)
Music composer's website: Here (http://www.theveryoddhouse.com/)
Enjoy! C)p
This is pretty neat. The graphics are especially good, and the use of sound is effective. I only have one complaint: it's too short. The area from Bumblebeet's shop to the bridge is made in such a way that it's necessary to go over it several times, and I feel that this is a cheap way to extend gameplay. (Again, hardly a problem specific to this game, but still.) The plot isn't particularly original to start with, but it gets better. Once I got to the mine, the game really started to pick up, but then it just died abruptly. I got to the big door (which is the player character's motivation for going into the mine), and went through it- but then, there are just three brief screens following the door, with basically nothing to do in them. I got to the ghost people things, then suddenly a new character (only mentioned in passing once before) pops up and screams and stuff and then he runs off, with no resolution at all. Then I ride a ghost home and live HAPPILY EVER AFTER. When I first talked to the ghosts, I really thought there would be like a twist where it turned out they were really lying about being happy and friendly now, and they actually hated the player character's people for imprisoning them or something, and the player character would unwittingly bring them to his home, leading to mass destruction. But, no. The plot just ends there, making this feel like the first act of a larger game. There's not even a "to be continued" at the end, but an actual "The End", which I thought was a massive anticlimax.